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Jago 
For the love of god, just finish the damn thing because if you don't, nobody here will ever again take you seriously.

That's a non-issue, I'm already not take seriously and frankly I don't care.

Like I said earlier, buried amidst other posts - I do want to work on it, and finish it - but right now isn't the time. 
Then Why 
make an announcement you're quitting ?

You could hae worked on it at your own pace, and if anyone queried you about it, you could have answered them when they did. 
Announcement? 
I just have scraps people can use if they want. 
Chapters Source 
Necros has ( finally :P ) released the chapters source files. All the qc etc. for the chapters content is available for download from his QExpo booth:

http://qexpo.quakedev.com/booths.php?tag=necros

And I've mirrored it on Signs Of Koth:

http://kell.spawnpoint.org/chapters/chapters-source-0.zip

( note: different filename, same shit )

Those of you wishing to use any of the content along with your own project stuffage should get to it post haste.

And just as a reminder, the chapters tutorial is available here:

http://kell.spawnpoint.org/chapters/chapters_tutorial.html

More content to follow. Dot, dot dot... 
Thanks, PJW 
When I hit submit for it, it took a while to load, and when it did, my first thought was 'Holy Shit, that was long,' my next, 'I'm going to get some flames on my butt for that one.' 
My Arzaghel!!! 
I love mapping! I would like to question with others what make Quake so good. I would like to make chain maps. I would like to understand why other people enjoy mapping.

I started a new post about a convertion with four 6packs in it. Then I felt like a wheeny who couldn't highjack id standards, but remembered I had a lot of fun mapping so.

Finally I found myself months tracing HOM's and leaks for a challenge maybe I would be the only witness. Now I'm finnaly done... and it could have been done better. It's stills lingers on in me, that sideway...that corridor.

After 206 posts it was diluted to some crunged grunt quarreling about marginal matters. Not the sympathic optimist who started the thing.
But I would like to thank you all for your comments, without it it wouldn't be the Abandon
I had in mind when I started.

And I am really glad with it, although it were not the comments I suspected. They made me understand what people on this board are participating on.

Still I got faith in your progress Phait! I may be a less mapper than you, but your motivs and tryings are quit clear to me. Do it for your own pleasure, noone ever emailed me to tell how they enjoyed (or bored) they were after playing the pak.
In fact, I only started to hesistate after posting on this board, seeing how perfect others were.

me-o-my 
Wow 
Even MadFox thinks you're a dink, Phait. :) 
MadFox 
Am I noone ...? 
My-o-me 
wait...arghzagel!...knew it, always these pinboards.

I ment the input of the mapping work never reaches the output players joy. Phait joined my post with good advice like others.
Publishing maps is another thing than mapping itself. As programming is not compiling.

I was surprised to see how the map were recompiled with your new compilers AguiRe!

I rather do limmericks now. 
Slipstream Released 
My deathmatch map named 'Slipstream' has just been released. It is designed for 1on1, 2on2, and 3on3, and has been shown to be fit for competitive play.

Screens here:
http://www.qwplayers.org/inertia/slip1.jpg
http://www.qwplayers.org/inertia/slip2.jpg
http://www.qwplayers.org/inertia/slip3.jpg

Download .bsp file here:
http://www.qwplayers.org/inertia/slip.bsp

Readme and zip file will come soon.

Thanks to everyone who made this possible! Its been a fun ride, GG. 
 
heh
I bet no one thought phait would finish it

but why care

better spend effort on some good mapper, like czg or biff

u go boys! 
 
damn it inert compress the files

ever heard of zip and jpg compression?
350 kb 800x600 pics
.. sigh 
Sorry 
i dont do the internet 
Socket A (GA-7DXR) And Memory 
I have a slightly older machine that has a Gigabyte GA-7DXR motherboard and uses 2 x 256 mb PC2100 DDR ram (using 2 out of 3 ram slots). I would like to get some more ram. The problem is: I've heard that some Socket A boards require the memory sticks to be of identical brand AND size for them to work, would that apply to me? I took a quick look through my motherboard manual and couldn't find any specifics. I also recall hearing (a long time ago) that in order to use all 3 memory slots on this board, all ram has to be registered ram and that if it's not, only 2 slots can be used.

The motherboard however contained some slightly confusing "Total Memory Sizes" table that seemed to only use memory sticks of the same size. To add to the confusion: the motherboard manual states that the maximum amount of unbuffered ram for this board is 3 GB, whilst the website http://www.giga-byte.com/MotherBoard/Products/Products_GA-7DXR.htm says that it's 2 GB (2 x 1GB) for unbuffered and 3 GB (3 x 1GB) for buffered. As if this wasn't enough, I ran Sisoft Sandra and took a look at the details on memory: it showed me that 2 out of 3 memory slots are in use by 256 mb sticks and that the maximum installable memory is... 512 mb... WTF?

So now my questions are: can I get more ram into this machine? If so, what ram do I get? Will I have to use a 3rd 256 mb stick or would a 512mb one work? Or are my worst fears true and I can only use 2 slots with unregistered memory and will have to replace one of the existing 256mb sticks with a 512 mb one? 
Maya Vs. 3DS MAX 
I am not trying to start a flameware here, but rather I am trying to gather some opinions. I have played around with both Maya and 3DS MAX a bit (never went beyond build a few basic shapes) and haven't managed to build a firm opinion on which one is better for me.

I am not interested (for now, at least) in doing landscapes, complex scenery or animation. My interest is making mapmodels, which one is better for said task? I am seeing that there are more export plugins (for game formats) avaible for Max, but I also keep hearing lots of praise for Maya. 
I Use To Have A Copy Of 3ds Max 
I thought it was easy to get a grasp of its interface, though by far the easiest program I have ever used for modeling is Wings3d.

I've never tried Maya.

If this is for modding, I noticed the ROTCW questions earler, you might want to give GMax a try first. It is essentially a version of 3ds Max with some of the more commercialy viable features taken out. It's pretty well documented and there are now several different import/export model files written for it.

Also there is Blender. I like its ergonomical input design. Your left hand can pretty much stay in the same place on the keyboards while your right does the clicking, but there is a steep learning curve because it's interface is nonintuitve (even though, it is effecient).

By comparison, the biggest disadvantage to wings3d IMO is the constant need to click on mouse buttons to bring up menus -- other wise it is a very clean design (before anyone brings up the matter of key binds for the menus, remember, there are submenus too) 
Jago 
IMO, Max is much, much easier to get started with than Maya. I know this because I wrestled with Maya for a few weeks for my D3 stuff. Now in my new job, I'm using Max exclusively to build all my architecture and terrain, and it took me about a week to pretty much master it for the purposes that i'd need it for.

And yeah, GMax is basically a free, stripped down version of 3dsmax 3.0 or something. Not bad if you want to try out the interface, but I found the tutorials were a bit shit. 
Maya Or Max 
Whichever one you are most comfortable with is best, so try doing some slightly more complex stuff in each one. I like Max myself, although I spent a year working on a game with a Maya-based toolchain as well and was happy enough. Max is probably the one most widely used in the industry, if that is a consideration.

I'd encourage you to try Lightwave as well, a lot of people I know that have tried all three ended up going with that and seemed to crank stuff out in it a lot more quickly than they did in Max or Maya. I've never got around to giving it a proper go myself. 
And Then There Is ZBrush 
I only got to play around with it one afternoon on someone elses system, but it is the cats balls -- esp. if you are more oriented to 2d design work, it'll feel intuitive. 
O Tempora, O Mores 
Where are the retro-scifi (idbase is quite close though) and soviet textures I requested earlier?!

http://www.dvdbeaver.com/film/Posters/scifilobbyweb/SheCreatureThex03halfsheet1956.jpg

More gems at:
http://www.dvdbeaver.com/film/Posters/scifi1.htm 
 
it is the cats balls

Now is that supposed to be a good or a bad thing? 
Hi There 
Hi everyone, not seen you all in ages!
I haven't mapped for about 3 years now. I've just downloaded GTK Radiant and started again. I see that qmap is gone. I managed to find this site though and instantly knew what it was.

I hope everyone is well. Do any of you use an irc channel these days? 
Imric 
yes we're still on irc
irc.quakenet.org se.quakenet.org
#terrafusion

welcome back to hell 
Posters Of The Spanish Civil War 
i thought you might like these:
http://orpheus.ucsd.edu/speccoll/visfront/vizindex.html

imric: #terrafusion on quakenet 
Tipical 
Ah good, I remembered it was #terrafustion, just was looking on the wrong networks.

I'll see you all a bit later today I guess as I can't get onto irc from work :( 
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