#8940 posted by necros on 2013/01/05 04:09:00
I'd say there might be something interesting in contrasting between tight spaces and huge open areas in a single map.
I've Experimented With That...
#8941 posted by Fern on 2013/01/05 04:20:18
And it just looked horrendously sloppy. But my tight spaces were just alcove-like detours. I guess it could work more effectively if you were in some large expansive space and then unexpectedly thrust into a smaller space that had a good reason for being smaller (i.e. falling through a hole in the floor, climbing into a rocket or hilltop structure, etc. to proceed to the goal)
#8942 posted by necros on 2013/01/05 05:39:45
It's something I want to experiment with myself, after the green marble map I'm doing now (which is more traditional). Especially extreme height/width ratios like super tall but narrow passages or wide open but low ceilinged rooms.
#8943 posted by sock on 2013/01/05 09:41:18
Tight player locations should not be frowned upon, they perfectly contrast large open locations and can be used for 'down time' when the player is just exploring or recovering from the last fight. Not every space in a map should be filled with combat.
New Year, New Map!
#8944 posted by than on 2013/01/05 11:59:13
http://i.imgur.com/bGPH9.jpg
It's not obvious from the picture what map this is based on, but that's because the original dimensions were not right for what I plan to do with it. Which might be obvious from the picture...
Yes, it's the main atrium of dm6rmx. Hopefully my take on cthon gameplay will be different enough to still be fun. For DM I will probably widen the top platforms a bit to get back some of the original feel.
Negke: Looks Cool!
#8945 posted by than on 2013/01/05 12:05:21
Texturing is a little plain at the moment, but I like the structure. Is this your Escher map? Also, no idea what you'd call a balcony with a roof: http://en.wikipedia.org/wiki/Balcony#Balcony_names
BALcony
#8946 posted by negke on 2013/01/05 12:31:20
I want to avoid players confusing it with other balcony-like areas, e.g. the one on the left there (although I'd consider it more of a 'terrace' or a 'porch'). But, indeed, using any more specific architectural names probably wouldn't help in this regard.
Another thing I'm not quite sure about is which floor it's on. The building is elevated, so the floor at the bottom of the stairs is actually basement level. Then there's the 'ground floor' on top of the stairs, and one above with the balcony - would that make it the "second floor" then? IIRC there's some difference in the English way of naming.
The map is very tight and cramped. It's acceptable for the most part, because gameplay is supposed to be slow anyway. Tight rooms and corridors aren't that much of a problem in general, but there are some bits, the narrow (64 units) doorways in particular, that make movement at run speed very awkward.
It's the Escher map, yes. That's why I kept the texturing simple. Well, and because I've had enough of battling the limits for one map.
Nice one, than, except a bit too clean and bright in my view.
#8947 posted by rj on 2013/01/05 13:31:02
the 'first floor' is usually the one above the ground floor
could also be specified with direction? eg. 'south-facing balcony'
First And Second
#8948 posted by Preach on 2013/01/05 15:02:47
I believe that numbering of floors is not the same in the UK and the US. Stateside, the numbering begins with the floor at ground level, the floor above the ground level is the second floor, and so on. In the UK, the floor at ground level is just called the ground floor and isn't numbered, then the floor above that is the first floor etc.
Cupola!
#8949 posted by ijed on 2013/01/05 15:23:36
Rj - in England yes. In various other countries floor 1 is the ground floor.
Ah
#8950 posted by ijed on 2013/01/05 15:24:01
Yeah, like Preach says.
FFS
#8951 posted by Fern on 2013/01/05 17:16:32
there's a very visible gold key in there just call it the bloody gold key balcony. :P
^
#8952 posted by - on 2013/01/05 17:16:57
I Thought Of Suggesting That
#8953 posted by rj on 2013/01/06 02:00:45
but it seemed a little too obvious, so i presumed the context was a message stating something like "the gold key is located on the balcony"
It Gets A Little Redundant
#8954 posted by Fern on 2013/01/06 02:59:05
when you realize more than half of the people who will ever play the map have already seen this screenshot
#8955 posted by - on 2013/01/06 04:51:14
let's make up a new word for this architectural feature. it will be our own jargon for awhile, but eventually, the whole world will know of it.
I submit for consideration:
Front Roofcony
Due to it being a roofed balcony in the front of the building.
Jharoka?
#8956 posted by Mike Woodham on 2013/01/06 09:30:04
How About
#8957 posted by than on 2013/01/06 09:49:10
"the room from the screenshot that was discussed on func"? We'll all know what you are talking about then. More than if you use some weird word that nobody understands like "Jharoka" :)
#8958 posted by Spirit on 2013/01/06 09:53:22
Don't make maps where you have to tell the player the result of a button press with a message.
Front Roofcony
#8959 posted by Text_Fish on 2013/01/06 10:50:42
gets my vote. From this day forward, every map or game I make will contain a Front Roofcony.
Ok Thanks
#8960 posted by negke on 2013/01/06 12:03:47
The roofcony is actually on the rear of the bulding. GK balcony would make it very obvious, too obvious in my view, besides sounding kind of silly. Well, and I suppose even if I called it that, you'd still not find it and stumble about lost and confused, so posting this screenshot as a hint was probably the optimal solution already!
Call It, The Negkony!
#8961 posted by quakis on 2013/01/06 13:33:10
If naming is still an issue; is there any special view/landmarks opposite the balcony, some kind of purpose it was made specially there? "Ocean View Balcony" or "Garden Side Balcony" ?
I prefer Negkony myself, actually. B)
...
#8962 posted by ijed on 2013/01/06 15:21:33
It's called a fucking cupola.
You Cunts
#8963 posted by ijed on 2013/01/06 15:23:47
Not Quite
#8964 posted by negke on 2013/01/06 15:29:08
A cupola is just a dome-shaped ceiling.
Can't I just add a little goatee and call it Balcony?
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