Negke
#8790 posted by RickyT33 on 2012/11/25 22:12:46
Not true. Aguire's QBSP has support for Valve 220 format and the 'align to face' feature works in conjunction with it. Sorry, just saying :P
Interested
#8791 posted by Fern on 2012/11/25 22:13:35
nt
Interested!
#8792 posted by Drew on 2012/11/26 20:33:37
Cool, hope you got powerful pcs cause it'll be fast-vis'd :E
Nope!
#8794 posted by RickyT33 on 2012/11/26 21:45:44
Not allowed. Vis that fucker, don't be all soft.
I ain't melting my laptop for that :p
You Guys...
#8796 posted by Fern on 2012/11/27 02:52:09
Old software engines like winwarp load super complex unvised limit-breaking maps with no trouble whatsoever and play blazingly fast even on my low-spec PC - arwop, ne_ruins, apsp3, catatonic, unvised dom3m1, you name it. For me, speed issues only come into play when using modern opelGL engines like Fitz, spasm, and RMQ. So the worst case scenario is I play it without fog or colored lights and send you old-protocol demos.
Zqf
#8797 posted by nitin on 2012/11/27 07:35:25
surely someone else can help you with vis.
If someone is up for it sure. But it's not finished and the last full compile I did it didn't have nearly as much detail and took over 24hrs.
But this was on an old CPU so I dunno :p
#8799 posted by necros on 2012/11/27 18:09:40
Haha, only 24 hrs? I"m sure jpl can regale you with tales of vising sessions. :P
I'm sure lol. I'm not claiming it's a record breaker :)
I'll Do It :)
#8801 posted by RickyT33 on 2012/11/27 19:43:20
Send me the bsp when you are ready :)
Necros...
#8802 posted by JPL on 2012/11/27 21:22:16
I wish I could... really... but I can't anymore for some reasons...
... and I am not sure I'll be back on mapping before a long time :(
ZQF
#8803 posted by Tronyn on 2012/11/27 22:53:53
24 hours? That's nothing!
I had a map that the beta took 300, and thanks to some suggestions the next version was down to 240, only 10x your vis time! but, vis crashed twice, so first I wasted 200+ hours, then I wasted 160+ hours, and fiinnnally it completed a 240 hour run.
I'm almost angry reading your post. lol :)
JPL
#8804 posted by necros on 2012/11/27 23:14:33
Huh? I was just saying you have had much much longer vis sessions than 1 day. :)
damn tronyn, what kind of CPU was that compiling on? :/
Heh
#8806 posted by Tronyn on 2012/11/28 02:51:31
a 3.4 ghz processor with 8 gigs of ram. heh.
still, compared to back in the day, vising and compilation is a lot better.
Necros
#8807 posted by JPL on 2012/11/28 08:28:00
... well, that's what I understood, no worry ;)
I was just spotting up my computer is broken and I have to buy a new one... bah, my shity business :(
Sorry You're Spotting JPL
#8808 posted by Drew on 2012/11/28 16:44:38
Looking forward to that map, ZQF!
More Mapping
#8809 posted by than on 2012/11/28 17:13:37
Started working on this last week. I've basically done the layout now, I just have to get the gameplay to not suck and put in dm and then it's done.
I kind of went overboard on curves - not very much fun to align all those textures :/
http://i.imgur.com/M0iLK.jpg
I'm considering doing dm6rmx to release at the same time because the map isn't very long, and neither is dm6rmx. If I do that, not sure I will release this year...
Looks Sweet
#8810 posted by RickyT33 on 2012/11/28 17:21:35
Liking The Green Sky!
Looks Good
#8812 posted by Drew on 2012/11/28 18:01:40
I wish I had the skills to make something like that good looking!
I vote for doing dm6rmx release simultaneously.
#8813 posted by spy on 2012/11/28 18:48:24
coudnt recognize the map from the screen is it dm5rmx?
and what's the status of dm1rmx? it was partly finished iirc
Hey Than
#8814 posted by negke on 2012/11/28 20:33:44
Off with that tie!
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