#8918 posted by
sock on 2013/01/02 00:49:16
@necros, I am really glad you are working on that map again, it has a lot of potential and some really cool concepts with interactive items and the best boss fight I have seen in Quake!
The vertical elements you have added will make it feel more fun for combat. I would suggest joining the stairs in the middle so you create more floor space for fights and break up the mountain of steps.
Like this -
http://www.simonoc.com/images/misc/necros_map1.jpg
#8919 posted by
necros on 2013/01/02 01:01:12
Thanks, yeah, that looks much better. The way the flights currently almost meet at the center is a bit awkward.
I'm about 1/3 of the way through the list of changes now. :)
Necros
#8920 posted by
JPL on 2013/01/02 09:40:57
This looks awesome ! And I agree with sock suggestion: that will look better this way..
Oh, and for the sake of my knowledge: which texture set are you using ??
#8921 posted by
necros on 2013/01/02 12:51:18
That's the doom marble set with some doom wood mixed in.
Still Plugging Away Slowly
Old 'Trench' Fight has been
Extended and opened up
Crane is gone to be placed in it's own level so I built
this to replace it and the HUUUGE area that it overlooked
#8923 posted by
necros on 2013/01/02 19:41:14
I like the shadows being cast in the second shot and the girders in the third.
I hope you release this soon!
Waterwalk Screenshots
#8924 posted by
CarlJ on 2013/01/03 17:37:37
Has anyone got the screenshots from the Waterwalk beta? I know there are multiple ones but I�ve only been able to track down one.
How Is This Called In English?
#8926 posted by
negke on 2013/01/03 20:41:21
Or any other language, because I'm clueless.. Is there a specific name for this kind of architecture?
A 'balcony' with a roof
#8927 posted by
necros on 2013/01/03 21:05:28
It would probably be such an obscure name to render it useless. :P
This balcon-avec-un-toit is opened elsewhere.
Waterwalk
#8929 posted by
CarlJ on 2013/01/03 22:12:00
that�s the same one I got Spirit
Balcony.
#8930 posted by
Shambler on 2013/01/03 23:24:53
Will do fine. Nice shot negke.
Balcony
#8931 posted by
RaverX on 2013/01/04 00:12:43
How does "covered balcony" sounds?
#8932 posted by
Fern on 2013/01/04 02:43:41
I *think* the structure in the screenshot could be classified as a turret. Nothing wrong with balcony either though.
Even More Specific...
#8933 posted by
Fern on 2013/01/04 03:47:35
Because the structure is placed over an already raised entryway, presumably for defensive purposes, it would also qualify as a brattice or "breteche" (
http://www.castlesandmanorhouses.com/castles/pics/breteche1.jpg ) but seriously if you're trying to figure out what to call it in centerprint messages, in English we'd really just call it a balcony. :P
The Screenshot Looks Absolutely Kickass Btw
#8934 posted by
Fern on 2013/01/04 03:48:37
#8935 posted by
sock on 2013/01/04 12:58:37
@negke, wow that is beautiful, the scale and style looks amazing. I checked architectural sites and could not find anything specific, except maybe 'The Truman Balcony'. You could easily call it the 'Front Door Balcony' 'The Front Porch Balcony' 'Balcony above front door'. If you made the door texture something unique then it would make the location easier to describe. Also are those ammo boxes on something or on the floor?
@ZealousQuakeFan, I am not sure why you are doing more to that map, it really needs to be split up into smaller pieces. It is certainly cool all the set events you have created (trench, crane, turret corridor, final arena) done but it could easily be in smaller chunks.
#8937 posted by
necros on 2013/01/04 16:33:36
I'm not sure how it could be broken into smaller chunks; everything is so interconnected.
Looks neat Negke, although maybe a bit tight on player movement? :E
Tight On Player Movement....
#8939 posted by
Fern on 2013/01/05 03:23:40
is oldschool and legitimate if it's done consistently. try playing sadlark5 or 8 and see what kinds of things are possible in such a style.
#8940 posted by
necros on 2013/01/05 04:09:00
I'd say there might be something interesting in contrasting between tight spaces and huge open areas in a single map.