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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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 Phait.
#8581 posted by Shambler on 2005/08/20 03:20:13
Thanks for giving up as I always knew you would. If only #tf had actually laid down some money when I offered to take wagers on you giving up, I'd be rolling in it.
Actually, I seem to remember suggesting pushplay take charge of the actual bets, given his gambling experience, so I'd have probably got completely ripped off.
Anyway this certainly puts all the endless screenshots, previews, videos and interviews in perspective.
 Jesus Christ, Phait
Get over yourself!
I lost all possible respect I might have ever had for you aeons ago (around about the time you were interviewing yourself, because nobody else would - are you that desperate for attention?).
I fully expected you to fail in your current map project, as you have done in every other project you've embarked upon, but I was secretly hoping you'd prove me wrong.
However, some other people on here (who are nicer and more decent than I) were being very encouraging and supportive of you when you were posting 70 new screenshots of your latest corridor every fucking day, and telling us all about how great it was going to be... the least you can do is finish something for them so they don't give up on you too.
More to the point, do it for yourself, or you're never going to progress and improve your skills.
Do you want to map? If so, stop whining and go and fucking do it! There's no need to make excuses or blame anyone else for your failings. Just do it.
 Sorry Wrath, I Know I'm Only Fuelling The Fire...
...but I hold some faint glimmer of hope that we'll eventually get through to this kid.
Frib said I'm teh sawk, and FRIB IS TEH GOD.
Who gives a flying fuck what I think? Do you care? Why? Don't. You need to either grow a thicker skin, or get the fuck off the internet.
so you might see where I'm coming from when it comes to mapping - it's that... perfectionism and high standards
News flash sonny... none of that counts for shit if you never actually do anything.
I can manage my other idea.
As well as you managed this one?
Maybe I'm putting my ego in it?
Do you think?
I know, I've learned not to hype anything
No, you haven't. If you had, we wouldn't be having this discussion.
But since the end result isn't for me - but for players, it matters what they think.
No. Wrong. Its all about you. You, of all people, should understand that. You are mapping to satisfy yourself, and that's all. Anything else is a bonus. If other people like it, cool, but why on earth would you simply do something that time-consuming to please other people?
In any case, if you really were doing it for other people, you'd just finish the damn thing and release it for all the people who have been supporting you the whole way. The reality is you're a filthy liar though, you're not happy with it, and you're using the above as an excuse, rather than simply admitting you're too weak to finish it off.
 _
#8584 posted by . on 2005/08/20 04:31:04
Do you care? Why? Don't.
Why? Because you have a reputation as one of the best, and if you state your opinion - well it must be valid.
As well as you managed this one?
I already explained why.
No, you haven't. If you had, we wouldn't be having this discussion.
That doesn't make sense. A project was hyped that failed to see through. End result = dissapointment to those looking forward to it and myself. I haven't learned that?
You are mapping to satisfy yourself, and that's all. Anything else is a bonus. If other people like it, cool, but why on earth would you simply do something that time-consuming to please other people?
That's how I view gaming. What fun is it for me to play my own levels when I know how it all goes and ends? The only fun I get out of it is building, provided it's going smoothly.
The reality is you're a filthy liar though, you're not happy with it, and you're using the above as an excuse, rather than simply admitting you're too weak to finish it off
You haven't read higher up. I already admitted I don't quite have the discipline to finish a 6-map episode entirely by myself as I thought. Of course I'm not happy with it - your comment caused me to look at the work and reconsider if it was even worth it as it was. Other maps that were inspiring did the same thing. But instead of encouraging they discouraged me. That would be my fault for letting their quality discourage me. Tough shit.
 Headthump
#8585 posted by pjw on 2005/08/20 04:52:25
Damn! Nice post! I think that's one of the better posts I've read on func_/qmap...c'n'p'ed to my quotes file.
As a mapper, you are a illusionist, not a master mason. After you have some basic skills in place, texture alignment, entity placement, and basic brush manipulation, it is just a matter of putting it all together.
Mapping is a hobby, like fly fishing. It is also a profession for some, like auto mechanics; don't make more out of it than it actually is.
That's good nourishing stuff right there for anyone who does this (for a hobby or a profession) and occasionally gets a little hung up on the vast importance of it all...it's all about Making Cool Shit, but it's not like we're curing cancer or somesuch. It's simply about entertainment. We're performers-once-removed, in a way...
Oh, almost forgot: Phait, go map.
 OMG Beef.
#8586 posted by Shambler on 2005/08/20 05:41:46
Rooofls.
 Phait
#8587 posted by Jago on 2005/08/20 05:47:17
For the love of god, just finish the damn thing because if you don't, nobody here will ever again take you seriously. For the time you've been posting stuff about System 4, you had given some people hope you could actually come out with a decent map project, because it did indeed look very cool. Now you better don't dissapoint them by giving up. Stick to it, finish it, release it.
About opinions: people like Frib, CZG, Shambler, etc, etc are all people with opinions to listen to, because they've been around for quite a long time. However, opinions are like assholes: everybody's got one and most of them tend to stink. Take note of other people's opinions but don't let them prevent you from finishing what you are doing.
 Ok Don't Drag Me Into This Mess
#8588 posted by czg on 2005/08/20 05:49:07
Don't listen to me. Ever.
 Blah
#8589 posted by cyBeAr on 2005/08/20 05:55:11
Do you care? Why? Don't.
Why? Because you have a reputation as one of the best, and if you state your opinion - well it must be valid.
Opinions are just opinions no matter who utters them and their value has very little to do with the reputation of the one offering them. Listen to what other's say but always make your own choices.
 Jago
#8590 posted by . on 2005/08/20 06:02:19
For the love of god, just finish the damn thing because if you don't, nobody here will ever again take you seriously.
That's a non-issue, I'm already not take seriously and frankly I don't care.
Like I said earlier, buried amidst other posts - I do want to work on it, and finish it - but right now isn't the time.
 Then Why
#8591 posted by nitin on 2005/08/20 06:58:45
make an announcement you're quitting ?
You could hae worked on it at your own pace, and if anyone queried you about it, you could have answered them when they did.
 Announcement?
#8592 posted by . on 2005/08/20 07:09:58
I just have scraps people can use if they want.
 Chapters Source
#8593 posted by Kell on 2005/08/20 07:23:28
Necros has ( finally :P ) released the chapters source files. All the qc etc. for the chapters content is available for download from his QExpo booth:
http://qexpo.quakedev.com/booths.php?tag=necros
And I've mirrored it on Signs Of Koth:
http://kell.spawnpoint.org/chapters/chapters-source-0.zip
( note: different filename, same shit )
Those of you wishing to use any of the content along with your own project stuffage should get to it post haste.
And just as a reminder, the chapters tutorial is available here:
http://kell.spawnpoint.org/chapters/chapters_tutorial.html
More content to follow. Dot, dot dot...
 Thanks, PJW
#8594 posted by HeadThump on 2005/08/20 08:21:13
When I hit submit for it, it took a while to load, and when it did, my first thought was 'Holy Shit, that was long,' my next, 'I'm going to get some flames on my butt for that one.'
 My Arzaghel!!!
#8595 posted by madfox on 2005/08/20 10:32:15
I love mapping! I would like to question with others what make Quake so good. I would like to make chain maps. I would like to understand why other people enjoy mapping.
I started a new post about a convertion with four 6packs in it. Then I felt like a wheeny who couldn't highjack id standards, but remembered I had a lot of fun mapping so.
Finally I found myself months tracing HOM's and leaks for a challenge maybe I would be the only witness. Now I'm finnaly done... and it could have been done better. It's stills lingers on in me, that sideway...that corridor.
After 206 posts it was diluted to some crunged grunt quarreling about marginal matters. Not the sympathic optimist who started the thing.
But I would like to thank you all for your comments, without it it wouldn't be the Abandon
I had in mind when I started.
And I am really glad with it, although it were not the comments I suspected. They made me understand what people on this board are participating on.
Still I got faith in your progress Phait! I may be a less mapper than you, but your motivs and tryings are quit clear to me. Do it for your own pleasure, noone ever emailed me to tell how they enjoyed (or bored) they were after playing the pak.
In fact, I only started to hesistate after posting on this board, seeing how perfect others were.
me-o-my
 Wow
#8596 posted by Zwiffle on 2005/08/20 10:51:39
Even MadFox thinks you're a dink, Phait. :)
 MadFox
#8597 posted by aguirRe on 2005/08/20 12:03:42
Am I noone ...?
 My-o-me
#8598 posted by madfox on 2005/08/20 12:54:42
wait...arghzagel!...knew it, always these pinboards.
I ment the input of the mapping work never reaches the output players joy. Phait joined my post with good advice like others.
Publishing maps is another thing than mapping itself. As programming is not compiling.
I was surprised to see how the map were recompiled with your new compilers AguiRe!
I rather do limmericks now.
 Slipstream Released
#8599 posted by inertia on 2005/08/20 20:14:14
My deathmatch map named 'Slipstream' has just been released. It is designed for 1on1, 2on2, and 3on3, and has been shown to be fit for competitive play.
Screens here:
http://www.qwplayers.org/inertia/slip1.jpg
http://www.qwplayers.org/inertia/slip2.jpg
http://www.qwplayers.org/inertia/slip3.jpg
Download .bsp file here:
http://www.qwplayers.org/inertia/slip.bsp
Readme and zip file will come soon.
Thanks to everyone who made this possible! Its been a fun ride, GG.
#8600 posted by anonymous user on 2005/08/20 22:01:08
heh
I bet no one thought phait would finish it
but why care
better spend effort on some good mapper, like czg or biff
u go boys!
#8601 posted by anonymous user on 2005/08/20 22:04:57
damn it inert compress the files
ever heard of zip and jpg compression?
350 kb 800x600 pics
.. sigh
 Sorry
#8602 posted by inertia on 2005/08/20 22:21:05
i dont do the internet
 Socket A (GA-7DXR) And Memory
#8603 posted by Jago on 2005/08/21 16:03:21
I have a slightly older machine that has a Gigabyte GA-7DXR motherboard and uses 2 x 256 mb PC2100 DDR ram (using 2 out of 3 ram slots). I would like to get some more ram. The problem is: I've heard that some Socket A boards require the memory sticks to be of identical brand AND size for them to work, would that apply to me? I took a quick look through my motherboard manual and couldn't find any specifics. I also recall hearing (a long time ago) that in order to use all 3 memory slots on this board, all ram has to be registered ram and that if it's not, only 2 slots can be used.
The motherboard however contained some slightly confusing "Total Memory Sizes" table that seemed to only use memory sticks of the same size. To add to the confusion: the motherboard manual states that the maximum amount of unbuffered ram for this board is 3 GB, whilst the website http://www.giga-byte.com/MotherBoard/Products/Products_GA-7DXR.htm says that it's 2 GB (2 x 1GB) for unbuffered and 3 GB (3 x 1GB) for buffered. As if this wasn't enough, I ran Sisoft Sandra and took a look at the details on memory: it showed me that 2 out of 3 memory slots are in use by 256 mb sticks and that the maximum installable memory is... 512 mb... WTF?
So now my questions are: can I get more ram into this machine? If so, what ram do I get? Will I have to use a 3rd 256 mb stick or would a 512mb one work? Or are my worst fears true and I can only use 2 slots with unregistered memory and will have to replace one of the existing 256mb sticks with a 512 mb one?
 Maya Vs. 3DS MAX
#8604 posted by Jago on 2005/08/21 17:09:09
I am not trying to start a flameware here, but rather I am trying to gather some opinions. I have played around with both Maya and 3DS MAX a bit (never went beyond build a few basic shapes) and haven't managed to build a firm opinion on which one is better for me.
I am not interested (for now, at least) in doing landscapes, complex scenery or animation. My interest is making mapmodels, which one is better for said task? I am seeing that there are more export plugins (for game formats) avaible for Max, but I also keep hearing lots of praise for Maya.
 I Use To Have A Copy Of 3ds Max
#8605 posted by HeadThump on 2005/08/21 18:29:57
I thought it was easy to get a grasp of its interface, though by far the easiest program I have ever used for modeling is Wings3d.
I've never tried Maya.
If this is for modding, I noticed the ROTCW questions earler, you might want to give GMax a try first. It is essentially a version of 3ds Max with some of the more commercialy viable features taken out. It's pretty well documented and there are now several different import/export model files written for it.
Also there is Blender. I like its ergonomical input design. Your left hand can pretty much stay in the same place on the keyboards while your right does the clicking, but there is a steep learning curve because it's interface is nonintuitve (even though, it is effecient).
By comparison, the biggest disadvantage to wings3d IMO is the constant need to click on mouse buttons to bring up menus -- other wise it is a very clean design (before anyone brings up the matter of key binds for the menus, remember, there are submenus too)
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