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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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you said it was a lowering platform, which would imply it's pretty big.
are there any doors that come close to intersecting it? it might be linking. 
 
Yeah

Try the "door dont link spawnflag" on this door and any other doors near it....... 
QBSP Error 
Help! What could be the problem here??

TxQBSP 1.13 -- Modified by Bengt Jardrup

Inputfile: trinca/genitals.map
Outputfile: trinca/genitals.bsp
------ LoadMapFile ------
18 faces
3 brushes
2 entities
3 miptex
8 texinfo

Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
3 brushes read
------ CSGFaces ------
----+----+
18 brushfaces
18 csgfaces
18 mergedfaces
------ SolidBSP ------
************ ERROR ************
SubdivideFace: Didn't split the polygon near (0 0 4), caralho1_2

1 warning

Elapsed time : 0:00

Peak memory used : 0.1 MB 
Looks Like A Fault QBSP 
It should process CZGFaces, not CSGFaces! 
Trinca/genitals.bsp 
rofl 
 
negke miss my penis -:|

u�re such a hore! 
Negke 
Texture may be scaled too small, if I remember well... Check aguirRe's tool tips 
Orl 
http://www.dll-files.com/dllindex/pop.php?opengl32

That's the 'fix' put it in your WC folder.

It basically retards the software to use old drivers. It might work.

Apparently there's other solutions, like using virtual machines etc. 
Negke: JPL Is Right 
Thats a texture too small. At "0, 0, 4", right in the middle of your map.

Fow Show

Payce 
JPL, Ricky 
I know. 
Hmm 
Texture may be scaled too small

That or the fact it's only 3 brushes (I'm guessing two spheres and a tube...?) 
Nonentity 
like this 8====D ?

smartass :P 
Fuck 
yeah, yeah. of course. 
To Get Rid Of That Error 
you should change the map title 
 
caralho1_2
i'd like to see that texture ;) 
Ijed 
Using the old opengl32.dll didn't work, unfortunately. The problem still persists. 
No Fix Then 
ATI / Valve barstuds. 
No Fix... 
It's actually Nvidia but yeah, bastards. I don't even see how this driver update manages to screw with the 3d view, since I don't have it set to use hardware acceleration. Wouldn't it just use the CPU to render the 3d view?

I don't know, and I can't use old drivers forever. 
 
Orl i never had problems with nvidia :| and i always had nvidia grafic cards 
Orl 
try to disable desktop effects 
Rudl 
Like what, exactly?

The only thing I can think of is aero, and aero has no conflict with Worldcraft, as old as it is. 
Orl 
Radiant needs desktop compositing to be turned off to work properly in Vista. This will disable Aero while the program is running. Recent versions of NetRadiant do this automatically. You never know, it might work... 
Lardarse 
But I'm not using Radiant. I am using Worldcraft 1.6.

But alright, I'll accept the fact that there is no fix for this, and that Nvidia is solely to blame. This is not a Vista issue in any way, Worldcraft works perfectly fine in Vista. This is Nvidia's doing. 
I Blame 
society caused this, Orl. 
Destroy Vista 
I'm drunk, я пьян, блин это просто пипец с телефона сидеть тут, особенно по пьяне 
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