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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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I'm just trying to change silver-tongued Mugwump into "doing important stuff" (like mapping) Mugwump.
Heh, fair enough. ;)

This Jam is an opportunity for you to start making something.
As I have already explained, I currently lack time to do much mapping. Plus, I already have two cakes in the oven and I don't feel seasoned enough yet in my mapping skills to do anything decent in a month's time. I'm not the kind of mapper who would like to tinker a tiny crappy map just because there's a jam going on. When I'm ready to release something, I want it to be memorable, or at least try to.

As for music, it also consumes a great deal of time for me to compose something. I don't own a master keyboard so I can't just play and record, I have to painstakingly craft my melodies note by note in my DAW. I could try to make some ambient background music without much melodic stuff. After all, there's not much going on in NIN's original soundtrack either. I'll see about that. 
While We Are Talking About Music 
I have not mapped for Quoth yet. Is there something I am missing here re: music? Is music in Quoth an entity or a proper music track that lives in quoth/music/trackname and called in the Worldspawn?

If so, I am doing some ambient Quakey music for reals! 
 
Yes, just name your music: track12, track13 etc.
Then point to 12 or 13 in your map, or load it from console: "music track12" (Quakespasm). Idk about MarkV or DP, but should work the same way. 
 
music in "mod/music/trackXX.mp3" and set in the "sounds" worldspawn key is an engine thing emulating a CD drive, itll work on any mod if the engine supports it. at least quakespasm, markv will use that format. 
#64 & 65 
Great to know this works for any mod. 
I'm Making The Start Map For This 
Shoot me your map titles so I can add them. If you don't have a title yet, tell me you're in so I can make your map portal. 
Issues With BSP 
I am getting an error when compiling in Trenchbroom 2:

Corrupt .BSP: bsp->nummodels is 0!

I am afraid I am not familiar enough with this process nor can I find anything online with a simple google search to resolve this problem. I deleted a bunch of stuff, got it to compile then tried to isolate what caused it and nothing seemed to change.

Any help? 
ShoTro 
Do you have a world brush in your map? Is everything solid a func_detail or group? 
ShoTro 
Have at least one worldspawn brush, that means one brush that isn't incorporated in a func_group, func_whatever kind of ent. 
@skacky 
I am in. No title yet. 
Oh 
moderators, please fix typos in the main post, I can't look at them anymore 
@skacky 
does that mean I can't have my own skill select map? sorry I'm new to this, don't know how things work 
Ah, Thanks Guys! 
I have been updating the worldspawn, but with no brush selected... that would be the problem. I was able to recover everything.

Thanks again! 
#73 
You could have a skill select room in your map but that would be redundant with the start map I'm making, in which players can choose their difficulty and the maps they want to play. 
Skacky 
Going to cheat on the Episode Jam for a brief spell.

I am in, no title yet! 
Pretty Cool To Have A Start Map In A Jam 
 
Water Alpha 
Be designed with water alpha 0.65 in mind

I see that in the readme, however Quoth has info_command/spawn which can send a message such as changing water alpha on load. My current concept would work with r_wateralpha set to 1 (Blood is thick and opaque here.)

This only affects the map with that entity in it.

Would this implementation be okay? 
 
Yes this is okay, I use that myself. 
Hmm 
I'm still on the fence about joining in...I have a knave episode I never released, though I would have to rename it now since I stole my own name for my mod...

And I think it might be cheating to use a ready made map(s) even if it would be cool to Quothify it and tidy up the strange bits and maybe add some sections.

Is there a rule against multimap entries? 
Qmaster 
You can submit multiple entries but they won't be an episode. You can use a map as a base, but map jams are more about making new content. You can expand/change your map and submit it. And you can always make something brand new for this jam. 
Fair Nuff 
 
@Bloughsburgh 
You cheating whore....

I'll never forgive you.

T_T 
If You Already Have An Episode 
I'd recommend just releasing it now, and making something new for the jam. 
Seriously Though 
good luck guys, have fun with the jam :) 
What OTP Said 
Would be a shame to waste an episode in a non-sequential map jam. 
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