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Q1SP: Unforgiven
Sorry for the delay, here is my Quake 1 single player episode, Unforgiven. Long in development (more off than on), this 3-map episode was originally started as a sequel to 2001's Rapture, although it is probably more remniscent of 2008's Soul of Evil Indian Summer. As usual, the maps are pretty difficult and feature horde combat (you are hereby WARNED!! about the last map, unf3), so skill select (in RPG's cool start map) appropriately. This episode is standalone, as it comes with an updated version of the Drake mod.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/unf1.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf2.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf3.jpg

Download: (32 MB)
http://www.quaketastic.com/upload/files/single_player/maps/unforgiven.zip

Readme:
http://www.quaketastic.com/upload/files/single_player/maps/unforgivenreadme.txt

And a note about upcoming Q1SP projects: I'll be releasing a new version of "Arcanum" in the fall, with new maps, rebalanced gameplay and changes to existing maps. I am also working on "Something Wicked This Way Comes," a large level using the Unforgiven textures, based on scraps by Necros and Tyrann. Finally, I'm hoping to release a "Drake Merger" by the end of the year, including all of my Q1SP maps/episodes made in the last 15 years, divided into episodes, with the final version of the Drake mod, and a new start map and final boss arena. The only shots of any of that I have right now are of "Something Wicked This Way Comes" and those are here:
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked4.jpg
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..really Nice 
from what I see in screens;
when my Pentium2 will be in good state again I'll surely play this Unforgiven ! 
 
Maybe a little late to the party, but just finished playing this on all skill levels (well okay, not including nightmare haha, but may get around to doing that in the future)
Being a fan of Soul of Evil Indian Summer and a Roman Wilderness of Pain, it's no surprise this was up my alley too.
I know some people don't really dig that open spaced, hordes of enemy type thing that the Dark Tower presents to the player, but I love how it forces you to really think and come up with tactics and keep trying new things until something works.
At some points I was actually laughing because some of the situations I had managed to create were so ridiculous.
Sure, sometimes frustrating, but ultimately, a total bag of fun which more than makes up for any frustrations I may have had.

Look forward to what else you have in store for us in the future, necros! 
Um 
These maps were made by tronyn, not necros. 
Hm 
yeah, i had nothing at all to do with this pack nor SoE or Roman Wilderness of Pain.

Those are pure Tronyn maps using PM's Drake mod. 
 
Lmao I must have been stupidly tired when I posted that, wow, my bad.
So that would be thanks to Tronyn for this map pack, not Necros haha.
Yes, the fact Tronyn made this pack explains the horde battles.
This damn place needs an edit function. 
Thanks For Nothing, Necros. 
 
 
Tronyn, are you going to remake your original SOE episode with Drake? 
Well 
All of my previous Q1SP episodes/maps will be linked in a new start map with a new end/boss map, in a giant mod with the final version of Drake. Lots of the older maps should be revised in terms of entities/gameplay to use new Drake stuff, though architecture will remain the same since I don't have the sources anymore. Should be out in the winter sometime, say February maybe, if all goes well. 
 
After I kill the final boss wtf do I do next? Nothing happens and there's no obvious way to go on. 
 
on the top floor of the tower, right by the elevator that leads to the top, there's a door. through the door is the exit portal. 
 
Found it, thanks. A nice pack, have to say only the second map reminded me of Rapture and this was by far my favorite of the 3.
On the final map there is a building with some crates in it which looked odd, intersecting and defying gravity. There was a also a hidden hole in the middle of the crates only accessible by jumping, which is just begging to be made into a secret. 
Heh 
lol, it's true, negke found that in testing. I'll make it a secret in the revised version of Unforgiven for the Merger ;) 
 
Also, when's the new version the arcanum coming? It is also possible for you to release the old but vised arcanum maps? 
New Arcanum 
aiming for Christmas. There will be new maps and monsters. Should be worth the wait! 
Good Luck 
do you have a working .fgd? you still use WC right? 
 
So should I play NSOE and ARWOP now? or wait for the new version?

Also, if there is going to be gameplay changes, then you should release the old but vised maps (the unvised maps were a mistake, right?) 
Err Yeah WC 
well, if I were you I'd wait to play the final Drake/Tronyn Merger, but if you need a Q1SP fix, both nsoe (get nsoe2.zip with the rebalanced gameplay and extra map) and ARWOP are totally finished as-is, and neither will change much for the Merger, except the boss fight in ARWOP will be toned down because it is too hard.

PS full Drake devkit/documentation/fgd etc will be released alongside the Merger. 
Merger 
Make it negke-worthy!!! 
Ok 
thanks 
Tactics For ARWOP Final Boss Fight.. 
Teleporting dude: find a confined space without any corpses around. Apply LG/SNG/SSG repeatedly every time he teleports around behind you (helps to be close by). If you are quick, he usually teleports before launching too many damaging attacks.

Final arena (cheap method): Use grapple to get to the wide semi circular walkway between the outer arena walls and the sky box. Use ruby wand to deal with any scrags or imps that fly outside. Then use the grapple to get to the ledges behind the tall pillars, and you should be able to find plenty of places from which to snipe the cyberdemon. After that it's a simple clean up job. 
 
yhe1 go play coven of ebony or the phantasmal garrison if you need a quake fix :D 
 
Also, what about Nightjourney? Any chance for a final map for that? 
So Now I Have Finally Reason To Look Forward Christmas 
hi tronyn,
-
everytime i read a new note about your big mod compilation i'm more and more impressed. you are a mapping machine. i've been playing your mods for a very long time, basically ever since i started to play q1 mods, and your never let me down. you, [kona] and necros are my childhood heroes :-).
-
jakub 
Heh 
Re: Yhe1 on Night Journey
If Daz (or someone else) wants to help then yeah, but making another entire map from only a few scraps would significantly delay the project.

Re: Jakub
I'm glad to hear that! The funny thing is most of my new maps were actually designed, or at least were mostly done architecturally, at the same time as Masque of the Red Death, but it's taken me like 5 years to turn all this crap into some semi-servicable episodes. The only totally new stuff is my upcoming scraps-based map, and of course the Merger finale map.

Re: Negke
I'm going to be demanding a lot of your time, so you can put your negke-seal-of-approval, once I get the first test version of the Merger ready. 
Heh 
like 5 years ago I thought it would be too much work to finish the disorganized, unfinished, bug-ridden content which became SoE Indian Summer, ARWOP, Arcanum and Unforgiven, and I'd just release Masque and end it on a high note. Needless to say I'm glad I persisted. The community made it a lot easier to release big maps too (engines/tools/etc), so that really helped. 
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