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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I'm probably going to flip the sky from very dark to bright and use it to outline distant buildings etc. Lighting it is a bit of a git :/ 
 
You guys are all making such awesome maps... I'm really feeling mapping withdrawal lately. :P 
Zqf 
I like these shots much better! 
Than 
u rock, looks amazing! also not using colored lights is very much approved. 
ZQF 
looking cool. The lighting is quite old school and Quakey. Seems like it is a large map from the shots. What mod are you using for the forcefields? Quoth, Hipnotic or something else? 
#8825 
pretty sure maps with coloured lights work fine without the .lit files installed.. might be a bit brighter but not much an issue if the colour is subtle enough

looking forward to both these maps! 
Arrival Beta 
Please play on easy or normal and tell me what you think. Hard is quite different and pretty brutal.

Copy this into your Quoth folder OH GOD DO IT NOW
Map name is 'zqfarrival04a'

-Issues-
I cba fixing this shit right now as I want this final gameplay feedback :P

> Second jumpy bit has barely been detailed and looks pants.
> Only the first shield wall toggle makes a sound.
> Quite a few areas have no apparent light sources.
> Lots of random bits with wrong/misaligned textures, or flat out no attention given yet
> Coloured lights clash badly in a few places. Pretty much every area needs a lighting rejig anyway. Delete the lit if it makes your eyeballs explode.
> Several areas have an audible 'thump' as spawned monsters hit the floor.
> Sometimes monsters take a bit too long to enter an arena.
> Message texts abruptly stop after the first arena. I'm not sure how much I like it so I'll probably remove all of it.
> Bunch of rockets in a secret fall through the floor. What an asshole.

Oh, there's 11 secrets. I will try to add more. 
 
Heh I forgot to mention yet that version is fast vis'd and fast lit.

Here's the raw BSP file for Ricky :P
http://www.zealousquakefan.com/beta/zqfarrival04a_rawbsp.zip 
Ah - Need The Prt File Too :( 
Send me that and I'll vis it :) 
 
ah okay. I've never compiled via command line directly just through tools :P

http://www.zealousquakefan.com/beta/zqfarrival04a_rawbsp.prt 
OK 
That throws an error. 'cannot read header' or something. Doesn't make sense. Email me the map file, cause I don't know why but those two files aren't working for me. Sorry dude 
Oh No, Wait, It's OK 
Chrome was fucking with the prt file I think... 
 
Cool :) 
 
That's cos Chrome is arse 
I Like Chrome 
But it opened the prt like a txt file. Then I saved it from there. Right-clicing the link and saving like that however worked fine.

On another note, Chrome is pretty fast. 
Zqfarrival04a Is A Monster!!! 
Played on easy. Nice complex map
I hope it'll full vis ok 
 
Winged Doom is working on something http://j2h.ru/ 
 
What mod are you using for the forcefields?
They're just Quoth togglewalls with the particle effects on... which actually I think are just from hypnotic aren't they? :E 
Zqf 
Skill 1:

Really needs removing lots of superfluous enemies. I've lost count of how often there was a pair of Grunts/Enforcers waiting behind a door when only one would have sufficed.

The togglewalls spawn so little particles it was hard to tell what's a forcefield and what isn't. Most of them can't even be toggled on/off so why not just use walls or railings?

Stopped being fun around the respawning Quad+Cross area. Sniping with the puny nailgun while getting bitten in the ass by dogs is annoying.

No SNG or PG, or even the Hammer?

The early areas had Ruined Nation levels of detail and the late ones looked like boxes in comparison, which is weird since it's the late ones I remember from videos and screenshots and etc.

All the scripting stuff was good. The crane was great, would have been much better if I could catch a glimpse of it beforehand, somehow.

Gonna sounds harsh but I think you could probably cut everything after the GK door and you would have a much better map on your hands. 
Oh Btw 
Autosaving was nice but it probably saved a bit too often. 
 
hmm. Thanks for playing it I'll mull that over :)

A lot of the map, particularly the second half, is not what I initially intended because I've got very few vertices left. The two large arena fights at the end in particular were supposed to have a fair bit in between. As it is a minute after one big fight you enter another one :/ 
 
I'm definitely not gonna try making something this big again :p 
Famous Last Words (of A Mapper) 
I'm definitely not gonna try making something this big again :p (ZealousQuakeFan)

haha, something for the quotes thread! :) 
 
I'm not necessarily thinking size in terms of scale but just number of areas and the general length of the map, but yeah, I'm sure I'll eat those in the end :p

btw did you find any secrets otp? 
80% 
 
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