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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Beta Map 
Finally found some time to work on a map.
Please give it a try.
http://www.mediafire.com/download.php?79vmkxolwwlgut3
Trying a free host hope it works.
Map for Quoth. Pak file. New textures, sounds, models and sprites.
Built using Fitzquake 0.85
You will need 7zip to extract files.
http://www.7-zip.org/ 
Beta Thingy 
MechTech,

I tried your map. It's working well, except for the low gravity which is annoying, and the elevators which are randomly working. Personally, I'm not much in the Quake2 style stuff, but this is a great map anyway !

I had a HUGE surprise in the room with the spaceship pictures on the wall : I'm the author of that Discovery model (from Kubrick's 2001), as shown in Celestia !! This is great ! I've specifically made that model for Celestia some years ago, and NEVER though that I would see it in Quake1 one day ! LOL ! 
Subterfuge Qw Mp 1v1 
I finished my map. Here's the final release.
--
quakeworld.nu thread:
http://www.quakeworld.nu/forum/topic/5800/subterfuge-final-release
--
screenshots:
http://i.imgur.com/Y3tuA.jpg
http://i.imgur.com/N1LIC.png
--
http://www.mediafire.com/?pkg2vigmv3g5vp2 <--download the bsp/locs/lit/wad/.map/readme 
Pixel Love 
Oh Bessy ... how I love you so, your sharp blade has slain many a dirty stranger. Don't worry, I will clean that blood off you later ...

http://www.simonoc.com/images/design/sp/its6.jpg 
Gorgeous 
I love the trim and lighting contrast! 
Sock 
is the white X a secret area? 
 
That image could use some better compression. Facebook did not even thumbnail it. I cannot see any difference (unless I manipulate further or zoom a lot) between the original or a 200 Kilobyte 80% JPEG.

Looks super sexy. I hope it is not too tight. 
X Marks The Spot 
ericw, thanks I am trying to make the lighting more dramatic as the default is no colour.

scampie, there are no secrets you can see in that screenshot. The X is a rune (particle) floating upwards from the book on the plinth. I have added a particle system to my MOD and various objects around the map emit particles based on player proximity. The books are used as a story system, like what you did with console screens in your map.

spirit, I did not do much compression on the image. This map is designed to feel tight and underground so when you get to the next maps which are wide open they feel more impressive. 
Sock 
Sorry to be off-topic,

Sock, did you published the Quake3 maps (?) you made, named "The Florentine Library" and "The Bridge Crane" (well, I'm not even sure these are actually Q3 maps). They're looking f**g AWESOME.

I would love to visit them on my system.

Any chance I could get them ? 
Q3 Concepts 
Sorry, I don't plan to release those maps, they are purely just concept stuff with crazy FPS issues. I made them as an experiment and they really shine only in screenshot form. Also they are certainly Q3 maps running on the Q3 engine, no special mod or extra code, just lots of shaders and high resolution textures. :) 
Q3 Concepts... 
O well, thanks anyway Sock.

Glad to see you're still on Quake1. I can't wait to play with your latest baby... 
Maybe 
if just enough people ask for it, Sock could change his mind.

@Sock: plz plz plz, those maps are just so delicious :D 
 
they're not maps though, they're just gonna be that one room. 
 
they're just gonna be that one room.

Or maps that get to the point quicker :p 
Sock 
btw, i printed that shot and hung it on my office pillar. 
Ogre's Brew 
Ogre's Brew 
Looks interesting, but it seems very "unpolished" and it doesn't have any Quake feeling in it. Have you tried playing a little with the textures? Try another texture on wall, not the same as for the pipes, it's just a suggestion. 
Would'nt Say 
it doesnt have any Quake feeling.
Reminds me of Ep2 somehow.
But the texture on this upper right pipe thing seems to be realy messed up. 
Megaman 
Really!?! that's awesome, thanks :) 
Hik 
@raverx - I changed the textures some time, first it had the malice.wad.
In Quake there aren't many pipe texures so I decided to keep them as metal as possible.

@wakey - I know, but if I scale them there's always a part that ends up blind. 
MadFox 
It is definitely Irish Ogre's brew... cause it is too green lighted !
Else architecture looks interesting, but you should have made an effort on texture alignment... though... it is difficult to align textures on rotated pipes...
Anyway, keep it up !! 
Thanks 
Just another test4 for 20h and reached a magnificent Hom in the area.
Hartbreaker bumps me 30maps back.

Texturing could be better, I know.
Hard when faiths leaps me back to earlier states doing them over again.

Feeling like an Ogre without chainsaw juice. 
 
Feeling like an Ogre without chainsaw juice.

I'm sure we've all been there 
Tronyn 
you feeling like that?

vis still keeping that dreary brown piece of shit from us? 
Ogre 
I really hope that thing's swimming! 
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