@mfx, Red Screen
#836 posted by szo on 2014/07/30 17:05:55
I see. How about Eris's auto-build? from here:
http://quakespasm.ericwa.com/job/quakespasm/
They All Worked So Far
#837 posted by mfx on 2014/07/30 17:10:05
I have some special versions for german kb layouts from him. No problems til now, so i�m a bit confused to be honest. I overwrote all dlls and stuff with todays build, previous test builds still work, just todays not.
@mfx
#838 posted by szo on 2014/07/30 17:14:07
SZo
#839 posted by mfx on 2014/07/30 17:55:24
Both don�t work..
@mfx
#840 posted by szo on 2014/07/30 19:05:53
To test a theory can you please:
- take the win32 build http://quakespasm.sf.net/devel/quakespasm-0.85.10-r944_windows.zip
- and replace quakespasm.exe in it from this: http://quakespasm.sf.net/devel/test1.zip
... and see if it changes things?
Moment Please
#841 posted by mfx on 2014/07/30 19:06:40
Ok Szo
#842 posted by mfx on 2014/07/30 19:08:50
all red over here.
@mfx
#843 posted by szo on 2014/07/30 19:11:29
then I'm baffled.. (the test I gave you changed the gamma handling in gl_vidsdl.c to USE_GAMMA_RAMPS 1, hoping it were the culprit.)
Let's see if Eric, Steven or Sander comes up with an idea.
RE: Win32build
#844 posted by szo on 2014/07/30 19:33:03
In the meantime, I'd like to hear others' experiences with win32 and win64 builds.
(FWIW, I re-tested both win32 and win64 builds on my win8.1/x64 laptop with on-board intel graphics and nvidia graphics, both still run ok with both intel and nvidia chosen as the 3d accelerator.)
Hmm Weird
#845 posted by ericw on 2014/07/31 01:32:28
couple ideas for mfx:
- just for a sanity check, could you try extracting the zip into an empty directory, and just add id1/pak0,1.pak, to rule out any issues with DLL interference
- try launching with "-notexturenpot"
- does the win64 one szo posted also give a red screen? http://quakespasm.sf.net/devel/quakespasm-0.85.10-r944_win64.zip
Eric
#846 posted by mfx on 2014/07/31 01:44:42
tried suggested clean folder setup, won�t work:( stdout.txt says this:
Warning: multitexture not supported (extension not found)
Warning: texture_env_combine not supported
Warning: texture_env_add not supported
Warning: vertical sync not supported (SDL_GL_GetAttribute failed)
Warning: texture_filter_anisotropic not supported
Warning: texture_non_power_of_two not supported
-notexturenpot
#847 posted by mfx on 2014/07/31 01:46:39
Won�t change the red output..
Also
#848 posted by mfx on 2014/07/31 01:48:53
Running on 32-bit win7. 64bit build won�t start.
Thx For Trying. One More
#849 posted by ericw on 2014/07/31 02:03:51
Try launching with "-bpp 16", this will disable requesting a 24-bit depth buffer which was changed recently.
So in the clean folder setup you still get the red screen, or does it fail to start at all? The messages in stdout.txt suggest it's using software OpenGL :-/
Looks like that build I sent you for trying to fix the console key was from april 30. not much has changed since then besides the depth buffer thing, and the non-power-of-two support.
Nope
#850 posted by mfx on 2014/07/31 02:14:46
still red, 16 bit request too.
Ok
#851 posted by ericw on 2014/07/31 05:44:35
Here's another one to try: http://quakespasm.ericwa.com/job/quakespasm/23/artifact/quakespasm-r944.zip
this is r944 with a different SDL.dll, the one from "SDL-devel-1.2.15-mingw32.tar.gz"
Just to confirm, this is the one I sent in april, it still works?
https://www.dropbox.com/s/hkha9wl897wg7oq/quakespasm-germanlayoutfix.zip
Mfx
#852 posted by szo on 2014/07/31 09:24:53
tried suggested clean folder setup, won�t work:( stdout.txt says this:
Warning: multitexture not supported (extension not found)
Warning: texture_env_combine not supported
Warning: texture_env_add not supported
Warning: vertical sync not supported (SDL_GL_GetAttribute failed)
Warning: texture_filter_anisotropic not supported
Warning: texture_non_power_of_two not supported
Are you sure that you have hardware accelerated opengl???
Eric
#853 posted by mfx on 2014/07/31 13:38:36
layoutfix works, still, r944 doesn�t.
szo: Are you sure that you have hardware accelerated opengl???
How can i check this?
Mfx
#854 posted by szo on 2014/07/31 15:34:19
This is starting to sound like a joke...
layoutfix works, still, r944 doesn�t.
That 'layout fix' build seems to be from r913. Thas hasn't been any commits since r913 that would affect video. Eric, can you see arything otherwise?
szo: Are you sure that you have hardware accelerated opengl???
How can i check this?
If you can run any opengl games properly, then you have hw accelerated ogl.
What hardware and what driver is this anyway?
Ok I�m Feeling A Bit Awkward Too.
#855 posted by mfx on 2014/07/31 15:49:19
This happens only on the Lenovo thinkpad, all other HW i use makes no problem.
Onboard Gfx: Mobile Intel(R) 4 Series Express Chipset Family
Driver Version: 8.15.10.1872
DirectX10
Oh, btw, this laptop has also problems with Fitz, FMKV, and DirectQ.
Darkplaces, requiem, Qbism, tyrquake and QuakeSpasm do work.
#856 posted by Spirit on 2014/07/31 15:59:37
gl_clear 0?
Mfx
#857 posted by szo on 2014/07/31 16:01:07
OK then. Try and run quakespasm (r944, mine or Eric's, doesn't matter, and doesn't matter it gives a red screen) using a command line like
"quakespasm +gl_info"
... then exit, and see the generated stdout.txt file. What does it say about GL_VENDOR, GL_RENDERER and GL_EXTENSIONS?
SZo
#858 posted by mfx on 2014/07/31 16:06:13
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS:
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
GDI Generic
#859 posted by mfx on 2014/07/31 16:07:24
is the problem, right?
Mfx
#860 posted by szo on 2014/07/31 16:10:31
GDI Generic is the problem, right?
Correct: there is no hw-accelerated opengl driver.
Is your driver from micro$haft (I think it is, they usually don't provide ogl, but only dx), or from intel? I suggest you download from intel, who should provide proper ogl drivers.
|