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Stroggs Lead Smelting
here3dm4 was completly remained

shots and download: http://membres.lycos.fr/here/newmap.htm

[I hope 'remained' doesn't mean 'beta' - Ed.]
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Ooh 
those shots look nice Here, I'll check it out when I get home. 
 
Ah, I suspect an Alien³ influence... 
 
Aye, fek yer tags ya wee nyaff :( 
It's overly symmetric, there are too many kill triggers, and I think it wasn't vised because I was only getting 20fps.

I liked the brackets on the pipes though. 
Alright 
I downloaded here3dm7 a while back but only recently got around to check it out. My impression of that and from these screenshots is that you need more thought on layout. Mapping wise, you seem to have a pretty good grasp of aesthetics both in texturing and architecture. But the gameplay is below average IMHO.

From these screenies, and also in here3dm7, your scale is way too big. The maps appear to be 50% larger and more open spaced than they should be. The emptiness doesnt help the average layouts and also detracts from the look too. Maybe a try a more tighter feeling map next time. 
Yes ... 
it's a quake 3 influence . For the trigger how did you walk across rotating object ?

the problem of the map is compiling
I compiling in a fastvis ,cause in a fullvis about long time i have no enough random access memory (512 Mo sdram)

Nitin - what is IMHO ?

Has you can see i m a young mapper . think i m shure when I see the other maps of this site im not a good mapper ... II thanky ou , I just take advices ;) 
Here 
IMHO means 'in my humble opinion'.

And that was meant to be constructive criticsm, you are only going to get better. I was just pointing out where you could improve. 
... 
pushplay :
q3dm1 , q3dm15 , q3dm17 wasn't symmetric ???

so what is the diff�rence fullvis/fastvis ??? 
Mmm 
Nitin thanks , I must make progress !!!

Kell i don't understand your 2nd post ... 
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