Play
#8678 posted by ijed on 2009/06/19 16:35:25
Negke's tall map - Skinny Norris I think it's called. Have to take the puzzle route.
To have an angle trigger make the angle something other than 0.
Orl
#8679 posted by ijed on 2009/06/20 02:09:20
Find the openGL.dll that I posted earlier in the thread and put it in your wc folder. It might fix the problem.
Drew, Ijed
#8680 posted by negke on 2009/06/20 09:01:22
Or simply: the start map ("this hall selects.." triggers)
#8681 posted by JneeraZ on 2009/06/20 11:16:34
Wow, I NEVER noticed that the start map triggers did that. All these years, so weird...
Ijed
#8682 posted by Orl on 2009/06/20 15:51:23
Sorry, but I can't seem to locate the openGL.dll you had mentioned. I checked this Mapping Help thread, but found nothing. Care to point me in the right direction?
Pipes And Curves
#8683 posted by gb on 2009/06/20 18:18:38
czg's curve tutorial, does someone have a link to it with the pictures intact?
Wouldn't this and the hiprotate tutorial be something to archive at quaddicted?
#8684 posted by JneeraZ on 2009/06/20 19:16:39
Thanks
#8685 posted by gb on 2009/06/20 20:20:04
.
That's it, indeed. I can never remember this stuff :-P
#8686 posted by Drew on 2009/06/22 07:16:08
maybe a dumbass question. working on a sm, tested it out - a door moves. perfect right? added some more stuff, now it doesn't trigger.
its a lowering platform, and a setpiece that I need to keep. any ideas whats going on here?
#8687 posted by necros on 2009/06/22 07:41:21
you said it was a lowering platform, which would imply it's pretty big.
are there any doors that come close to intersecting it? it might be linking.
#8688 posted by RickyT33 on 2009/06/22 11:31:22
Yeah
Try the "door dont link spawnflag" on this door and any other doors near it.......
QBSP Error
#8689 posted by negke on 2009/06/22 14:25:47
Help! What could be the problem here??
TxQBSP 1.13 -- Modified by Bengt Jardrup
Inputfile: trinca/genitals.map
Outputfile: trinca/genitals.bsp
------ LoadMapFile ------
18 faces
3 brushes
2 entities
3 miptex
8 texinfo
Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
3 brushes read
------ CSGFaces ------
----+----+
18 brushfaces
18 csgfaces
18 mergedfaces
------ SolidBSP ------
************ ERROR ************
SubdivideFace: Didn't split the polygon near (0 0 4), caralho1_2
1 warning
Elapsed time : 0:00
Peak memory used : 0.1 MB
Looks Like A Fault QBSP
#8690 posted by Spirit on 2009/06/22 14:31:36
It should process CZGFaces, not CSGFaces!
Trinca/genitals.bsp
#8691 posted by JneeraZ on 2009/06/22 14:43:08
rofl
#8692 posted by Trinca on 2009/06/22 15:32:59
negke miss my penis -:|
u�re such a hore!
Negke
#8693 posted by JPL on 2009/06/22 16:13:38
Texture may be scaled too small, if I remember well... Check aguirRe's tool tips
Orl
#8694 posted by ijed on 2009/06/22 16:14:23
http://www.dll-files.com/dllindex/pop.php?opengl32
That's the 'fix' put it in your WC folder.
It basically retards the software to use old drivers. It might work.
Apparently there's other solutions, like using virtual machines etc.
Negke: JPL Is Right
#8695 posted by RickyT33 on 2009/06/22 18:39:16
Thats a texture too small. At "0, 0, 4", right in the middle of your map.
Fow Show
Payce
JPL, Ricky
#8696 posted by negke on 2009/06/22 18:42:02
I know.
Hmm
#8697 posted by nonentity on 2009/06/22 18:51:06
Texture may be scaled too small
That or the fact it's only 3 brushes (I'm guessing two spheres and a tube...?)
Nonentity
#8698 posted by JPL on 2009/06/22 20:45:14
like this 8====D ?
smartass :P
Fuck
#8699 posted by Drew on 2009/06/22 20:56:26
yeah, yeah. of course.
To Get Rid Of That Error
#8700 posted by spy on 2009/06/22 22:06:02
you should change the map title
#8701 posted by spy on 2009/06/22 22:07:03
caralho1_2
i'd like to see that texture ;)
Ijed
#8702 posted by Orl on 2009/06/23 13:58:14
Using the old opengl32.dll didn't work, unfortunately. The problem still persists.
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