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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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mechtech: are these pose scenes going to be in a real map?
if so, consider making a little setup to remove and then spawn real monsters in the posed model places.

You could make a big shootable trigger_once AND a trigger_once far away to simulate both waking up from shooting or proximity.
then you killtarget the models and silent + noflash spawn in replacement monsters and wake them up immediately. would be pretty cool to see that. :) 
 
necros: The scene I made was a mock up of an idea for an in map setup. The lighting and brushwork will change. I may use it as a set piece for an intro demo or I could killtarget and spawn the monsters. I think you would need to hide the spawning from the players view. Don't think it would look to good. I will try it out first.

Sock: That scene looks Great but more pixels!!!
Higher res screenshot please.

Trinca: I had an urge to photoshop in a beer keg :) 
Ogre Lunch Break 
http://www.quaketastic.com/upload/files/screen_shots/ogrelunch.jpg

The Ogre models in this shot can be seen from a distance. The area is protected with a skip textured func_wall and trigger_void. (Quoth trigger_void does not stop the plasma gun bug?) When you get closer the models are killed and replaced out of view. 
Oh Man 
that is so awesome, zombies for everyone, no need to fight guys!
Somehow it suits Quake, or at least the more Army-of-Darkness side of Quake. 
This Map... 
...is finished but Vis is on track to take at least 100 hours and I probably won't release it right away anyhow because I've already mapped a significant portion of mission 2. :P

http://www.suspenlute.com/stuff/dom3m1a.jpg
http://www.suspenlute.com/stuff/dom3m1b.jpg
http://www.suspenlute.com/stuff/dom3m1c.jpg 
Looks Very Nice Fern 
I say release! 
Google Ketchup 
playing around with Google SketchUp and so far its fun. have no idea how to turn on the snap to grid mama, unless it doesn't have, so right now things are kind of weird. not like i care since i'm having fun making weird shit.

http://min.us/mCqySArr4qedZ 
Just A Brainfart 
have no idea how to turn on the snap to grid mama, unless it doesn't have, so right now things are kind of weird

You could always use a certain other service provided by the makers of SketchUp to solve that little mystery. 
 
i'll look for that. see, i had no idea about sketchup until 4 hours ago or so. thanks for the heads up :) 
Sketchup... 
I'm not sure whether it has a grid or not. I've used it for a few carpentry projects and I've gotten along just fine typing the measurements manually and using it;s highly intuitive system of homing points 
Fern 
Looks very nice!

I say wait until mission 2 is done! 
Kinn 
You still working on that episode? 
Drew 
Damn, I was dreading someone bringing that up. I'll be honest - it has been on hiatus since last June or so - reason is, I'm so busy with work right now, that I just can't find the time.

In fact I'm so ludicrously, cartoonishly overworked that I can barely find the time to eat and sleep, and in fact the only thing keeping me from poopsocking at my desk is my convenient proximity to the bathroom.

My promise that I'll finish it still stands, but I have no idea when that will be now. Yep, I'm afraid it's one of "those" projects :{ 
 
I know the feeling Kinn. What type of work do you do? 
 
I know the feeling Kinn. What type of work do you do? 
Kona 
I make those 'orrible murder simulators that you read about in the Daily Mail and stuff. 
Fucking Heretic 
burn! 
 
Nice 
first shot in particular looks epic! 
Woah 
shots 1 and 3 look terrific. 2 and 4 look a little over-weird and boxy but still good work on all. 
Awesome 
looks VERY ambitious. Thought this had died, glad it's still in progress! 
ZQF 
Are you using WC?

If you are, the squiffy textures on the fourth shot can be fixed by selecting the face in texture mode, and clicking the button in the texture tool-bar that says 'to face', then re-align ;)

I Hadn't even recognised this map at first, it looks great! 
Ricky 
This may work in WC (or are you even talking about Hammer?) and its own map format, but after running QBSP it'll still like in the screenshot. 
 
ta for comments chaps. When I've fixed some trigger and clipping issues anyone interested in testing it? 
Yup 
 
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