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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Always thought of it as neg!ke as well. Neg-kee.

Covered balcony - how about belvedere? 
Neggy-thingy 
In the olden days I always pronounced it Ne-Geeky (neg!ke) in my head, never having need to say it out loud. The ! made me think of eek!.

But also, for those old enough, Negplingky would also make sense.

And now I have a very definite feeling of deja vu... 
You Guys Are MEAN ! 
But I shall have my revenge!!

On the ROOF STAIRCONY!!!! 
 
"neg-kay" 
 
hrm... I say neg-IKE 
I... 
still hear a glottal stop, even though our friend has dropped it and it probably wasn't the correct symbol... neg_ah_ke 
Bet 
You'll think twice before asking a reasonable question on the internet again neg!ke :) 
Neg---wot ?? 
I am sorry but I cannot find a right way to pronounce it... though... :P 
Just Stick To Neg 
It's easier that way. 
It's Too Late... 
Hail NeGeeky, wot news from the front?

Is it a plane, is it a bird; nah, it's NeGeeky.

I can even hear the crowd roaring as he slays the final Shambler with his axe, "Ne-Gee-Key, Ne-Gee-Key, Ne-Gee-Key..." 
 
neg BANG ke 
^seconded 
 
Seemed Obvious To Me 
pronounced neg-key

then again, every alias including my own is probably subject to "obvious" and incompatible interpretations ;) 
TRO-NIN 
How did I do? ;) 
Meh. 
Neg-kay
Tron-wyn
Da-z

Next! 
 
neg-kee
tron-yin 
Lod Experiment 
Experiment inspired by Sock's texture set and design for The Florentine Library at http://www.simonoc.com/

Trying to learn Gmax modeling. Made a few map models for torches (not very good). Down sampled a few models found on the web. Re-skinned a few. I think I have the modeling pipeline down as explained by Preach on his site.
As far as making a real Quake level out of it, vis time would be too long.
Recommend Fitzquake Mark V has .tga skins

Screenshot
http://www.quaketastic.com/upload/files/screen_shots/lod.jpg
Download
http://www.mediafire.com/download.php?e2m52lju85lldv5 
Mechtech 
Wow ! This map works (slow to load, though).

I didn't tried yet with the DMtoSP yet. Should be cool. 
 
Do this to make shadows cast from your torches if you want: http://mobile.sheridanc.on.ca/~jonescor/post.php?postID=5 
Thanks For The Link Necros 
I will use that in the future. I may try to make a version that can be vised, func_walls hidden shadow casting brushes. I'm just bummed out about the hatred vis gave my map.

Does anyone know of QC mod or maybe engine that allows setting a static models light level? Lighting from the floor can suck. 
 
There is no such thing. Model light level is handled by the engine. 
Experiment With Lod Level #2 
OK vis times are too much so this is what I tried. In Fitzquake with Quoth I loaded the level as a bsp model. Works looks good !!! ok just a model no collision no vis sealing. Next I took the level brushwork and reduced them down to simple geometry skip textured. Looks good, vis in minutes not days... loads but crashes engine :(

So next I had a pint seems better now 
Keys 
Got fed up looking at the crappy skin on the silver/gold keys and thought it would be cool if they got an upgrade. I used a smaller skin size (64x64) and still got more detail on to the model! :D

New and old Keys 
 
Very nice, proper uvmaps ftw. 
 
I think I would prefer it if the spikes on the key were blue too, but otherwise that's an excellent skin. :) 
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