Amazing
#8707 posted by
sock on 2012/09/28 21:58:19
@negke, love the new screenshot (I am also glad you re-posted a new link), looks very good in black and white, would be very cool to play the whole map in black and white instead of colour. I know it is a perspective trick but I still would love to see it from another angle! :)
Necros
#8708 posted by
Spirit on 2012/09/28 22:16:20
define recent?
Use the Google cache to rescue your texts at least, you bloody moron (everyone not having backups deserves that title). Find the URL you want to rescue, then google for cache:http://www.yougetthepoint.com
Eg
http://webcache.googleusercontent.com/search?q=cache:http://necros.slipgateconstruct.com/utilities/light-utility-ne_ag_lightmhcolourr2/
I occasionaly archive sites, I might have mirrored yours a couple of weeks back, will check later. Publically released files should be at Quaddicted but I guess you did keep those locally as well.
Since It Is Easy With Wget
#8709 posted by
Spirit on 2012/09/28 22:30:01
#8710 posted by
necros on 2012/09/28 22:45:21
I back up my local stuff all the time these days. I guess I didn't take the online stuff as seriously. Lesson learned.
Also, thanks for the link. I had a backup of the database from a couple of months ago, but your copy had the lighting guide thingy. :)
#8711 posted by
Spirit on 2012/09/28 23:03:03
http://wordpress.org/extend/plugins/backup-scheduler/ is handy if you do not have access to the shell and mysqldump.
@negke
#8713 posted by
Fern on 2012/09/29 03:02:06
I *might* have the source for the curvy map but it looks even more ridiculous in the editor than it does in the engine. If it's ever done it will have to be redone.
Fern
#8714 posted by
madfox on 2012/09/29 09:19:19
I like the dark gloom of it, cistern.
Surely a map worth to explore more!
Fr3n
#8715 posted by
Drew on 2012/09/29 15:29:33
yeah seriously. The 2nd one in particular is fucking awesome!
Sock
#8716 posted by
negke on 2012/09/30 10:56:24
Yeah, b&w filter would be nice.
There's no trick in this map, but if you want to see how it's done properly, search for the Lego model of this picture. There's a site that shows an additional top-down shot where one can see how the trick works in a 3D environment.
Horror? No... Not In Dunwich...
#8717 posted by
- on 2012/10/05 21:13:16
http://imgur.com/a/YiNYQ
(album, 3 images, still early, likely too dark to see)
I'm In
#8718 posted by
Drew on 2012/10/05 21:18:38
shots look great! Trees look just fine despite what others might say.
THe inside of the church looks great - nice pulpit! Not sure I like the benches though - too long? The ones in Honey are simple and perfect IMO.
#8719 posted by
necros on 2012/10/05 22:38:34
I wouldn't worry too much about trees, brush trees can work fine. They might cause vis times to increase depending on the outdoor areas though.
You could probably make them func_walls and then used a downward pointing negative spot light to make some kind of shadow on the ground though.
In any case, could be fun to see a map like this.
Bench Scale Is
#8720 posted by
nitin on 2012/10/06 03:43:39
not right at all. Otherwise, looks interesting.
Your Mum
#8721 posted by
Spirit on 2012/10/06 11:48:28
Things those benches seem to fit perfectly for.
Scampie Horror Show!
#8724 posted by
sock on 2012/10/07 19:56:36
Wow, like the first screenshot, the scale look good with the knight and the doorway. I don't mind the brush/cone tree's, with the right lighting they could work.
Nice Shots
#8725 posted by Tronyn on 2012/10/08 21:55:48
very atmospheric and retro.
Spirit
#8728 posted by
JPL on 2012/10/20 09:02:11
What the Hell is this shot?
You Need Glasses
#8729 posted by
madfox on 2012/10/20 11:32:03
It's the new Quake mod for 3D after the windowcleaner was fired.
Retro Pixels
#8731 posted by
sock on 2012/10/27 02:54:57
Another test map (S1M2) called Castle of Shadows
...
Image 1 Image 2 Image 3 Image 4