#8687 posted by necros on 2009/06/22 07:41:21
you said it was a lowering platform, which would imply it's pretty big.
are there any doors that come close to intersecting it? it might be linking.
#8688 posted by RickyT33 on 2009/06/22 11:31:22
Yeah
Try the "door dont link spawnflag" on this door and any other doors near it.......
QBSP Error
#8689 posted by negke on 2009/06/22 14:25:47
Help! What could be the problem here??
TxQBSP 1.13 -- Modified by Bengt Jardrup
Inputfile: trinca/genitals.map
Outputfile: trinca/genitals.bsp
------ LoadMapFile ------
18 faces
3 brushes
2 entities
3 miptex
8 texinfo
Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
3 brushes read
------ CSGFaces ------
----+----+
18 brushfaces
18 csgfaces
18 mergedfaces
------ SolidBSP ------
************ ERROR ************
SubdivideFace: Didn't split the polygon near (0 0 4), caralho1_2
1 warning
Elapsed time : 0:00
Peak memory used : 0.1 MB
Looks Like A Fault QBSP
#8690 posted by Spirit on 2009/06/22 14:31:36
It should process CZGFaces, not CSGFaces!
Trinca/genitals.bsp
#8691 posted by JneeraZ on 2009/06/22 14:43:08
rofl
#8692 posted by Trinca on 2009/06/22 15:32:59
negke miss my penis -:|
u�re such a hore!
Negke
#8693 posted by JPL on 2009/06/22 16:13:38
Texture may be scaled too small, if I remember well... Check aguirRe's tool tips
Orl
#8694 posted by ijed on 2009/06/22 16:14:23
http://www.dll-files.com/dllindex/pop.php?opengl32
That's the 'fix' put it in your WC folder.
It basically retards the software to use old drivers. It might work.
Apparently there's other solutions, like using virtual machines etc.
Negke: JPL Is Right
#8695 posted by RickyT33 on 2009/06/22 18:39:16
Thats a texture too small. At "0, 0, 4", right in the middle of your map.
Fow Show
Payce
JPL, Ricky
#8696 posted by negke on 2009/06/22 18:42:02
I know.
Hmm
#8697 posted by nonentity on 2009/06/22 18:51:06
Texture may be scaled too small
That or the fact it's only 3 brushes (I'm guessing two spheres and a tube...?)
Nonentity
#8698 posted by JPL on 2009/06/22 20:45:14
like this 8====D ?
smartass :P
Fuck
#8699 posted by Drew on 2009/06/22 20:56:26
yeah, yeah. of course.
To Get Rid Of That Error
#8700 posted by spy on 2009/06/22 22:06:02
you should change the map title
#8701 posted by spy on 2009/06/22 22:07:03
caralho1_2
i'd like to see that texture ;)
Ijed
#8702 posted by Orl on 2009/06/23 13:58:14
Using the old opengl32.dll didn't work, unfortunately. The problem still persists.
No Fix Then
#8703 posted by ijed on 2009/06/23 15:41:06
ATI / Valve barstuds.
No Fix...
#8704 posted by Orl on 2009/06/23 17:01:42
It's actually Nvidia but yeah, bastards. I don't even see how this driver update manages to screw with the 3d view, since I don't have it set to use hardware acceleration. Wouldn't it just use the CPU to render the 3d view?
I don't know, and I can't use old drivers forever.
#8705 posted by Trinca on 2009/06/23 17:16:46
Orl i never had problems with nvidia :| and i always had nvidia grafic cards
Orl
#8706 posted by rudl on 2009/06/25 20:30:46
try to disable desktop effects
Rudl
#8707 posted by Orl on 2009/06/25 22:07:32
Like what, exactly?
The only thing I can think of is aero, and aero has no conflict with Worldcraft, as old as it is.
Orl
#8708 posted by Lardarse on 2009/06/26 00:45:27
Radiant needs desktop compositing to be turned off to work properly in Vista. This will disable Aero while the program is running. Recent versions of NetRadiant do this automatically. You never know, it might work...
Lardarse
#8709 posted by Orl on 2009/06/26 01:37:53
But I'm not using Radiant. I am using Worldcraft 1.6.
But alright, I'll accept the fact that there is no fix for this, and that Nvidia is solely to blame. This is not a Vista issue in any way, Worldcraft works perfectly fine in Vista. This is Nvidia's doing.
I Blame
#8710 posted by meTch on 2009/06/26 01:53:27
society caused this, Orl.
Destroy Vista
#8711 posted by PuLSaR on 2009/06/26 03:36:10
I'm drunk, я пьян, блин это просто пипец с телефона сидеть тут, особенно по пьяне
|