#8932 posted by Fern on 2013/01/04 02:43:41
I *think* the structure in the screenshot could be classified as a turret. Nothing wrong with balcony either though.
Even More Specific...
#8933 posted by Fern on 2013/01/04 03:47:35
Because the structure is placed over an already raised entryway, presumably for defensive purposes, it would also qualify as a brattice or "breteche" ( http://www.castlesandmanorhouses.com/castles/pics/breteche1.jpg ) but seriously if you're trying to figure out what to call it in centerprint messages, in English we'd really just call it a balcony. :P
The Screenshot Looks Absolutely Kickass Btw
#8934 posted by Fern on 2013/01/04 03:48:37
#8935 posted by sock on 2013/01/04 12:58:37
@negke, wow that is beautiful, the scale and style looks amazing. I checked architectural sites and could not find anything specific, except maybe 'The Truman Balcony'. You could easily call it the 'Front Door Balcony' 'The Front Porch Balcony' 'Balcony above front door'. If you made the door texture something unique then it would make the location easier to describe. Also are those ammo boxes on something or on the floor?
@ZealousQuakeFan, I am not sure why you are doing more to that map, it really needs to be split up into smaller pieces. It is certainly cool all the set events you have created (trench, crane, turret corridor, final arena) done but it could easily be in smaller chunks.
Cupola?
#8936 posted by ijed on 2013/01/04 16:09:30
#8937 posted by necros on 2013/01/04 16:33:36
I'm not sure how it could be broken into smaller chunks; everything is so interconnected.
Looks neat Negke, although maybe a bit tight on player movement? :E
Tight On Player Movement....
#8939 posted by Fern on 2013/01/05 03:23:40
is oldschool and legitimate if it's done consistently. try playing sadlark5 or 8 and see what kinds of things are possible in such a style.
#8940 posted by necros on 2013/01/05 04:09:00
I'd say there might be something interesting in contrasting between tight spaces and huge open areas in a single map.
I've Experimented With That...
#8941 posted by Fern on 2013/01/05 04:20:18
And it just looked horrendously sloppy. But my tight spaces were just alcove-like detours. I guess it could work more effectively if you were in some large expansive space and then unexpectedly thrust into a smaller space that had a good reason for being smaller (i.e. falling through a hole in the floor, climbing into a rocket or hilltop structure, etc. to proceed to the goal)
#8942 posted by necros on 2013/01/05 05:39:45
It's something I want to experiment with myself, after the green marble map I'm doing now (which is more traditional). Especially extreme height/width ratios like super tall but narrow passages or wide open but low ceilinged rooms.
#8943 posted by sock on 2013/01/05 09:41:18
Tight player locations should not be frowned upon, they perfectly contrast large open locations and can be used for 'down time' when the player is just exploring or recovering from the last fight. Not every space in a map should be filled with combat.
New Year, New Map!
#8944 posted by than on 2013/01/05 11:59:13
http://i.imgur.com/bGPH9.jpg
It's not obvious from the picture what map this is based on, but that's because the original dimensions were not right for what I plan to do with it. Which might be obvious from the picture...
Yes, it's the main atrium of dm6rmx. Hopefully my take on cthon gameplay will be different enough to still be fun. For DM I will probably widen the top platforms a bit to get back some of the original feel.
Negke: Looks Cool!
#8945 posted by than on 2013/01/05 12:05:21
Texturing is a little plain at the moment, but I like the structure. Is this your Escher map? Also, no idea what you'd call a balcony with a roof: http://en.wikipedia.org/wiki/Balcony#Balcony_names
BALcony
#8946 posted by negke on 2013/01/05 12:31:20
I want to avoid players confusing it with other balcony-like areas, e.g. the one on the left there (although I'd consider it more of a 'terrace' or a 'porch'). But, indeed, using any more specific architectural names probably wouldn't help in this regard.
Another thing I'm not quite sure about is which floor it's on. The building is elevated, so the floor at the bottom of the stairs is actually basement level. Then there's the 'ground floor' on top of the stairs, and one above with the balcony - would that make it the "second floor" then? IIRC there's some difference in the English way of naming.
The map is very tight and cramped. It's acceptable for the most part, because gameplay is supposed to be slow anyway. Tight rooms and corridors aren't that much of a problem in general, but there are some bits, the narrow (64 units) doorways in particular, that make movement at run speed very awkward.
It's the Escher map, yes. That's why I kept the texturing simple. Well, and because I've had enough of battling the limits for one map.
Nice one, than, except a bit too clean and bright in my view.
#8947 posted by rj on 2013/01/05 13:31:02
the 'first floor' is usually the one above the ground floor
could also be specified with direction? eg. 'south-facing balcony'
First And Second
#8948 posted by Preach on 2013/01/05 15:02:47
I believe that numbering of floors is not the same in the UK and the US. Stateside, the numbering begins with the floor at ground level, the floor above the ground level is the second floor, and so on. In the UK, the floor at ground level is just called the ground floor and isn't numbered, then the floor above that is the first floor etc.
Cupola!
#8949 posted by ijed on 2013/01/05 15:23:36
Rj - in England yes. In various other countries floor 1 is the ground floor.
Ah
#8950 posted by ijed on 2013/01/05 15:24:01
Yeah, like Preach says.
FFS
#8951 posted by Fern on 2013/01/05 17:16:32
there's a very visible gold key in there just call it the bloody gold key balcony. :P
^
#8952 posted by - on 2013/01/05 17:16:57
I Thought Of Suggesting That
#8953 posted by rj on 2013/01/06 02:00:45
but it seemed a little too obvious, so i presumed the context was a message stating something like "the gold key is located on the balcony"
It Gets A Little Redundant
#8954 posted by Fern on 2013/01/06 02:59:05
when you realize more than half of the people who will ever play the map have already seen this screenshot
#8955 posted by - on 2013/01/06 04:51:14
let's make up a new word for this architectural feature. it will be our own jargon for awhile, but eventually, the whole world will know of it.
I submit for consideration:
Front Roofcony
Due to it being a roofed balcony in the front of the building.
Jharoka?
#8956 posted by Mike Woodham on 2013/01/06 09:30:04
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