Bring Out Your Dead
#8886 posted by
mechtech on 2012/12/14 04:09:47
Awesome!
#8887 posted by Tronyn on 2012/12/14 17:17:34
"But I'm not dead yet..!"
#8888 posted by
necros on 2012/12/14 19:24:44
Wow, that actually looks really really good in-game!
nice job on that, now someone needs to implement it!
Map- Map Models Again
#8889 posted by
mechtech on 2012/12/15 21:04:57
I went through my last attempt at a display map for models. I've removed models that restrict use. Included the creators readme files. Included the source image files to help in reskinning if needed. Included the source md2, obj, md3 files. Use Quoth mod.
http://www.mediafire.com/download.php?ama9i3i35pk16c2
Func_rotate_train With Madfox Engine
#8890 posted by
mechtech on 2012/12/17 05:24:27
Angry Ogre
#8891 posted by
mechtech on 2012/12/17 06:08:55
Here's The Ogre Painting:
#8892 posted by
metlslime on 2012/12/17 08:02:15
Noeyes
#8893 posted by
- on 2012/12/17 14:36:19
works in painting... not so much in game I think.
Shamblers Should Have Eyes
#8894 posted by
Preach on 2012/12/17 20:04:47
Yeah, you're probably right. I finished the skin long ago, so I can't remember if I ever tried anything beyond very faint highlights. Paintovers are welcomed! Meanwhile I'll pretend it's an attempt to capture the deathly evil of Rupert Murdoch...
http://www.guardian.co.uk/commentisfree/cartoon/2011/jul/14/cartoon-steve-bell-murdoch-bskyb
Ohhhhh
#8896 posted by
rj on 2012/12/19 08:33:50
that looks fun :D
is e3m2 in there? that's the only one i couldn't spot
Distrans
#8897 posted by
JPL on 2012/12/19 11:38:12
Yet another awesome map to be released, according to the shot :)
Great !!!
Distrans
Is it too late to add the floating platform section from E3M4, except with the trains gliding on lava instead?
Hi...
#8899 posted by
distrans on 2012/12/20 04:33:31
rj: You won't be disappointed
otp: I'll look into it
#8901 posted by
sock on 2012/12/22 20:55:12
Wow that screenshots rocks! I love how you arrange models into cool looking scenes! :D Honestly you need to team up with an artist and animator and make a live action quake scene!
#8902 posted by
necros on 2012/12/22 21:27:43
haha, one ogre's drinking, the other is letting it out. :P
#8906 posted by
necros on 2012/12/23 16:52:09
external textures don't have to be only for high res stuff. they preserve the original palette:
http://mobile.sheridanc.on.ca/~jonescor/temp/pitsetup.jpg
So Here's Where I Prove Ignorant...
#8908 posted by
Fern on 2012/12/23 20:21:48
what "external" textures? there's nothing in your zip but two bsps and a text file.
D'oh
#8910 posted by
Fern on 2012/12/23 20:36:29
I was using quoth BUT completely forgot I had renamed some of the textures. <---stupid