
You Can't Call It A Negkony.
#8971 posted by
DaZ on 2013/01/06 22:09:25
I mean, how do you say that!?
NEG-KE-ONY
NEK-GONY
NE-KEK-GONY

I Would Also Like To Know
#8972 posted by
than on 2013/01/08 00:25:47
How Negke is pronounced.
Not that I need to say it in reality (unlike Daz, "Ello guys. Today we have a map my Negkeky? Negekuh? Uhm...", but it would put my mind at ease.

Just Cheek Your Tongue
#8973 posted by
madfox on 2013/01/08 04:52:27
I apologize to pronounce neg!ke in another way my speech counceler could advice,
and I look forward for the moment he renames it back to its previous state.

I
#8975 posted by
ijed on 2013/01/08 11:21:46
Always thought of it as neg!ke as well. Neg-kee.
Covered balcony - how about belvedere?

Neggy-thingy
#8976 posted by Mike Woodham on 2013/01/08 18:04:27
In the olden days I always pronounced it Ne-Geeky (neg!ke) in my head, never having need to say it out loud. The ! made me think of eek!.
But also, for those old enough, Negplingky would also make sense.
And now I have a very definite feeling of deja vu...

You Guys Are MEAN !
#8977 posted by nedge eek! on 2013/01/08 19:47:09
But I shall have my revenge!!
On the ROOF STAIRCONY!!!!

I...
#8980 posted by
distrans on 2013/01/09 02:19:43
still hear a glottal stop, even though our friend has dropped it and it probably wasn't the correct symbol... neg_ah_ke

Bet
#8981 posted by
ijed on 2013/01/09 02:41:54
You'll think twice before asking a reasonable question on the internet again neg!ke :)

Neg---wot ??
#8982 posted by
JPL on 2013/01/09 14:23:25
I am sorry but I cannot find a right way to pronounce it... though... :P

It's Too Late...
#8984 posted by Mike woodham on 2013/01/09 18:33:49
Hail NeGeeky, wot news from the front?
Is it a plane, is it a bird; nah, it's NeGeeky.
I can even hear the crowd roaring as he slays the final Shambler with his axe, "Ne-Gee-Key, Ne-Gee-Key, Ne-Gee-Key..."

^seconded
#8986 posted by Fern@work on 2013/01/09 22:53:55

Seemed Obvious To Me
#8987 posted by Tronyn on 2013/01/13 11:01:05
pronounced neg-key
then again, every alias including my own is probably subject to "obvious" and incompatible interpretations ;)

Meh.
#8989 posted by
Shambler on 2013/01/13 12:17:07
Neg-kay
Tron-wyn
Da-z
Next!

Lod Experiment
#8991 posted by
mechtech on 2013/01/13 15:36:19
Experiment inspired by Sock's texture set and design for The Florentine Library at
http://www.simonoc.com/
Trying to learn Gmax modeling. Made a few map models for torches (not very good). Down sampled a few models found on the web. Re-skinned a few. I think I have the modeling pipeline down as explained by Preach on his site.
As far as making a real Quake level out of it, vis time would be too long.
Recommend Fitzquake Mark V has
.tga skins
Screenshot
http://www.quaketastic.com/upload/files/screen_shots/lod.jpg
Download
http://www.mediafire.com/download.php?e2m52lju85lldv5

Mechtech
#8992 posted by
Barnak on 2013/01/13 16:07:16
Wow ! This map works (slow to load, though).
I didn't tried yet with the DMtoSP yet. Should be cool.
#8993 posted by
necros on 2013/01/13 16:49:27
Do this to make shadows cast from your torches if you want:
http://mobile.sheridanc.on.ca/~jonescor/post.php?postID=5

Thanks For The Link Necros
#8994 posted by
mechtech on 2013/01/13 17:25:45
I will use that in the future. I may try to make a version that can be vised, func_walls hidden shadow casting brushes. I'm just bummed out about the hatred vis gave my map.
Does anyone know of QC mod or maybe engine that allows setting a static models light level? Lighting from the floor can suck.
#8995 posted by
necros on 2013/01/13 17:51:22
There is no such thing. Model light level is handled by the engine.