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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I like working with near-white textures. They are very sensitive to the lightmap. Maybe try it out with the fake GI light util I posted in the coding thread? 
Long Time No See 
What Game Is That? 
If you say "Quake" I'm going to throttle you until you die :D 
It's Xonotic. 
 
 
Very nice Q3 work-in-progress threads at http://maverickservers.com/forums/viewforum.php?f=23 
 
Why do Q3 mapper caulk the exterior surfaces of brushes like that? Doesn't the q3bsp compiler remove outside faces? 
 
It is not really necessary, it is just easier to start with caulk as the default surface. Also the clipper tool can be setup to caulk any new cut faces so you don't end up with stuff hidden on detail brushes.

Personally I find it easier to see quickly what stuff will be drawn in the editor, looking at a huge mess of coloured faces it is not always obvious. Plus you can filter caulk so it easy to work with small details. 
 
Thanks, that's been a minor mystery to me for a while. :)

Although, I think I would replace the blinding neon pink texture if I was using it that much. :P 
 
it's neon pink so it's easy to notice in editor if there is a seam.

cityy's map looks fucking awesome. 
Need Tester 
 
Tester 
RickyT23 - if you need tester for a Q1 map send me an email with the map and the instructions 
Cheers! 
I went on #TF last night and got 'hutty' to test it, so I'll fix some stuff and send you a copy later on today :) 
I'll Take A Look Too If You Want 
 
Ditto 
 
For Negke 
http://www.quaketastic.com/upload/files/screen_shots/qreate_start_001.jpg

Sadly it did not let me move props in the proper position, I have to use live fish. http://www.moddb.com/mods/qreate 
Hahah 
Is that Quake guy pooping fish onto that enforcer?

Can't un-see 
Classic Pixels 
A test map called Stealth Gate ...
Image 1 Image 2 Image 3 Image 4 
Sock 
map looks very wicked.
wicked indeed 
Sock 
Very nice ! Fog effect reinforces the gloom-ish ambience... can't wait ply this map ! 
Stealth/medieval E1m1 Remake? 
... 
Sock 
looks like it'll be a classic 
Aw Shit! 
Bear may just be right.

Looks absolutely beautiful, makes me sad it's gonna be a map for a stealth mod and not just the usual run and gun. :(

I advise either upping the slime's visibility or changing the texture to the lush teal slime (which fits medieval maps more anyway), because it may be hard to tell slime and water apart. 
Looking Good ! 
I looks like a very good map.

Please, make this map standalone, not just in a Mod pack. 
Regular Fit 
The map plays perfectly well in vanilla mode (run+gun) and supports all skill levels but will need to work with my mod because of the extra stuff I have included (ai path finding and triggered skill spawning) My mod has two modes of play, I am pimping the stealth part because it is different to normal quake but the old vanilla mode still exists, I know not everyone wants to sneak around. 
 
That's brilliant, thanks. 
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