Wow
#77 posted by
JPL on 2011/12/20 20:44:55
bunches of screenshots !
Differences are sometimes not that obvious... but still looks interesting ;)
Hey
#78 posted by
DaZ on 2011/12/20 20:47:10
those are actually pretty good. Props to that guy.
Yeah Totally Sold On Those
#79 posted by
nitin on 2011/12/20 22:08:19
they fit in well with the original look.
#80 posted by
[Kona] on 2011/12/20 22:24:28
Oh those are heaps better. I forgot how blurry and undefined the originals were! An Unreal must-get.
Finished :)
#81 posted by
DaZ on 2011/12/20 23:54:04
Finished this about an hour and a half ago, been editing the footage since :P
Overall, it's easy to recommend this release to anyone that enjoys Unreal, it ticks all the boxes and leaves little to be desired. There are a few quirks that I talk about at the end of part 11 (will be uploaded in a few hours, audio commentary = scary) such as some areas not being clear enough in your objective and some weapon balance issues, but these are relatively minor things.
I'm quite amazed that the Unreal Engine still looks this good after so much time, of course the poly count is lower than were used to these days but the visual aesthetic of the game has endured quite successfully.
Thanks Lightning Hunter and everyone else that worked on this pack, I enjoyed it very much :)
Pewpew
#82 posted by
DaZ on 2011/12/21 05:50:03
You Know It's True
#83 posted by TruthBeTold on 2011/12/21 07:01:23
What has Unreal and Scampie got in common ?
They both suck
You could replace Scampie with Shambler or Grinspire/non entity and it still works.
Ah ah now, no prizes for second place !!
#84 posted by Lightning_Hunter on 2011/12/21 08:18:51
Thanks so much for the video playthroughs, DaZ! I'm almost sad that they are over! Haha. I really like the way you did them, and I have to agree with you that commentary in the middle of the playthroughs can be very annoying in other videos. I like that you saved the commentary for the very end. Usually if I click to watch a gaming video and hear some nerds voice pop up, I instantly close down the video. You're method was wisely chosen, and I like the simple text on the screen for funny situations and/or when you die.
By the way, I know I mentioned this before - but don't forget that you were playing in medium skill for the videos! The commentary said the weapons were overpowered and that the end battles were a bit easy, but they are much harder in Unreal skill. In fact, I even find Unreal skill to be too easy, which is why I included a difficulty mutator with the conversion.
I'm really happy that you couldn't tell which maps were beta maps. That was my goal when I set out to compile this pack! For fun, here is some of the beta content that was not in the original RTNP
*Possible Spoilers*
New\Beta maps:
-Arcane Temple (the map with the first sighting of the Fire Krall)
-Nexusbeg (The Crypt maze-like map with lots of action)
-Nexus
-Nexus End (Map with the two red Boss Skaarj)
-Soledad (another crypt map)
-Passage to Jrath (the outdoor map between the crypt levels)
-Morose (yet another crypt level)
-Merc Shipping Lane (The giant outdoor map with space ships and pirate battles)
-Cryox (the inside of the Mercenary spaceship, also with pirates)
-Velora Cellars (the map with lots of spiders)
New Monsters (well, semi-new using old models):
-The Fire Krall with the flamethrowers
-The two mini-warlords before the end boss in the final map
-The Pirates
-The Red Mercenary Bosses in Cryox
-The two red Skaarj Bosses
-Snow predators in the final ice map
-Purple Titan in Velora Temple
-Many monsters with new skins it the crypt maps
There are also many beta sections added in the original RTNP maps, and of course, hundreds of bug fixes. I'd say I spent the most time on textures alignments more than anything! Bad texture alignment is my biggest nitpick, and the original RTNP had HORRIBLE texture alignment. It took me hours of aligning thousands of textures manually in some of the large outdoor maps.
Anyway, just thought you'd like to know some of what I changed/added. What I mentioned above isn't even half of it probably, but it gives you an idea.
Question
#85 posted by Psker on 2016/09/11 01:47:02
I recently enjoyed downloaded this mod and have started playing it. It's great so far but I have two questions. First the translator doesn't seem to work as nothing seems to prompt it and the few times it does nothing pulls up. I'm not sure if this is a bug or if something got messed up in the download.
The other question was that I was curious if you used any of Unreal's beta tracks and if so which one's.
#86 posted by
Mugwump on 2016/09/11 08:51:20
"- Restored music from the beta releases, which are used in the new maps and even some of the old maps." Doesn't say which ones, but considering he said "which are used" and not "some of which are used", I'm inclined to guess all of them.
Thanks for upping this 5-year-old topic! I never got into the Unreal community and wasn't even aware of this add-on. All I ever got to play was the original game, so this is pretty awesome news to me.
Thank You For Bumping This...
#87 posted by
xaGe on 2016/09/11 18:46:08
Unreal Tournament hasn't left my hard drive since it was released, but I haven't played Return to Na Pali in over 14+ years! Never even heard of this conversion to UT, but glad this thread got bumped.