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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Necros 
... well, that's what I understood, no worry ;)
I was just spotting up my computer is broken and I have to buy a new one... bah, my shity business :( 
Sorry You're Spotting JPL 
Looking forward to that map, ZQF! 
More Mapping 
Started working on this last week. I've basically done the layout now, I just have to get the gameplay to not suck and put in dm and then it's done.

I kind of went overboard on curves - not very much fun to align all those textures :/

http://i.imgur.com/M0iLK.jpg

I'm considering doing dm6rmx to release at the same time because the map isn't very long, and neither is dm6rmx. If I do that, not sure I will release this year... 
Looks Sweet 
 
Liking The Green Sky! 
 
Looks Good 
I wish I had the skills to make something like that good looking!

I vote for doing dm6rmx release simultaneously. 
 
coudnt recognize the map from the screen is it dm5rmx?

and what's the status of dm1rmx? it was partly finished iirc 
Hey Than 
Off with that tie! 
Drew 
That is the plan. Not really touched dm6rmx yet though.

Spy: It's dm5rmx, but aside from sharing the layout and some of the textures, it's pretty different. The layout has been expanded a fair bit, but it's still kind of small.

Negke: It's called Round the U-Bend
http://www.gizchina.com/2010/03/11/wanted-smell-toilet-u-bend/ 
 
oh god... i think i'd rather die for co2 poisoning. :( 
Gonna Risk Sounding Like A Tosser 
I think you should release dm5 and dm6 separately because dm3 and dm7 were seperate also. 
More Pics 
Made some good progress with dm5rmx. Will probably refine the lighting and brushwork a little more, but it's pretty much done. Working on gameplay at the moment (probably should have done this FIRST)

http://i.imgur.com/vU5eK.jpg

TL: dual layer corridor top
TR: dual layer corridor bottom
BL: inside the cistern
BR: one of the new areas

dmr3rmx is still the closest conversion I've done. I think it will probably stay that way; This one is pretty different beyond the original layout still existing amongst all the new stuff.

I tried to give the feeling of bounced light a lot on this map, so I used quite a lot of low intensity lights with falloff values set between 0.125 and 0.5 to eliminate hard black shadows where they felt unnatural. Still don't want to use coloured light though :) 
 
The bright pools of light in soft shadows look awesome imo :) 
Interesting Style 
If Negke's bad dark cistern sections of DM5 were like the rusty mechanical version, these shots seem to show a more updated hi-tech version. As ZQF says, the lighting looks great. I like the green/copper/blue palette. 
Not As Well Lit As Than's :) 
 
I'm probably going to flip the sky from very dark to bright and use it to outline distant buildings etc. Lighting it is a bit of a git :/ 
 
You guys are all making such awesome maps... I'm really feeling mapping withdrawal lately. :P 
Zqf 
I like these shots much better! 
Than 
u rock, looks amazing! also not using colored lights is very much approved. 
ZQF 
looking cool. The lighting is quite old school and Quakey. Seems like it is a large map from the shots. What mod are you using for the forcefields? Quoth, Hipnotic or something else? 
#8825 
pretty sure maps with coloured lights work fine without the .lit files installed.. might be a bit brighter but not much an issue if the colour is subtle enough

looking forward to both these maps! 
Arrival Beta 
Please play on easy or normal and tell me what you think. Hard is quite different and pretty brutal.

Copy this into your Quoth folder OH GOD DO IT NOW
Map name is 'zqfarrival04a'

-Issues-
I cba fixing this shit right now as I want this final gameplay feedback :P

> Second jumpy bit has barely been detailed and looks pants.
> Only the first shield wall toggle makes a sound.
> Quite a few areas have no apparent light sources.
> Lots of random bits with wrong/misaligned textures, or flat out no attention given yet
> Coloured lights clash badly in a few places. Pretty much every area needs a lighting rejig anyway. Delete the lit if it makes your eyeballs explode.
> Several areas have an audible 'thump' as spawned monsters hit the floor.
> Sometimes monsters take a bit too long to enter an arena.
> Message texts abruptly stop after the first arena. I'm not sure how much I like it so I'll probably remove all of it.
> Bunch of rockets in a secret fall through the floor. What an asshole.

Oh, there's 11 secrets. I will try to add more. 
 
Heh I forgot to mention yet that version is fast vis'd and fast lit.

Here's the raw BSP file for Ricky :P
http://www.zealousquakefan.com/beta/zqfarrival04a_rawbsp.zip 
Ah - Need The Prt File Too :( 
Send me that and I'll vis it :) 
 
ah okay. I've never compiled via command line directly just through tools :P

http://www.zealousquakefan.com/beta/zqfarrival04a_rawbsp.prt 
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