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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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I can't believe there are so many, so good maps in progress. Great work all around! 
A Little Old But Keeping The Momentum Going 
http://necros.slipgateconstruct.com/temp/palace.jpg

messing with sock's palace textures. kudos if you recognize the area. :P 
Thats Just A 
swanky dm4 right? 
Thats Just 
What I thought? 
Where Can I Get These Textures? 
 
 
Palace Textures 
The textures (palace set) that necros is using are not publicly available yet, I only sent them to a couple of people to experiment with. When someone finishes a map using them I will release the rest. 
Brown Dreary Quake Map 
Vis just crashed on this (I think) so it might not be "almost ready" as I'd hoped... thus a couple shots:

http://www.quaketastic.com/upload/files/screen_shots/wshot1.jpg
http://www.quaketastic.com/upload/files/screen_shots/wshot2.jpg 
 
oh whoops, i thought they were the same ones, sorry. :S

When someone finishes a map using them I will release the rest.

Way to put on the pressure!!
(kidding ;) 
Tronyn. 
Yeah looks boring as hell :P 
 
does the map not work after the vis crash?
it's awesomeness demands to be released. :P 
Tronyn 
Is that the tyrann inheritance? Looks fucking rad.
Skacky it looks great - nice and clean, with some nice vistas. gameplay seems pretty nice.. Might agree re gold key area. Cleaning up hell knights etc seemed kind of meh. Not sure I liked the organic tree... Final combat arena also seemed good but perhaps not spectacular. Sorry this is all super vague, Get negke and necros and others to play test and I imagine you will get lots of good criticism. Have to agree that a ng or something should be given earlier. 
Tronyn 
I demand you fix that now and release it please. That first shot is awesome. 
Yeah, Me Too 
though I guess it will be it'll be at least a couple weeks from now. 
Beta Map 
Finally found some time to work on a map.
Please give it a try.
http://www.mediafire.com/download.php?79vmkxolwwlgut3
Trying a free host hope it works.
Map for Quoth. Pak file. New textures, sounds, models and sprites.
Built using Fitzquake 0.85
You will need 7zip to extract files.
http://www.7-zip.org/ 
Beta Thingy 
MechTech,

I tried your map. It's working well, except for the low gravity which is annoying, and the elevators which are randomly working. Personally, I'm not much in the Quake2 style stuff, but this is a great map anyway !

I had a HUGE surprise in the room with the spaceship pictures on the wall : I'm the author of that Discovery model (from Kubrick's 2001), as shown in Celestia !! This is great ! I've specifically made that model for Celestia some years ago, and NEVER though that I would see it in Quake1 one day ! LOL ! 
Subterfuge Qw Mp 1v1 
I finished my map. Here's the final release.
--
quakeworld.nu thread:
http://www.quakeworld.nu/forum/topic/5800/subterfuge-final-release
--
screenshots:
http://i.imgur.com/Y3tuA.jpg
http://i.imgur.com/N1LIC.png
--
http://www.mediafire.com/?pkg2vigmv3g5vp2 <--download the bsp/locs/lit/wad/.map/readme 
Pixel Love 
Oh Bessy ... how I love you so, your sharp blade has slain many a dirty stranger. Don't worry, I will clean that blood off you later ...

http://www.simonoc.com/images/design/sp/its6.jpg 
Gorgeous 
I love the trim and lighting contrast! 
Sock 
is the white X a secret area? 
 
That image could use some better compression. Facebook did not even thumbnail it. I cannot see any difference (unless I manipulate further or zoom a lot) between the original or a 200 Kilobyte 80% JPEG.

Looks super sexy. I hope it is not too tight. 
X Marks The Spot 
ericw, thanks I am trying to make the lighting more dramatic as the default is no colour.

scampie, there are no secrets you can see in that screenshot. The X is a rune (particle) floating upwards from the book on the plinth. I have added a particle system to my MOD and various objects around the map emit particles based on player proximity. The books are used as a story system, like what you did with console screens in your map.

spirit, I did not do much compression on the image. This map is designed to feel tight and underground so when you get to the next maps which are wide open they feel more impressive. 
Sock 
Sorry to be off-topic,

Sock, did you published the Quake3 maps (?) you made, named "The Florentine Library" and "The Bridge Crane" (well, I'm not even sure these are actually Q3 maps). They're looking f**g AWESOME.

I would love to visit them on my system.

Any chance I could get them ? 
Q3 Concepts 
Sorry, I don't plan to release those maps, they are purely just concept stuff with crazy FPS issues. I made them as an experiment and they really shine only in screenshot form. Also they are certainly Q3 maps running on the Q3 engine, no special mod or extra code, just lots of shaders and high resolution textures. :) 
Q3 Concepts... 
O well, thanks anyway Sock.

Glad to see you're still on Quake1. I can't wait to play with your latest baby... 
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