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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Nice 
first shot in particular looks epic! 
Woah 
shots 1 and 3 look terrific. 2 and 4 look a little over-weird and boxy but still good work on all. 
Awesome 
looks VERY ambitious. Thought this had died, glad it's still in progress! 
ZQF 
Are you using WC?

If you are, the squiffy textures on the fourth shot can be fixed by selecting the face in texture mode, and clicking the button in the texture tool-bar that says 'to face', then re-align ;)

I Hadn't even recognised this map at first, it looks great! 
Ricky 
This may work in WC (or are you even talking about Hammer?) and its own map format, but after running QBSP it'll still like in the screenshot. 
 
ta for comments chaps. When I've fixed some trigger and clipping issues anyone interested in testing it? 
Yup 
 
Negke 
Not true. Aguire's QBSP has support for Valve 220 format and the 'align to face' feature works in conjunction with it. Sorry, just saying :P 
Interested 
nt 
Interested! 
 
 
Cool, hope you got powerful pcs cause it'll be fast-vis'd :E 
Nope! 
Not allowed. Vis that fucker, don't be all soft. 
 
I ain't melting my laptop for that :p 
You Guys... 
Old software engines like winwarp load super complex unvised limit-breaking maps with no trouble whatsoever and play blazingly fast even on my low-spec PC - arwop, ne_ruins, apsp3, catatonic, unvised dom3m1, you name it. For me, speed issues only come into play when using modern opelGL engines like Fitz, spasm, and RMQ. So the worst case scenario is I play it without fog or colored lights and send you old-protocol demos. 
Zqf 
surely someone else can help you with vis. 
 
If someone is up for it sure. But it's not finished and the last full compile I did it didn't have nearly as much detail and took over 24hrs.

But this was on an old CPU so I dunno :p 
 
Haha, only 24 hrs? I"m sure jpl can regale you with tales of vising sessions. :P 
 
I'm sure lol. I'm not claiming it's a record breaker :) 
I'll Do It :) 
Send me the bsp when you are ready :) 
Necros... 
I wish I could... really... but I can't anymore for some reasons...
... and I am not sure I'll be back on mapping before a long time :( 
ZQF 
24 hours? That's nothing!
I had a map that the beta took 300, and thanks to some suggestions the next version was down to 240, only 10x your vis time! but, vis crashed twice, so first I wasted 200+ hours, then I wasted 160+ hours, and fiinnnally it completed a 240 hour run.
I'm almost angry reading your post. lol :) 
JPL 
Huh? I was just saying you have had much much longer vis sessions than 1 day. :) 
 
damn tronyn, what kind of CPU was that compiling on? :/ 
Heh 
a 3.4 ghz processor with 8 gigs of ram. heh.

still, compared to back in the day, vising and compilation is a lot better. 
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