Cassini 3.0
#63 posted by RickyT33 on 2012/09/03 17:03:53
When I click the start menu shortcut 'Cassini Frontend' nothing happens. The hourglass appears for a couple of seconds. When I click it a second time, it loads. Repeat.
#64 posted by RickyT33 on 2012/09/03 17:04:44
That Link Is Bogus ^^
#65 posted by RickyT33 on 2012/09/03 17:05:42
#66 posted by Spirit on 2012/09/03 17:40:55
Thanks! Fails miserably in Wine but I will try in Windows later. How is the performance?
The Performance Was OK
#67 posted by RickyT33 on 2012/09/03 17:53:58
Not exceptional, but relatively fluid. Didn't have too much of a chance to experiment TBH, I was at work! I'm home now, think I'll have another play.....
Well It's Not Very Stable
#68 posted by RickyT33 on 2012/09/03 18:42:58
Doesn't get past the Quake menu on this computer. Just loops some sound effects with a black / blue screen. And sometimes on loading I just get booted to the Saturn menu.
Im still experimenting....
Heres A Few Emulators For Various OS
#69 posted by spy on 2012/09/03 18:48:37
#70 posted by RickyT33 on 2012/09/03 18:56:35
I got it working again, was playing e1m1 - the sound doesn't work on this computer - it does, but it's overlayed with static.
Ahh
#71 posted by Text_Fish on 2012/09/04 22:42:17
I've no idea how this emulation malarky works so just ignore me if I'm talking bollocks, but is it possible to snatch the BSP files for the "new" levels right out of the emulator version of the game and run them with PC Quake?
#72 posted by Spirit on 2012/09/04 22:46:23
Nope, they used a different engine.
#73 posted by Text_Fish on 2012/09/04 22:50:05
Blimey. So different that it didn't even use BSP files?
Very Different
#74 posted by RaverX on 2012/09/05 00:50:22
Yes, the Sega Quake engine is similar to Duke3D, all the maps were made again for that engine.
Idea
#75 posted by SCD on 2012/09/05 12:30:16
What about rebuilding the levels from the ground up using one of those map builders for PC Quake and make actual PC versions of the four Saturn levels. One of you can probably do that.
#76 posted by Spirit on 2012/09/05 13:21:43
Sure, 15� per hour and I am your man.
Seems rather pointless to just recreate levels, the maps are just a part of the port, there is more that makes a full game.
#77 posted by Spirit on 2012/09/05 13:22:07
And of course it is for gamepad controls.
@SCD
#78 posted by wakey on 2012/09/05 14:18:34
read post #53
What's The Point
#79 posted by negke on 2012/09/05 20:44:01
From what I saw on screenshots and footage, Saturn Quake has pretty much the same levels as the PC version, only simplified. Unlike Quake2 on N64 which actually has completely new and different levels.
Rebuilding
#80 posted by RaverX on 2012/09/05 20:55:21
Rebuilding is not required for all levels, they are the same as the levels on pc, but there are 4 special levels, those would require rebuilding. But rebuiliding only the leveles is not enough, those levels have special "things" so it would reuire a new mod (with new progs file and new models).
#81 posted by SCD on 2012/09/05 22:47:09
I didn't say rebuild all the levels, I was trying to say rebuild just the four Saturn levels from the ground up so there will be PC versions of them. That's the only way to get them to work on PC Quake because the original versions of the four levels were used on a different engine that the Saturn version used. I know is possible to make them. Sorry about the confusion.
Thats Also What I Meant
#82 posted by wakey on 2012/09/06 14:48:54
But footage of those four levels is needed first.
Videos, Screenshots, Layout.
All one can get.
@RaverX: What are those special "things" exactly?
Well From What I Noticed Playing The ROM
#83 posted by RickyT33 on 2012/09/06 15:57:55
both start and e1m1 are different. They seem similar, but there are definate differences.
For example, there is only one hall facing you at the start of start, rather than three.
Also in e1m1 at the bottom of the first elevator, you don't have to turn right to go over the bridge, the bridge is infront of you (visblock fail).
I Can Play The Game On Two Machines Now.
#84 posted by RickyT33 on 2012/09/06 16:00:07
One has an SSD and NVidia - it runs nicely.
One has no SSD and AMD/Radeon GFX. It runs OK, but often the ROM wont load, and the sound always fails. I can hear sounds on this machine but there is constant loud static to boot.
It's The Secret Levels
#85 posted by negke on 2012/09/06 19:41:27
Here are some dark and low-quality videos:
http://www.youtube.com/watch?v=kHVBzdixzLs
http://www.youtube.com/watch?v=mX00kDSdcB8
http://www.youtube.com/watch?v=WNaapc93pbw
http://www.youtube.com/watch?v=sLFD34nHFn0
Skimming through the videos I didn't see any of the new "things" that RaverX mentioned. Looks like all of could be made in vanilla Quake, and if there's anything new, it's probably not vital. Of course one would need more to work with, better and brighter videos and screenshots (ideally from a noclip perspective) and information on the skill settings. Perhaps there are some cheat modules available for the Saturn emulators?
Well then, Ricky. Go map, I guess!
#86 posted by SCD on 2012/09/06 22:12:22
There's a couple new textures they added in the "Hell's Aerie" level:
Textures: The night sky and the wooden bridges.
There's a couple new textures and sound effects they added in "The Coliseum" level:
Textures: The wrestling ring and the faces of the enemies on the wall.
Sound Effects: The bell ringing and the crowd cheering.
I think that's all the new textures and sound effects they added in the new levels.
Update
#87 posted by SCD on 2012/09/07 00:17:04
I found another new texture in "The Coliseum" level, the circle lights that are above the ring and surrounding it as well.
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