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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Orl 
http://www.dll-files.com/dllindex/pop.php?opengl32

That's the 'fix' put it in your WC folder.

It basically retards the software to use old drivers. It might work.

Apparently there's other solutions, like using virtual machines etc. 
Negke: JPL Is Right 
Thats a texture too small. At "0, 0, 4", right in the middle of your map.

Fow Show

Payce 
JPL, Ricky 
I know. 
Hmm 
Texture may be scaled too small

That or the fact it's only 3 brushes (I'm guessing two spheres and a tube...?) 
Nonentity 
like this 8====D ?

smartass :P 
Fuck 
yeah, yeah. of course. 
To Get Rid Of That Error 
you should change the map title 
 
caralho1_2
i'd like to see that texture ;) 
Ijed 
Using the old opengl32.dll didn't work, unfortunately. The problem still persists. 
No Fix Then 
ATI / Valve barstuds. 
No Fix... 
It's actually Nvidia but yeah, bastards. I don't even see how this driver update manages to screw with the 3d view, since I don't have it set to use hardware acceleration. Wouldn't it just use the CPU to render the 3d view?

I don't know, and I can't use old drivers forever. 
 
Orl i never had problems with nvidia :| and i always had nvidia grafic cards 
Orl 
try to disable desktop effects 
Rudl 
Like what, exactly?

The only thing I can think of is aero, and aero has no conflict with Worldcraft, as old as it is. 
Orl 
Radiant needs desktop compositing to be turned off to work properly in Vista. This will disable Aero while the program is running. Recent versions of NetRadiant do this automatically. You never know, it might work... 
Lardarse 
But I'm not using Radiant. I am using Worldcraft 1.6.

But alright, I'll accept the fact that there is no fix for this, and that Nvidia is solely to blame. This is not a Vista issue in any way, Worldcraft works perfectly fine in Vista. This is Nvidia's doing. 
I Blame 
society caused this, Orl. 
Destroy Vista 
I'm drunk, я пьян, блин это просто пипец с телефона сидеть тут, особенно по пьяне 
Orl 
I can't use old drivers forever
Do you have an older card? If so, using the latest drivers is not always recommendable. 
It 
Upgrade to WC3.3?

If both ATI and Nvidia have problems then it seems stupid to blame two different companies - maybe the software architecture is just bad. 
Negke And Ijed 
My current card is an 8800gt, only about 2 years old. Why wouldn't upgrading to the latest drivers be a good idea?

I haven't tried WC 1.6 with an ATI card, do you know if it has the same problem, or a similar problem? 
Let Face It Here: 
WC 1.6 is a very old program, designed for Windows98. In WC3.3 I have occasionally encountered a bug where you cant select faces in the 3D view, and you can then only grag the view around in the 2D views and cant select anything. Rebooting the computer fixes the error. I always use the latest drivers for my 8800 card, in XP32. Forceware 186.16 is the current stable build, and works fine for me.
Orl - I recommend you make the transition to 3.3 because it has many other improvements over 1.6/1.6a, i.e. texture lock works properly etc 
Orl 
Because at some point drivers tend to put the focus on new(er) cards and contain changes that may result in worse performance (or even glitches) for old(er) ones. So sometimes it's wise to stick with an older version if it works fine (and if newer ones don't seem to bring any visible gain).
I don't know how it is with a 8800gt (or two year-old cards) - it takes a bit of experimenting with driver version. 
WC3.3 
Is worth the change overall. The texture control is a huge bonus.

It has its quirks, but you get used to them. The only ballache is converting the textures, that is automated thanks to Baker's pack, but when it doesn't work it's frustrating. 
Couple Of Questions About Skip Tool 
skip textured brushes cast shadows?
skip can be run after aguire's q1 tools? 
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