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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Just A Brainfart 
have no idea how to turn on the snap to grid mama, unless it doesn't have, so right now things are kind of weird

You could always use a certain other service provided by the makers of SketchUp to solve that little mystery. 
 
i'll look for that. see, i had no idea about sketchup until 4 hours ago or so. thanks for the heads up :) 
Sketchup... 
I'm not sure whether it has a grid or not. I've used it for a few carpentry projects and I've gotten along just fine typing the measurements manually and using it;s highly intuitive system of homing points 
Fern 
Looks very nice!

I say wait until mission 2 is done! 
Kinn 
You still working on that episode? 
Drew 
Damn, I was dreading someone bringing that up. I'll be honest - it has been on hiatus since last June or so - reason is, I'm so busy with work right now, that I just can't find the time.

In fact I'm so ludicrously, cartoonishly overworked that I can barely find the time to eat and sleep, and in fact the only thing keeping me from poopsocking at my desk is my convenient proximity to the bathroom.

My promise that I'll finish it still stands, but I have no idea when that will be now. Yep, I'm afraid it's one of "those" projects :{ 
 
I know the feeling Kinn. What type of work do you do? 
 
I know the feeling Kinn. What type of work do you do? 
Kona 
I make those 'orrible murder simulators that you read about in the Daily Mail and stuff. 
Fucking Heretic 
burn! 
 
Nice 
first shot in particular looks epic! 
Woah 
shots 1 and 3 look terrific. 2 and 4 look a little over-weird and boxy but still good work on all. 
Awesome 
looks VERY ambitious. Thought this had died, glad it's still in progress! 
ZQF 
Are you using WC?

If you are, the squiffy textures on the fourth shot can be fixed by selecting the face in texture mode, and clicking the button in the texture tool-bar that says 'to face', then re-align ;)

I Hadn't even recognised this map at first, it looks great! 
Ricky 
This may work in WC (or are you even talking about Hammer?) and its own map format, but after running QBSP it'll still like in the screenshot. 
 
ta for comments chaps. When I've fixed some trigger and clipping issues anyone interested in testing it? 
Yup 
 
Negke 
Not true. Aguire's QBSP has support for Valve 220 format and the 'align to face' feature works in conjunction with it. Sorry, just saying :P 
Interested 
nt 
Interested! 
 
 
Cool, hope you got powerful pcs cause it'll be fast-vis'd :E 
Nope! 
Not allowed. Vis that fucker, don't be all soft. 
 
I ain't melting my laptop for that :p 
You Guys... 
Old software engines like winwarp load super complex unvised limit-breaking maps with no trouble whatsoever and play blazingly fast even on my low-spec PC - arwop, ne_ruins, apsp3, catatonic, unvised dom3m1, you name it. For me, speed issues only come into play when using modern opelGL engines like Fitz, spasm, and RMQ. So the worst case scenario is I play it without fog or colored lights and send you old-protocol demos. 
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