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| Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Socket A (GA-7DXR) And Memory
#8603 posted by Jago on 2005/08/21 16:03:21
I have a slightly older machine that has a Gigabyte GA-7DXR motherboard and uses 2 x 256 mb PC2100 DDR ram (using 2 out of 3 ram slots). I would like to get some more ram. The problem is: I've heard that some Socket A boards require the memory sticks to be of identical brand AND size for them to work, would that apply to me? I took a quick look through my motherboard manual and couldn't find any specifics. I also recall hearing (a long time ago) that in order to use all 3 memory slots on this board, all ram has to be registered ram and that if it's not, only 2 slots can be used.
The motherboard however contained some slightly confusing "Total Memory Sizes" table that seemed to only use memory sticks of the same size. To add to the confusion: the motherboard manual states that the maximum amount of unbuffered ram for this board is 3 GB, whilst the website http://www.giga-byte.com/MotherBoard/Products/Products_GA-7DXR.htm says that it's 2 GB (2 x 1GB) for unbuffered and 3 GB (3 x 1GB) for buffered. As if this wasn't enough, I ran Sisoft Sandra and took a look at the details on memory: it showed me that 2 out of 3 memory slots are in use by 256 mb sticks and that the maximum installable memory is... 512 mb... WTF?
So now my questions are: can I get more ram into this machine? If so, what ram do I get? Will I have to use a 3rd 256 mb stick or would a 512mb one work? Or are my worst fears true and I can only use 2 slots with unregistered memory and will have to replace one of the existing 256mb sticks with a 512 mb one?
 Maya Vs. 3DS MAX
#8604 posted by Jago on 2005/08/21 17:09:09
I am not trying to start a flameware here, but rather I am trying to gather some opinions. I have played around with both Maya and 3DS MAX a bit (never went beyond build a few basic shapes) and haven't managed to build a firm opinion on which one is better for me.
I am not interested (for now, at least) in doing landscapes, complex scenery or animation. My interest is making mapmodels, which one is better for said task? I am seeing that there are more export plugins (for game formats) avaible for Max, but I also keep hearing lots of praise for Maya.
 I Use To Have A Copy Of 3ds Max
#8605 posted by HeadThump on 2005/08/21 18:29:57
I thought it was easy to get a grasp of its interface, though by far the easiest program I have ever used for modeling is Wings3d.
I've never tried Maya.
If this is for modding, I noticed the ROTCW questions earler, you might want to give GMax a try first. It is essentially a version of 3ds Max with some of the more commercialy viable features taken out. It's pretty well documented and there are now several different import/export model files written for it.
Also there is Blender. I like its ergonomical input design. Your left hand can pretty much stay in the same place on the keyboards while your right does the clicking, but there is a steep learning curve because it's interface is nonintuitve (even though, it is effecient).
By comparison, the biggest disadvantage to wings3d IMO is the constant need to click on mouse buttons to bring up menus -- other wise it is a very clean design (before anyone brings up the matter of key binds for the menus, remember, there are submenus too)
 Jago
#8606 posted by Kinn on 2005/08/22 04:48:25
IMO, Max is much, much easier to get started with than Maya. I know this because I wrestled with Maya for a few weeks for my D3 stuff. Now in my new job, I'm using Max exclusively to build all my architecture and terrain, and it took me about a week to pretty much master it for the purposes that i'd need it for.
And yeah, GMax is basically a free, stripped down version of 3dsmax 3.0 or something. Not bad if you want to try out the interface, but I found the tutorials were a bit shit.
 Maya Or Max
#8607 posted by Shallow on 2005/08/22 08:47:43
Whichever one you are most comfortable with is best, so try doing some slightly more complex stuff in each one. I like Max myself, although I spent a year working on a game with a Maya-based toolchain as well and was happy enough. Max is probably the one most widely used in the industry, if that is a consideration.
I'd encourage you to try Lightwave as well, a lot of people I know that have tried all three ended up going with that and seemed to crank stuff out in it a lot more quickly than they did in Max or Maya. I've never got around to giving it a proper go myself.
 And Then There Is ZBrush
#8608 posted by HeadThump on 2005/08/22 12:46:58
I only got to play around with it one afternoon on someone elses system, but it is the cats balls -- esp. if you are more oriented to 2d design work, it'll feel intuitive.
 O Tempora, O Mores
#8609 posted by bambuz on 2005/08/22 13:19:14
#8610 posted by Vigil on 2005/08/23 01:51:03
it is the cats balls
Now is that supposed to be a good or a bad thing?
 Hi There
#8611 posted by imric on 2005/08/23 06:18:35
Hi everyone, not seen you all in ages!
I haven't mapped for about 3 years now. I've just downloaded GTK Radiant and started again. I see that qmap is gone. I managed to find this site though and instantly knew what it was.
I hope everyone is well. Do any of you use an irc channel these days?
 Imric
#8612 posted by Vondur on 2005/08/23 07:31:32
yes we're still on irc
irc.quakenet.org se.quakenet.org
#terrafusion
welcome back to hell
 Posters Of The Spanish Civil War
#8613 posted by Spirit on 2005/08/23 07:35:14
i thought you might like these:
http://orpheus.ucsd.edu/speccoll/visfront/vizindex.html
imric: #terrafusion on quakenet
 Tipical
#8614 posted by imric on 2005/08/23 08:02:12
Ah good, I remembered it was #terrafustion, just was looking on the wrong networks.
I'll see you all a bit later today I guess as I can't get onto irc from work :(
 He He
#8615 posted by HeadThump on 2005/08/23 13:06:42
aren't all the kids using that expression these days?
 Doom Movie
#8616 posted by Lunaran on 2005/08/23 13:23:52
you have GOT to see the pinky demon it's just like in Doom
Yay!
3.
oh.
 Spirit
#8617 posted by inertia on 2005/08/23 13:25:37
nice link
 Btw Check Out
#8618 posted by inertia on 2005/08/23 14:59:58
if you haven't already:
http://agtp.romhack.net/doukutsu.html
it's an adorable and addicting side scroller game with some of the coolest music i have heard in quite a while.
100% free and from japan!
 Yes That Is A Cool Game. However.
#8619 posted by czg on 2005/08/24 01:13:52
It crashes for me after going through the door behind the rock in the labyrinth or whereever the hell it was. Which is REALLY sad because I'd really like to finish this game.
 Gmax
#8620 posted by Tron on 2005/08/25 08:10:51
for those people who have used gmax, would it be useful for creating doom3 map content such as terrain or is it more centered around character modelling?
 Tron
#8621 posted by R.P.G. on 2005/08/25 11:08:23
Well, I'm pretty sure WC 1.6 is more suited to finishing TronDM3.
 BSP Viewer?
#8622 posted by . on 2005/08/25 22:12:31
Just found this, theres a source available... might be of use/interest...
http://countermap.counter-strike.net/Nemesis/portfolio/bspviewer.html
 Quaddicted File Archive
#8623 posted by Spirit on 2005/08/26 09:24:31
I totally forgot about announcing it. I reworked my file archive, so you can upload maps now (and you can work on existing entries, just ask for account upgrading). I would really like you to use the upload function, every new singleplayer map released should be there. This does not mean that I ask you to switch to Quaddicted as your host (haha!), no. Just upload the files on your own space as usual. Then go to Quaddicted and "transfer" the file. Quaddicted will download the file from your host then and add it to the file archive. You are welcome to use it as host for your maps of course! If you can't find a place to upload your map or only a temporary, just go for it!
http://www.quaddicted.com/content/view/185/25/
I'd hug you for contributing :)
 Ahh
#8624 posted by . on 2005/08/26 09:27:27
Well I'll have to wait, Spirit. I see it's SP only. I only have 1 decent DM release. :)
 I Am Going To Die
#8625 posted by Lunaran on 2005/08/26 11:19:38
Here, in Wisconsin. Of starvation, to be specific.
They say the cost of living here is nice and low, but apparently 'they' have never been to Chin's, where they charge you eight dollars for a 'chicken stir fry' meal that consists of a lot of vegetables and enough little dry pieces of ambiguous chicken meat that you could probably almost cover the surface of a quarter, or any number of other establishments around here that expect you to pay through the nose for the same flavorless lack of meat, namely all of them.
Plus all the tables have a gross of chopsticks in the little centerpiece thing but the rice they serve with the meal isn't the sticky clumping kind. What the fuck.
 Lun
#8626 posted by . on 2005/08/26 11:22:18
Wisconsin blows. You'll have to get used to it for awhile.
 Spirit,
#8627 posted by HeadThump on 2005/08/26 11:30:53
holy moley, that's quite a decent thing to do.
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