Yeah, Looks Great
#8689 posted by Drew on 2012/09/10 20:25:36
Love the theme! Feel good about the colours, glad it is quoth. Dodgy rock face on left though.
Aaargh
#8690 posted by Drew on 2012/09/10 20:26:00
The Theme
#8691 posted by Mike Woodham on 2012/09/10 20:56:19
So, anyway Drew, tell us what you think about the theme...
Still
#8692 posted by madfox on 2012/09/12 19:31:53
theme drew me to one of the 2001 nights.
Ascending And Descending
#8693 posted by negke on 2012/09/24 20:40:57
Heh
#8694 posted by metlslime on 2012/09/24 20:44:45
nice, though that staircase seems less impossible than i remember.
#8695 posted by negke on 2012/09/24 21:12:13
To get the stairs to look 'right' in a 3D environment, one has to use a trick that only works for the screenshot - the stairs have a different length and don't touch in the top left corner. I wanted to keep it playable, though.
NICE !
#8696 posted by Barnak on 2012/09/25 03:40:40
Negke ! Publish that level, I'm an Escher fanatic !
Escher-like architectures in Quake would be totaly AWESOME !
Escher-like Destructed Architectures...
#8697 posted by Barnak on 2012/09/25 03:51:19
You could try to show what happens when the Quake monsters are building impossible architectures : the architecture falls into ruins. Ruined impossible stairs, etc...
#8698 posted by negke on 2012/09/25 09:04:04
At first I thought about putting a stairs puzzle in the interior, possibly a copy of Escher's Relativity, but it'd be pretty messy and hard to do. His most Quakey works, my favorites, which I'd love to see mapped, are the Planetoids. My SM117 is in that vein somewhat.
Impossible Architecture...
#8699 posted by Fern on 2012/09/26 02:46:56
I actually had a similar idea recently but more Serafini than Escher style (thin threads and filaments bearing weight and transmitting impossible force, etc.)
Might even try incorporating it into my current wip...
Negke
#8700 posted by Tronyn on 2012/09/28 00:42:36
link's dead: please restore, don't tell me I missed a good shot of your new project.
has there ever been a year in Q1SP history, that more tantalizing shots have been posted?
maybe at the end of the year I'll tally what was previewed vs what was released, I'm pretty sure this is a great year for previews even though actual releases have slowed since the winter (understandable, not-winter includes other things to do).
PS, anyone have any scraps? seems like it's been forever since a mapper released scraps.
I wish mappers who are done like Kell or long ago, Glassman, would release the scraps they had. You can't benefit from our imagining how awesome these maps would have been if you're not around anymore. Might as well admit that, like the HL2 'demo' it was all just built for a couple sweet shots - and then let us finish the maps.
Fine, You Want Scraps?
#8701 posted by Fern on 2012/09/28 03:51:25
Enjoy the extreme suckness of these.
http://www.suspenlute.com/stuff/fr3nscrap2.bsp
An attempt to make insanely over-detailed architecture with curves. Had destroyed every compiler on my machine by the time I gave up on it.
http://www.suspenlute.com/stuff/fr3nscrap1.bsp
A self-kidding attempt to do the opposite of the above - making insanely over-detailed architecture using only right angles and on-grid brushwork. I should actually finish this one - it looks much cooler than I remember.
Hey
#8702 posted by Tronyn on 2012/09/28 10:00:03
every map could use some more secret areas eh?
haven't had a look yet but, don't sell yourself short. Especially after the last screenshot.
#8703 posted by negke on 2012/09/28 10:01:10
Tronyn: mce.jpg.
Slipgateconstruct is down, I hope necros made backups of his stuff. If it doesn't go back online, we'll have no choice but to start ... the "negcros Level Cave"!!!
Fern: The only thing that sucks about these is that you've never finished them! Do you still have the sources?
Scumbag Negke
#8704 posted by Spirit on 2012/09/28 12:06:54
abuses quaddicted for random image hosting
deletes older pipeline images
Lol!
#8705 posted by Tronyn on 2012/09/28 13:50:27
well if the only result of me poking an anthill here is the last b&w screenshot, it's worth it. not that anyone will believe me after the fact.
oooah some kind of escherquake. sure!
#8706 posted by necros on 2012/09/28 21:11:11
I don't think I have a recent backup... Ironically, a lot of the more info heavy stuff was in my recent posts. :P
I'll probably try to get my own hosting sometime soon.
Amazing
#8707 posted by sock on 2012/09/28 21:58:19
@negke, love the new screenshot (I am also glad you re-posted a new link), looks very good in black and white, would be very cool to play the whole map in black and white instead of colour. I know it is a perspective trick but I still would love to see it from another angle! :)
Necros
#8708 posted by Spirit on 2012/09/28 22:16:20
define recent?
Use the Google cache to rescue your texts at least, you bloody moron (everyone not having backups deserves that title). Find the URL you want to rescue, then google for cache:http://www.yougetthepoint.com
Eg http://webcache.googleusercontent.com/search?q=cache:http://necros.slipgateconstruct.com/utilities/light-utility-ne_ag_lightmhcolourr2/
I occasionaly archive sites, I might have mirrored yours a couple of weeks back, will check later. Publically released files should be at Quaddicted but I guess you did keep those locally as well.
Since It Is Easy With Wget
#8709 posted by Spirit on 2012/09/28 22:30:01
#8710 posted by necros on 2012/09/28 22:45:21
I back up my local stuff all the time these days. I guess I didn't take the online stuff as seriously. Lesson learned.
Also, thanks for the link. I had a backup of the database from a couple of months ago, but your copy had the lighting guide thingy. :)
#8711 posted by Spirit on 2012/09/28 23:03:03
http://wordpress.org/extend/plugins/backup-scheduler/ is handy if you do not have access to the shell and mysqldump.
#8712 posted by necros on 2012/09/29 00:44:36
Thanks again!
@negke
#8713 posted by Fern on 2012/09/29 03:02:06
I *might* have the source for the curvy map but it looks even more ridiculous in the editor than it does in the engine. If it's ever done it will have to be redone.
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