#8597 posted by
erc on 2012/06/30 11:11:22
I can't believe there are so many, so good maps in progress. Great work all around!

A Little Old But Keeping The Momentum Going
#8598 posted by
necros on 2012/07/04 07:11:44
http://necros.slipgateconstruct.com/temp/palace.jpg
messing with sock's palace textures. kudos if you recognize the area. :P

Where Can I Get These Textures?
#8601 posted by
jt_ on 2012/07/04 20:19:26

Palace Textures
#8603 posted by
sock on 2012/07/04 20:57:34
The textures (palace set) that necros is using are not publicly available yet, I only sent them to a couple of people to experiment with. When someone finishes a map using them I will release the rest.

Brown Dreary Quake Map
#8604 posted by Tronyn on 2012/07/04 21:14:46
#8605 posted by
necros on 2012/07/04 21:18:51
oh whoops, i thought they were the same ones, sorry. :S
When someone finishes a map using them I will release the rest.
Way to put on the pressure!!
(kidding ;)

Tronyn.
#8606 posted by
Shambler on 2012/07/04 22:26:25
Yeah looks boring as hell :P
#8607 posted by
necros on 2012/07/04 22:31:50
does the map not work after the vis crash?
it's awesomeness demands to be released. :P

Tronyn
#8608 posted by
Drew on 2012/07/04 23:26:08
Is that the tyrann inheritance? Looks fucking rad.
Skacky it looks great - nice and clean, with some nice vistas. gameplay seems pretty nice.. Might agree re gold key area. Cleaning up hell knights etc seemed kind of meh. Not sure I liked the organic tree... Final combat arena also seemed good but perhaps not spectacular. Sorry this is all super vague, Get negke and necros and others to play test and I imagine you will get lots of good criticism. Have to agree that a ng or something should be given earlier.

Tronyn
#8609 posted by
nitin on 2012/07/05 00:14:55
I demand you fix that now and release it please. That first shot is awesome.

Yeah, Me Too
#8610 posted by
Drew on 2012/07/05 01:42:59
though I guess it will be it'll be at least a couple weeks from now.

Beta Map
#8611 posted by
mechtech on 2012/07/08 01:47:31
Finally found some time to work on a map.
Please give it a try.
http://www.mediafire.com/download.php?79vmkxolwwlgut3
Trying a free host hope it works.
Map for Quoth. Pak file. New textures, sounds, models and sprites.
Built using Fitzquake 0.85
You will need 7zip to extract files.
http://www.7-zip.org/

Beta Thingy
#8612 posted by
Barnak on 2012/07/08 03:20:13
MechTech,
I tried your map. It's working well, except for the low gravity which is annoying, and the elevators which are randomly working. Personally, I'm not much in the Quake2 style stuff, but this is a great map anyway !
I had a HUGE surprise in the room with the spaceship pictures on the wall : I'm the author of that Discovery model (from Kubrick's 2001), as shown in Celestia !! This is great ! I've specifically made that model for Celestia some years ago, and NEVER though that I would see it in Quake1 one day ! LOL !

Subterfuge Qw Mp 1v1
#8613 posted by
foogs on 2012/07/10 02:28:46

Gorgeous
#8615 posted by
ericw on 2012/07/22 18:29:16
I love the trim and lighting contrast!

Sock
#8616 posted by
- on 2012/07/23 14:58:21
is the white X a secret area?
#8617 posted by
Spirit on 2012/07/23 15:51:53
That image could use some better compression. Facebook did not even thumbnail it. I cannot see any difference (unless I manipulate further or zoom a lot) between the original or a 200 Kilobyte 80% JPEG.
Looks super sexy. I hope it is not too tight.

X Marks The Spot
#8618 posted by
sock on 2012/07/23 17:01:09
ericw, thanks I am trying to make the lighting more dramatic as the default is no colour.
scampie, there are no secrets you can see in that screenshot. The X is a rune (particle) floating upwards from the book on the plinth. I have added a particle system to my MOD and various objects around the map emit particles based on player proximity. The books are used as a story system, like what you did with console screens in your map.
spirit, I did not do much compression on the image. This map is designed to feel tight and underground so when you get to the next maps which are wide open they feel more impressive.

Sock
#8619 posted by
Barnak on 2012/07/23 18:55:05
Sorry to be off-topic,
Sock, did you published the Quake3 maps (?) you made, named "The Florentine Library" and "The Bridge Crane" (well, I'm not even sure these are actually Q3 maps). They're looking f**g AWESOME.
I would love to visit them on my system.
Any chance I could get them ?

Q3 Concepts
#8620 posted by
sock on 2012/07/23 19:40:29
Sorry, I don't plan to release those maps, they are purely just concept stuff with crazy FPS issues. I made them as an experiment and they really shine only in screenshot form. Also they are certainly Q3 maps running on the Q3 engine, no special mod or extra code, just lots of shaders and high resolution textures. :)

Q3 Concepts...
#8621 posted by
Barnak on 2012/07/23 19:59:48
O well, thanks anyway Sock.
Glad to see you're still on Quake1. I can't wait to play with your latest baby...