#8589 posted by anonymous user on 2012/06/29 04:37:52
Mike can�t see any of the pics :|
Slow To Load
#8590 posted by Mike woodham on 2012/06/29 08:56:39
I think they're just slow to load - I just tried and it took some time but they displayed in the end.
Moving Pixels!
#8591 posted by
skacky on 2012/06/29 12:19:08
Here's a video of my map played on Nightmare, if anyone's interested. Comments are very welcome since I'm not entirely happy with how the few last parts play. Lighting is still not perfect but I'm working on it.
http://www.youtube.com/watch?v=A9Qe864QxHI
Great pictures everyone, by the way. Mike, I played This Onion yesterday (I figured out how to actually launch it since the map filename was incorrect) and I really loved it, especially the blue key arena. Can't wait for your new map.
Visually Great
Visually great, the view around the 1:12 mark was top.
But man, that is a lot of monsters to be taken out with only the shotgun! Reminded me a bit of this:
http://www.youtube.com/watch?v=zKKItf7datA#t=58s Maybe consider placing the double shotgun a bit earlier?
Necros: you test your maps with impulse 9? That explains a lot ;-)
#8594 posted by anonymous user on 2012/06/29 22:07:45
dawn mike they look to sexy!
keep this babie alive, can't wait to play then!
I've changed my post at work again... again lots of time to map :) brushes will flow!
http://www.quaketastic.com/upload/files/screen_shots/qdq000009_01.jpg
lights are crap was just to compile with a little contrast
Another New Quakeworld DM Map In Progress
#8595 posted by
foogs on 2012/06/29 22:19:49
The maps name is going to be subterfuge. Designed for duel. Currently in alpha. Using a q4 map named monsoon's textures.
6 screenshots:
http://imgur.com/a/YvcLj
#8596 posted by anonymous user on 2012/06/29 22:26:29
foogs love the textures! really nice combination!
#8597 posted by
erc on 2012/06/30 11:11:22
I can't believe there are so many, so good maps in progress. Great work all around!
A Little Old But Keeping The Momentum Going
#8598 posted by
necros on 2012/07/04 07:11:44
http://necros.slipgateconstruct.com/temp/palace.jpg
messing with sock's palace textures. kudos if you recognize the area. :P
Where Can I Get These Textures?
#8601 posted by
jt_ on 2012/07/04 20:19:26
Palace Textures
#8603 posted by
sock on 2012/07/04 20:57:34
The textures (palace set) that necros is using are not publicly available yet, I only sent them to a couple of people to experiment with. When someone finishes a map using them I will release the rest.
Brown Dreary Quake Map
#8604 posted by Tronyn on 2012/07/04 21:14:46
#8605 posted by
necros on 2012/07/04 21:18:51
oh whoops, i thought they were the same ones, sorry. :S
When someone finishes a map using them I will release the rest.
Way to put on the pressure!!
(kidding ;)
Tronyn.
#8606 posted by
Shambler on 2012/07/04 22:26:25
Yeah looks boring as hell :P
#8607 posted by
necros on 2012/07/04 22:31:50
does the map not work after the vis crash?
it's awesomeness demands to be released. :P
Tronyn
#8608 posted by
Drew on 2012/07/04 23:26:08
Is that the tyrann inheritance? Looks fucking rad.
Skacky it looks great - nice and clean, with some nice vistas. gameplay seems pretty nice.. Might agree re gold key area. Cleaning up hell knights etc seemed kind of meh. Not sure I liked the organic tree... Final combat arena also seemed good but perhaps not spectacular. Sorry this is all super vague, Get negke and necros and others to play test and I imagine you will get lots of good criticism. Have to agree that a ng or something should be given earlier.
Tronyn
#8609 posted by
nitin on 2012/07/05 00:14:55
I demand you fix that now and release it please. That first shot is awesome.
Yeah, Me Too
#8610 posted by
Drew on 2012/07/05 01:42:59
though I guess it will be it'll be at least a couple weeks from now.
Beta Map
#8611 posted by
mechtech on 2012/07/08 01:47:31
Finally found some time to work on a map.
Please give it a try.
http://www.mediafire.com/download.php?79vmkxolwwlgut3
Trying a free host hope it works.
Map for Quoth. Pak file. New textures, sounds, models and sprites.
Built using Fitzquake 0.85
You will need 7zip to extract files.
http://www.7-zip.org/
Beta Thingy
#8612 posted by
Barnak on 2012/07/08 03:20:13
MechTech,
I tried your map. It's working well, except for the low gravity which is annoying, and the elevators which are randomly working. Personally, I'm not much in the Quake2 style stuff, but this is a great map anyway !
I had a HUGE surprise in the room with the spaceship pictures on the wall : I'm the author of that Discovery model (from Kubrick's 2001), as shown in Celestia !! This is great ! I've specifically made that model for Celestia some years ago, and NEVER though that I would see it in Quake1 one day ! LOL !
Subterfuge Qw Mp 1v1
#8613 posted by
foogs on 2012/07/10 02:28:46