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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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You Can't Call It A Negkony. 
I mean, how do you say that!?

NEG-KE-ONY
NEK-GONY
NE-KEK-GONY 
I Would Also Like To Know 
How Negke is pronounced.

Not that I need to say it in reality (unlike Daz, "Ello guys. Today we have a map my Negkeky? Negekuh? Uhm...", but it would put my mind at ease. 
Just Cheek Your Tongue 
I apologize to pronounce neg!ke in another way my speech counceler could advice,
and I look forward for the moment he renames it back to its previous state. 
Neg 
 
Always thought of it as neg!ke as well. Neg-kee.

Covered balcony - how about belvedere? 
Neggy-thingy 
In the olden days I always pronounced it Ne-Geeky (neg!ke) in my head, never having need to say it out loud. The ! made me think of eek!.

But also, for those old enough, Negplingky would also make sense.

And now I have a very definite feeling of deja vu... 
You Guys Are MEAN ! 
But I shall have my revenge!!

On the ROOF STAIRCONY!!!! 
 
"neg-kay" 
 
hrm... I say neg-IKE 
I... 
still hear a glottal stop, even though our friend has dropped it and it probably wasn't the correct symbol... neg_ah_ke 
Bet 
You'll think twice before asking a reasonable question on the internet again neg!ke :) 
Neg---wot ?? 
I am sorry but I cannot find a right way to pronounce it... though... :P 
Just Stick To Neg 
It's easier that way. 
It's Too Late... 
Hail NeGeeky, wot news from the front?

Is it a plane, is it a bird; nah, it's NeGeeky.

I can even hear the crowd roaring as he slays the final Shambler with his axe, "Ne-Gee-Key, Ne-Gee-Key, Ne-Gee-Key..." 
 
neg BANG ke 
^seconded 
 
Seemed Obvious To Me 
pronounced neg-key

then again, every alias including my own is probably subject to "obvious" and incompatible interpretations ;) 
TRO-NIN 
How did I do? ;) 
Meh. 
Neg-kay
Tron-wyn
Da-z

Next! 
 
neg-kee
tron-yin 
Lod Experiment 
Experiment inspired by Sock's texture set and design for The Florentine Library at http://www.simonoc.com/

Trying to learn Gmax modeling. Made a few map models for torches (not very good). Down sampled a few models found on the web. Re-skinned a few. I think I have the modeling pipeline down as explained by Preach on his site.
As far as making a real Quake level out of it, vis time would be too long.
Recommend Fitzquake Mark V has .tga skins

Screenshot
http://www.quaketastic.com/upload/files/screen_shots/lod.jpg
Download
http://www.mediafire.com/download.php?e2m52lju85lldv5 
Mechtech 
Wow ! This map works (slow to load, though).

I didn't tried yet with the DMtoSP yet. Should be cool. 
 
Do this to make shadows cast from your torches if you want: http://mobile.sheridanc.on.ca/~jonescor/post.php?postID=5 
Thanks For The Link Necros 
I will use that in the future. I may try to make a version that can be vised, func_walls hidden shadow casting brushes. I'm just bummed out about the hatred vis gave my map.

Does anyone know of QC mod or maybe engine that allows setting a static models light level? Lighting from the floor can suck. 
 
There is no such thing. Model light level is handled by the engine. 
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