News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
I remember reading an interview with Carmack somewhere and he was saying something along the lines of
yeah, you will be able to compile quake maps, but we have this super special hardware and it still takes 15 minutes so on a regular computer it could take hours

I am very impressed at the scalability of quake tech. 
ZQF 
Running Fitz 0.85 good news or bad.
The model zqfarrival_lift_meshes.bsp doesn't show.

I did some experimenting using winbspc.exe. I decompiled the map model, created just a plain box to cover the bounding box and deleted all your brushes. The simple box brush has the same error. Next tried r_novis 1 same issue, That should have eliminated vis blocking it. Then I reduced the height, the box shows fine. Maybe 1184 units tall is too much for a bsp model? 
 
r_novis 1 only disables vis for world geometry, entities are still culled based on vis data, so r_novis 1 would not prevent it from disappearing. 
 
Thanks for the feedback everyone btw plenty of problems to fix coming up. 
 
I wouldn't be so worried about what is and isn't copyrighted. if some kid in a country on the other side of the world made a model and you used it in your map that all of like 100 people played, do you really think he's going to spend thousands of dollars taking you to court over copyright infringement, especially when they're countries apart? even if he stole it from a commercial game, the odds of them actually giving a shit won't be very high.

most of the maps I released used custom textures from other games, they were all copyrighted. 
 
necros I did not know that. Thanks
So I tried something else

>bspinfo -cutvislight

After removing vis info the model does display correctly. 
Lie Sense 
I don't care for copyright either, but being an artist I must admit a small addon, like a nick in a readme for the hard earned (!) contribute offered, isn't too much to ask. 
 
 
---- WVis 2.31 ----
Modified by Bengt Jardrup
Multithreading enabled by Willem

File: build.bsp
16657389567856 portalleafs
4958568994670780758078 numportals
State file out of date, will be overwritten
testlevel = 4

Using 2 threads.


average leafs visible: 784367785687568
max leafs visible: 132756784568978776 near (2864 -192 -2544), 1/2
c_chains: 195876876867847686
visdatasize: 3068784768768468 compressed from 56856873486

Elapsed time : FOREVER 
Argh! 
That's no map.
That's a city! 
ZQF Holy Crap 
and I thought *I* was trying to break the compiler. 
Bring Out Your Dead 
http://www.celephais.net/board/view_thread.php?id=60531

Gave me an idea

Screenshot
http://www.quaketastic.com/upload/files/screen_shots/dead.jpg

Map file
http://www.mediafire.com/?f1xfa9dnjpfxac6

Used Quoth.
Hammer/WC FGD may cause errors I used rotate_object as a point entity. 
Awesome! 
"But I'm not dead yet..!" 
 
Wow, that actually looks really really good in-game!
nice job on that, now someone needs to implement it! 
Map- Map Models Again 
I went through my last attempt at a display map for models. I've removed models that restrict use. Included the creators readme files. Included the source image files to help in reskinning if needed. Included the source md2, obj, md3 files. Use Quoth mod.
http://www.mediafire.com/download.php?ama9i3i35pk16c2 
Func_rotate_train With Madfox Engine 
Angry Ogre 
New Ogre by Preach. Actual facial expressions on a standard Quake mdl.

http://www.quaketastic.com/upload/files/screen_shots/angryogre.jpg

Go get it
http://tomeofpreach.wordpress.com/2012/12/15/ogre/ 
Here's The Ogre Painting: 
Noeyes 
works in painting... not so much in game I think. 
Shamblers Should Have Eyes 
Yeah, you're probably right. I finished the skin long ago, so I can't remember if I ever tried anything beyond very faint highlights. Paintovers are welcomed! Meanwhile I'll pretend it's an attempt to capture the deathly evil of Rupert Murdoch... http://www.guardian.co.uk/commentisfree/cartoon/2011/jul/14/cartoon-steve-bell-murdoch-bskyb 
Almost Ready... 
Ohhhhh 
that looks fun :D

is e3m2 in there? that's the only one i couldn't spot 
Distrans 
Yet another awesome map to be released, according to the shot :)
Great !!! 
Distrans 
Is it too late to add the floating platform section from E3M4, except with the trains gliding on lava instead? 
Hi... 
rj: You won't be disappointed

otp: I'll look into it 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.