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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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clipnodes are one of the few things that you can reduce without impacting the map too much simply by filling in (or covering up) bits of the map that the player can't reach with clip brushes.
inset lights, unreachable terrain and such.

that said, i've rarely hit max clipnodes before hitting other things like max vertices.

if you do find yourself getting errors, http://user.tninet.se/~xir870k/tooltips.txt is a great resource for figuring out what is causing them. 
More Screenshots! 
someone post more screenshots!

I would but any screenshots I might post are from a map that's (hopefully) almost done anyway. 
We Want More 
tonynfish...

my maps as well are hopefully.
my coiling waterfall goes well.
http://members.home.nl/gimli/fall01.jpg
then my mr big got too big.
http://members.home.nl/gimli/big00.jpg
my torment is almost done.
http://members.home.nl/gimli/tor00.jpg

bleh! 
Sweet! 
shot 2: his ambient sound needs to be FEE FIE FO FUM, and trigger the earthquake effect when he walks!

It'll be interesting checking out all this new stuff, looks like way way more new stuff than your last release. 
Random Stuff... 
 
<3 machinery 
 
Third screenshot from Madfox gives me vibes of Descent 3, something with the lighting and layout. 
Compiling At Present 
 
o sh--

O_O 
Hehe 
Mike, screw your babies, have my babies ;) Those shots look fantastic, looking forward to playing it! 
Pixel Pimping 
it seems today is the day for pixel pimping!
http://www.simonoc.com/images/design/sp/its4.jpg
(large image 1.5Mb) 
Seriously 
this has to be the best damn year for quake. 
 
Was messing with TROR in an old, unreleased Duke mod of mine recently. Wish this Eduke feature came years sooner when I actually required it the most. :(

Screenshot~ 
 
The balcony portion? Is that made out of sprites? 
 
oic, tror = true room over room, so that is proper geometry then. i'm surprised it took so long to do... it was the main reason I went for quake mapping over door/duke3d. :P 
 
uh, heh door = doom, but that's pretty obvious. 
Haha! 
I remember using sprites and sector over sector (which wasn't necessarily over, and could be in exactly the same place just entered from different angles iirc) in duke3d! the entire engine was hax!

nice and tidy looking shots. And thanks everyone for all the great-looking Quake stuff. It's indeed shaping up to be a great year. 
 
Mike can�t see any of the pics :| 
Slow To Load 
I think they're just slow to load - I just tried and it took some time but they displayed in the end. 
Moving Pixels! 
Here's a video of my map played on Nightmare, if anyone's interested. Comments are very welcome since I'm not entirely happy with how the few last parts play. Lighting is still not perfect but I'm working on it. http://www.youtube.com/watch?v=A9Qe864QxHI

Great pictures everyone, by the way. Mike, I played This Onion yesterday (I figured out how to actually launch it since the map filename was incorrect) and I really loved it, especially the blue key arena. Can't wait for your new map. 
Visually Great 
Visually great, the view around the 1:12 mark was top.

But man, that is a lot of monsters to be taken out with only the shotgun! Reminded me a bit of this: http://www.youtube.com/watch?v=zKKItf7datA#t=58s Maybe consider placing the double shotgun a bit earlier?


Necros: you test your maps with impulse 9? That explains a lot ;-) 
OTP 
Awesome! 
 
dawn mike they look to sexy!

keep this babie alive, can't wait to play then!

I've changed my post at work again... again lots of time to map :) brushes will flow!

http://www.quaketastic.com/upload/files/screen_shots/qdq000009_01.jpg

lights are crap was just to compile with a little contrast 
Another New Quakeworld DM Map In Progress 
The maps name is going to be subterfuge. Designed for duel. Currently in alpha. Using a q4 map named monsoon's textures.

6 screenshots:
http://imgur.com/a/YvcLj 
 
foogs love the textures! really nice combination! 
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