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Q1SP: Unforgiven
Sorry for the delay, here is my Quake 1 single player episode, Unforgiven. Long in development (more off than on), this 3-map episode was originally started as a sequel to 2001's Rapture, although it is probably more remniscent of 2008's Soul of Evil Indian Summer. As usual, the maps are pretty difficult and feature horde combat (you are hereby WARNED!! about the last map, unf3), so skill select (in RPG's cool start map) appropriately. This episode is standalone, as it comes with an updated version of the Drake mod.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/unf1.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf2.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf3.jpg

Download: (32 MB)
http://www.quaketastic.com/upload/files/single_player/maps/unforgiven.zip

Readme:
http://www.quaketastic.com/upload/files/single_player/maps/unforgivenreadme.txt

And a note about upcoming Q1SP projects: I'll be releasing a new version of "Arcanum" in the fall, with new maps, rebalanced gameplay and changes to existing maps. I am also working on "Something Wicked This Way Comes," a large level using the Unforgiven textures, based on scraps by Necros and Tyrann. Finally, I'm hoping to release a "Drake Merger" by the end of the year, including all of my Q1SP maps/episodes made in the last 15 years, divided into episodes, with the final version of the Drake mod, and a new start map and final boss arena. The only shots of any of that I have right now are of "Something Wicked This Way Comes" and those are here:
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked4.jpg
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Woot (haven't Heard That In A While) 
this was great! i dunno, i guess i'm still a sucker for horde combat, but this makes me want to do a horde map!

starts off with a bang with the crazy battle against the entire garrison, then the snow covered castle high up in the mountains and then that crazy hell world with armies of demons! great variety and the third map gives you an AWESOME view from the top of the tower!

http://necros.slipgateconstruct.com/temp/ne_unf_demos.7z (26mb) i can upload a .zip if you need.
warning: unzipped, these demos total 764mb!

i had a blast playing all of these! never really got lost or anything. was always able to figure out where to go. i think the second map was my favourite, with the first, then third. third map was a little heavy on sniping monsters but flying boost were so much fun!
i loved that the super crossbow had a slowing effect on bosses instead of just insta killing them.
i think i would have preferred if the crossbow only slowed the minotaurs and dragons too instead of killing them outright. felt too easy when i used it on them. i'd really like to see more 'debuff' weapons in the future. slowing effects (like maybe so fiends and tarbabies can't jump), stuns, etc... makes it a little tactical. i'd swap to crossbow to slow down the boss, then swap back to other weapons. makes it so you can take on powerful bosses with just a SSG if you're smart about it.

also, i think map 3 could have used a regular RL too, btw. would have helped for those vores but might have made it too easy.
mirv was fun though! ^_^

first map: died once before i figured out what to do. basically keep moving so you can get enough supplies. quadded up NG for the start then chainsaw those weak archers, nab up the stronger weapons to complete the destruction. those rocks near the entry path could be clipped though. i got stuck on them.

second map: didn't die, although i thought i was going to a few times. was a big surprise when i popped up next to the GK. i didn't realize it was a big loop. very cool for interconnectivity like that.

third map: died twice to armagon, both times because i was dumb. :P
first time i tried to take him on while flying. he swatted me out of the sky easily, of course. second time, i just got stuck in a corner......
the last boss went down fast though. i was kind of sad, but at the same time, i nearly died, so it's probably a good thing i killed him when i did.

thanks so much for this great pack! it was a riot to play and now i have map 3's music stuck in my head. :P 
Jay For Quakespasm 
finally can run it without any problems:)

Nightmare 100% on unf1 in 10:13, had to look around for a couple but thats no wonder with 400+ monsters 
 
Silent: i tought ii cooled down quite a bit in my 2nd post? The first i was a bit anoyed and maybe a bit over the top reaction , just got annoyed to see someone who put in so much work getting dissed, mainly by personal preferences being stated as facts.
Necors: debuffing weapons would be awesome: some other options: a weapon wich could temporarily remove the shields of mobs like the Unf3 boss, affect the targets aim, dispelling/ or preventing of casting minions 
 
I thought the final boss was quite a bitch. The first stage of the battle was okay, but the second stage had me die all the time. The shots were so fast and powerful. I didn't use the quad for it though.

unf3 is the kind of level that many Doom players would enjoy most ("slaughter map"). 
 
i didn't use the quad for it either.
it was over so fast, i don't remember exactly what happened...

it started off with the guy. i shot him once with the cross bow then blasted him 3 or 4 times with the mirv with all 5 rockets. then he turned into(?) the dragon.
i swapped back to xbow, shot it once, then emptied my cells, again with the xbow, shot my remaining nails (with another xbow in between nails) and then one more xbow shot + a few blasts of the ssg. i think that's what happened anyway. o.0 i think i ended with like 50hp and no armor. 
On Which Skill? 
Does he behave differently on lower skills, different health? I played on skill 2. Maybe I was just too lame and my complaint about it unjustified.. 
 
Ultimately though, it doesn't matter that much if the last 2 bosses weren't that hard (although it could have been because I had quad), because the entire level is like one huge finale.

I didn't like the sidewinder but the more powerful SSG was awesome. It makes mince meat out of pretty much everyone. I liked the regen health in the first map too, although I never found another one in the other maps (i'm useless at finding secrets).

Re cyberdemon type guy... oh yes it is Armagon! :D Haven't played SOA in years.

Also spawning into map3 and seeing that huge tower in the distance was really epic! You don't get many scenes like that in Quake. And being up in the tower was awesome as well.

I really liked the Minotaurs as well. They were easily to strafe one at a time, but a few at once was good. They fit the Quake world quite well and look scary. 
Map 2 Was Awesome 
fantastic atmosphere, good combat. Plenty of downtime to enjoy the scenery too

Maps 1 and 3 were a bit meh IMHO. The combat is relentless and I found them a bit boring because of that. The fortress in map 1 looks good but need more downtime in combat to be impressed by the visuals. 
 
Unforgiven should be on quaddicted. If nothing else, it should replace the old Drake because of the model mixed up bug. Bugged stuff shouldn't be on quaddicted. 
Demo 
map unf1
http://www.quaketastic.com/upload/files/demos/unf1_spy3.rar

Map 2 Was Awesome i agree , the map2 is highlight of the pak 
Have To Agree With Nitin 
regarding the maps overall. Not your best pack so far, though still very very impressive. Hard to top what you pulled off in Arcanum... 
WOW 
Just... WOW... best quake SP I have played in a LONG time. Visceral quake combined with doom style level structure and atmosphere... perfection. Visually beautiful too. Thank you. 
 
WOW Aardappel lives and comment!

:)

already got two demos tronyn ;) will play last map soon and upload demos! 
Aard 
if you think this is great you really ought to play Arcanum - many were offput by the first level in that pack (though I like it) and it just gets exponentially better as it goes on. 
 
Indeed, what Drew said. The last couple levels in Arcanum are insane. 
 
i'm sort of torn between which, arcanum or unforgiven, i like more.

unforgiven icy castle map vs arcanum library map would be a hard choice for me, for example. 
Errr. 
Map 1 - cool, very good in it's horde style.

Map 2 - very cool, solid not really hordey gameplay, great theme with fog and snow.

Both easy on Skill 1 so far. I'm liking them. The new grunts / enforcers still bore me. The imp things are cool tho. 
 
i love that the archers go down easily. made mowing them down in map one VERY satisfying. also made chainsaw viable and hilarious. 
 
Just brilliant. Great job. Absolutely enjoyed playing it. 
 
As your recent maps releases...less impossible and fucking awesome to play had a great time... will have to go play 3� map again :p I'm realy pissed! :)

all fisrt demos...only died on 3� rd map because fall iunto the lava :(

64 mb of demos if you are up to see then :)

http://www.megaupload.com/?d=ONLNIQYC 
 
thanks god I keep the quad to the blue huge dragon... was peace of cake with the big rocket lunch 
Finally A Chance To Comment 
I played this when it was released, but kept putting off writing a comment, one of my bad habits.

Unf2 is the best map in this pack, no question. The theme, gameplay, architecture and interconnectivity are incredible.

The other two maps, unf1 and unf3 are good as well, but I'm not big on horde maps, which is what these are. Thats not to say those maps aren't good in their own ways, its just unf2 really makes this pack worth the playthrough.

Another excellent pack by Tronyn. 
-ha 
Thanks for getting it all together guys. Great blast. The maps all had strong individual themes (though i didnt care for unf3intro. Wtf!?!)

The bosses, weapons and exploration in unf3 were great. Quite enjoyed wandering around with that oversized Mirv, cleaning up those high-up sniper squads. And those towers are amazing.

... use -zone 2048 to be safe
Necros, i actually played through the thing without a zone bump, for no crashes, so not sure about this one ? I use -heapsize 128000 +max_edicts 2000, - C2Quad/2Gig. 
 
the -zone thing is for quakespasm. there's some kind of atypical storage going on in the -zone memory (http://forums.inside3d.com/viewtopic.php?t=3390 inside3d guys understood it better) that, when you have a larger progs with more variables, can clog it up so you need to allocate more.
indeed, the standard -zone size for FQ and such is supposed to be 256k but quakespasm already has a higher default (384).

i think the drake mod is probably around the point where it will sometimes trip over the limit and sometimes not, depending on the order of things you do (or don't do) while playing.
originally with my mod, it was crashing inconsistently like that as well. then i added more stuff and it began reliably crashing so there's a point where it will just completely stop working without allocating extra memory. 
Ugh 
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