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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Wait 
you can make triggers only work from a specific angle!? 
Play 
Negke's tall map - Skinny Norris I think it's called. Have to take the puzzle route.

To have an angle trigger make the angle something other than 0. 
Orl 
Find the openGL.dll that I posted earlier in the thread and put it in your wc folder. It might fix the problem. 
Drew, Ijed 
Or simply: the start map ("this hall selects.." triggers) 
 
Wow, I NEVER noticed that the start map triggers did that. All these years, so weird... 
Ijed 
Sorry, but I can't seem to locate the openGL.dll you had mentioned. I checked this Mapping Help thread, but found nothing. Care to point me in the right direction? 
Pipes And Curves 
czg's curve tutorial, does someone have a link to it with the pictures intact?

Wouldn't this and the hiprotate tutorial be something to archive at quaddicted? 
 
Try this gb:

http://shub-hub.com/files/misc/Curve_tutorial_files.zip

I think that's the one. 
Thanks 
.

That's it, indeed. I can never remember this stuff :-P 
 
maybe a dumbass question. working on a sm, tested it out - a door moves. perfect right? added some more stuff, now it doesn't trigger.
its a lowering platform, and a setpiece that I need to keep. any ideas whats going on here? 
 
you said it was a lowering platform, which would imply it's pretty big.
are there any doors that come close to intersecting it? it might be linking. 
 
Yeah

Try the "door dont link spawnflag" on this door and any other doors near it....... 
QBSP Error 
Help! What could be the problem here??

TxQBSP 1.13 -- Modified by Bengt Jardrup

Inputfile: trinca/genitals.map
Outputfile: trinca/genitals.bsp
------ LoadMapFile ------
18 faces
3 brushes
2 entities
3 miptex
8 texinfo

Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
3 brushes read
------ CSGFaces ------
----+----+
18 brushfaces
18 csgfaces
18 mergedfaces
------ SolidBSP ------
************ ERROR ************
SubdivideFace: Didn't split the polygon near (0 0 4), caralho1_2

1 warning

Elapsed time : 0:00

Peak memory used : 0.1 MB 
Looks Like A Fault QBSP 
It should process CZGFaces, not CSGFaces! 
Trinca/genitals.bsp 
rofl 
 
negke miss my penis -:|

u�re such a hore! 
Negke 
Texture may be scaled too small, if I remember well... Check aguirRe's tool tips 
Orl 
http://www.dll-files.com/dllindex/pop.php?opengl32

That's the 'fix' put it in your WC folder.

It basically retards the software to use old drivers. It might work.

Apparently there's other solutions, like using virtual machines etc. 
Negke: JPL Is Right 
Thats a texture too small. At "0, 0, 4", right in the middle of your map.

Fow Show

Payce 
JPL, Ricky 
I know. 
Hmm 
Texture may be scaled too small

That or the fact it's only 3 brushes (I'm guessing two spheres and a tube...?) 
Nonentity 
like this 8====D ?

smartass :P 
Fuck 
yeah, yeah. of course. 
To Get Rid Of That Error 
you should change the map title 
 
caralho1_2
i'd like to see that texture ;) 
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