Fr3n
#8715 posted by
Drew on 2012/09/29 15:29:33
yeah seriously. The 2nd one in particular is fucking awesome!
Sock
#8716 posted by
negke on 2012/09/30 10:56:24
Yeah, b&w filter would be nice.
There's no trick in this map, but if you want to see how it's done properly, search for the Lego model of this picture. There's a site that shows an additional top-down shot where one can see how the trick works in a 3D environment.
Horror? No... Not In Dunwich...
#8717 posted by
- on 2012/10/05 21:13:16
http://imgur.com/a/YiNYQ
(album, 3 images, still early, likely too dark to see)
I'm In
#8718 posted by
Drew on 2012/10/05 21:18:38
shots look great! Trees look just fine despite what others might say.
THe inside of the church looks great - nice pulpit! Not sure I like the benches though - too long? The ones in Honey are simple and perfect IMO.
#8719 posted by
necros on 2012/10/05 22:38:34
I wouldn't worry too much about trees, brush trees can work fine. They might cause vis times to increase depending on the outdoor areas though.
You could probably make them func_walls and then used a downward pointing negative spot light to make some kind of shadow on the ground though.
In any case, could be fun to see a map like this.
Bench Scale Is
#8720 posted by
nitin on 2012/10/06 03:43:39
not right at all. Otherwise, looks interesting.
Your Mum
#8721 posted by
Spirit on 2012/10/06 11:48:28
Things those benches seem to fit perfectly for.
Scampie Horror Show!
#8724 posted by
sock on 2012/10/07 19:56:36
Wow, like the first screenshot, the scale look good with the knight and the doorway. I don't mind the brush/cone tree's, with the right lighting they could work.
Nice Shots
#8725 posted by Tronyn on 2012/10/08 21:55:48
very atmospheric and retro.
Spirit
#8728 posted by
JPL on 2012/10/20 09:02:11
What the Hell is this shot?
You Need Glasses
#8729 posted by
madfox on 2012/10/20 11:32:03
It's the new Quake mod for 3D after the windowcleaner was fired.
Retro Pixels
#8731 posted by
sock on 2012/10/27 02:54:57
Another test map (S1M2) called Castle of Shadows
...
Image 1 Image 2 Image 3 Image 4
#8732 posted by
necros on 2012/10/27 03:08:27
is shot 4 some kind of puzzle? it'd be cool to see some moteof style stuff. :)
Damn Your Awesomeness
#8734 posted by
than on 2012/10/27 06:50:19
That looks great - I especially like the e1m2 style block with lightning and the area with water and candles.
How many maps are you working on, by the way?
I'd better hurry up and finish my map before you release yours.
#8735 posted by
necros on 2012/10/27 07:13:55
oh geez... how did i not recognize that area. :P
Lol!
#8736 posted by Tronyn on 2012/10/27 07:33:14
"is that some kind of puzzle? weird floating cubes or something"
sorry, couldn't help it.
Sock, that looks amazing.
Are you like... REMAKING ID E1 AS A MEDIEVAL RPG, thus doing what id's original plan for Quake was?
You badass!
Sock
#8737 posted by
JPL on 2012/10/27 10:11:25
Those shots are really nice: I can't wait plying this/those map(s) :)
Medieval Testing
#8739 posted by
sock on 2012/10/27 13:46:07
Thanks everyone for the comments, I have been working on this map for a while now and it was certainly a lot of fun to create. Luckily the map has proven to be a very good test map for my new AI system at the same time.
Here is another
Image of the first room inside of the castle, hopefully it should be familiar enough that you recognize the area.