OK
#8832 posted by
RickyT33 on 2012/12/04 00:26:06
That throws an error. 'cannot read header' or something. Doesn't make sense. Email me the map file, cause I don't know why but those two files aren't working for me. Sorry dude
Oh No, Wait, It's OK
#8833 posted by
RickyT33 on 2012/12/04 00:49:49
Chrome was fucking with the prt file I think...
#8835 posted by
[Kona] on 2012/12/04 02:35:48
That's cos Chrome is arse
I Like Chrome
#8836 posted by
RickyT33 on 2012/12/04 03:53:58
But it opened the prt like a txt file. Then I saved it from there. Right-clicing the link and saving like that however worked fine.
On another note, Chrome is pretty fast.
Zqfarrival04a Is A Monster!!!
#8837 posted by
mechtech on 2012/12/04 06:58:30
Played on easy. Nice complex map
I hope it'll full vis ok
#8838 posted by
Spirit on 2012/12/04 13:11:51
Winged Doom is working on something
http://j2h.ru/
What mod are you using for the forcefields?
They're just Quoth togglewalls with the particle effects on... which actually I think are just from hypnotic aren't they? :E
Zqf
Skill 1:
Really needs removing lots of superfluous enemies. I've lost count of how often there was a pair of Grunts/Enforcers waiting behind a door when only one would have sufficed.
The togglewalls spawn so little particles it was hard to tell what's a forcefield and what isn't. Most of them can't even be toggled on/off so why not just use walls or railings?
Stopped being fun around the respawning Quad+Cross area. Sniping with the puny nailgun while getting bitten in the ass by dogs is annoying.
No SNG or PG, or even the Hammer?
The early areas had Ruined Nation levels of detail and the late ones looked like boxes in comparison, which is weird since it's the late ones I remember from videos and screenshots and etc.
All the scripting stuff was good. The crane was great, would have been much better if I could catch a glimpse of it beforehand, somehow.
Gonna sounds harsh but I think you could probably cut everything after the GK door and you would have a much better map on your hands.
Oh Btw
Autosaving was nice but it probably saved a bit too often.
hmm. Thanks for playing it I'll mull that over :)
A lot of the map, particularly the second half, is not what I initially intended because I've got very few vertices left. The two large arena fights at the end in particular were supposed to have a fair bit in between. As it is a minute after one big fight you enter another one :/
I'm definitely not gonna try making something this big again :p
Famous Last Words (of A Mapper)
#8844 posted by
sock on 2012/12/04 19:03:32
I'm definitely not gonna try making something this big again :p (ZealousQuakeFan)
haha, something for the quotes thread! :)
I'm not necessarily thinking size in terms of scale but just number of areas and the general length of the map, but yeah, I'm sure I'll eat those in the end :p
btw did you find any secrets otp?
Okay, cool. Hope it wasn't too disappointing :E
Heh - No
#8848 posted by
RickyT33 on 2012/12/04 20:16:56
I mean I haven't played it yet, but it's 80% vised.
I've stopped it of for now though, so I can do some gaming, but I'll resume it later on tonight.
(BTW were you aware that BJPvis has an autosave feature?)
85%
#8849 posted by
RickyT33 on 2012/12/05 14:49:06
Getting there. My CPU is running at stock clocks atm, which won't be helping.
Mapmodels
#8853 posted by
mechtech on 2012/12/06 18:53:11
A PAK for Quoth. Collection of map models.
http://www.mediafire.com/?amqka3ibkl1b0se
Mechtech
#8856 posted by
Spirit on 2012/12/08 00:51:11
No sources, no readme, no one should touch that.