I
#8975 posted by
ijed on 2013/01/08 11:21:46
Always thought of it as neg!ke as well. Neg-kee.
Covered balcony - how about belvedere?
Neggy-thingy
#8976 posted by Mike Woodham on 2013/01/08 18:04:27
In the olden days I always pronounced it Ne-Geeky (neg!ke) in my head, never having need to say it out loud. The ! made me think of eek!.
But also, for those old enough, Negplingky would also make sense.
And now I have a very definite feeling of deja vu...
You Guys Are MEAN !
#8977 posted by nedge eek! on 2013/01/08 19:47:09
But I shall have my revenge!!
On the ROOF STAIRCONY!!!!
I...
#8980 posted by
distrans on 2013/01/09 02:19:43
still hear a glottal stop, even though our friend has dropped it and it probably wasn't the correct symbol... neg_ah_ke
Bet
#8981 posted by
ijed on 2013/01/09 02:41:54
You'll think twice before asking a reasonable question on the internet again neg!ke :)
Neg---wot ??
#8982 posted by
JPL on 2013/01/09 14:23:25
I am sorry but I cannot find a right way to pronounce it... though... :P
It's Too Late...
#8984 posted by Mike woodham on 2013/01/09 18:33:49
Hail NeGeeky, wot news from the front?
Is it a plane, is it a bird; nah, it's NeGeeky.
I can even hear the crowd roaring as he slays the final Shambler with his axe, "Ne-Gee-Key, Ne-Gee-Key, Ne-Gee-Key..."
^seconded
#8986 posted by Fern@work on 2013/01/09 22:53:55
Seemed Obvious To Me
#8987 posted by Tronyn on 2013/01/13 11:01:05
pronounced neg-key
then again, every alias including my own is probably subject to "obvious" and incompatible interpretations ;)
Meh.
#8989 posted by
Shambler on 2013/01/13 12:17:07
Neg-kay
Tron-wyn
Da-z
Next!
Lod Experiment
#8991 posted by
mechtech on 2013/01/13 15:36:19
Experiment inspired by Sock's texture set and design for The Florentine Library at
http://www.simonoc.com/
Trying to learn Gmax modeling. Made a few map models for torches (not very good). Down sampled a few models found on the web. Re-skinned a few. I think I have the modeling pipeline down as explained by Preach on his site.
As far as making a real Quake level out of it, vis time would be too long.
Recommend Fitzquake Mark V has
.tga skins
Screenshot
http://www.quaketastic.com/upload/files/screen_shots/lod.jpg
Download
http://www.mediafire.com/download.php?e2m52lju85lldv5
Mechtech
#8992 posted by
Barnak on 2013/01/13 16:07:16
Wow ! This map works (slow to load, though).
I didn't tried yet with the DMtoSP yet. Should be cool.
#8993 posted by
necros on 2013/01/13 16:49:27
Do this to make shadows cast from your torches if you want:
http://mobile.sheridanc.on.ca/~jonescor/post.php?postID=5
Thanks For The Link Necros
#8994 posted by
mechtech on 2013/01/13 17:25:45
I will use that in the future. I may try to make a version that can be vised, func_walls hidden shadow casting brushes. I'm just bummed out about the hatred vis gave my map.
Does anyone know of QC mod or maybe engine that allows setting a static models light level? Lighting from the floor can suck.
#8995 posted by
necros on 2013/01/13 17:51:22
There is no such thing. Model light level is handled by the engine.
Experiment With Lod Level #2
#8996 posted by
mechtech on 2013/01/13 20:42:05
OK vis times are too much so this is what I tried. In Fitzquake with Quoth I loaded the level as a bsp model. Works looks good !!! ok just a model no collision no vis sealing. Next I took the level brushwork and reduced them down to simple geometry skip textured. Looks good, vis in minutes not days... loads but crashes engine :(
So next I had a pint seems better now
Keys
#8997 posted by
sock on 2013/01/19 17:10:49
Got fed up looking at the crappy skin on the silver/gold keys and thought it would be cool if they got an upgrade. I used a smaller skin size (64x64) and still got more detail on to the model! :D
New and old Keys
#8998 posted by gb on 2013/01/19 17:27:43
Very nice, proper uvmaps ftw.
#8999 posted by
necros on 2013/01/19 17:46:19
I think I would prefer it if the spikes on the key were blue too, but otherwise that's an excellent skin. :)