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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Mark Of Success 
>10 people 
Err 
If anyone wonders why you map/mod for [old game] really your answer should be this:

https://www.youtube.com/watch?v=FaqxAEx46Zk

Otherwise, lol. 
 
Riddick EFBB was very close to what I planned for my game. Amran's topic about Ogier editor made me take another look at that game and consider modding it. But it does look abandoned, unfortunately. That's a shame. 
 
How many downloads do the most popular Q1 releases get these days? Does it get to over 100? I remember even 15 years ago it might have only been a few hundred, but if it was a really popular bigger release it could break into 1000-2000. Like a top episode/mod.

I must admit, I haven't even played quake myself in probably a year. Shit just builds up in my "to play" folder and I'll get through it all sometime. But triple A games are just getting too pretty. Speaking of which Darksiders II..... 
 
So I just got finished playing Darksiders II, which was a real slog in the end, it's too long. Enough with the puzzles, enough with every battle having 1 mini-boss, then another 2 mini-bosses, then a medium-boss... all with no checkpoints. Then you step into another room and oh it's time for the proper boss boss.

But the point I wanted to make is the game is pretty, and I found myself thinking many times that if Quake was remade as a late prev-gen game ie. 2012, this is probably what it would look like. It has the dark, hellish gothic land down pretty well, huge epic structures. Only the wizard and metal themes aren't so strong. But hell, gothic, medieval, it's pretty much Quake.

7/10 
 
The Darksiders art style just ... I just love it to death. I can't stop taking screenshots long enough to actually just ENJOY playing it. 
Koner 
Mapjam6 was downloaded from Quaddicted around 160 times in August+September. However, this isn't a clear indicator, since the file linked to in the original release thread is hosted on Quaketastic and should have generated far more downloads in the same time span.

I'm sure Spirit can offer more insight and better examples. 
 
Did you play the sequel too Warren? That looked even better. Maybe the first half wasn't so Quakey in the forge, that was a bit fantasy islandy, but the later levels once shit got dark, like Samael's fortress, that was wicked. 
 
~500 for good releases iirc. 
 
Kona - I primarily played the second one, sorry. BUt it's all basically the same art style.

There's also the new game, Battle Chasers, that was Kickstarted that has a lot of the same team and art style going for it... 
Hunter's Moon 
Sublevel Zero 
http://www.gog.com/game/sublevel_zero

http://store.steampowered.com/app/327880

Sublevel Zero is a a six-degrees-of-freedom shooter with roguelike elements. It is inspired by Descent in several ways.

Check out a gameplay stream with a dev guest from the GOG Twitch channel at http://twitch.tv/gogcom

(No direct VOD link yet, since the stream is going on at the time I post this.) 
Sublevel Zero 
already bought it. It's nice, very much like descent.

difficulty spikes pretty steep after the first level. 
Sublevel Zero Stream Archived 
http://www.twitch.tv/gogcom/v/19713407

It's about two hours of gameplay and chatting with the developer. That's kinda long, but you can just listen to the talk once you've seen how the game looks and plays like.

I linked this here for people who are interested in the indie game development aspect. I don't know if they're going to highlight the recording and keep it for later. If not, it'll be gone after a couple of weeks. 
Well 
reminds me a lot of Descent 2 to be honest...

and looks interesting 
The Best 2d Fighter You Will See 
Hunter's Moon Is The True Quake 3 
Vermintide On Sale ~1/3rd Off 
Unsure if to get 
 
Zwiff... it looks amazing. I'd say get it. It's gonna be a must buy for me. 
Hunter's Moon. 
Taking mediocre modding into whole new dimensions of MEH. 
Vermintide. 
Only says 10% off on my steam? I'll be on it for sure. 
Darksiders 
I am also playing this (about 70% done I think). As Warren says above, love the art style. Game is also decent fun but gameplay itself is nothing that special. 
So.... 
Just finished SOMA, 13 hours although I suspect most people will do it in less. It's a pretty captivating 13 hours though. Runs out of steam a bit at the end and the two main plotlines don't seem to relate much to each other (anyone whose played it care to elaborate on WAU vs ARK (with spoiler warnings)??) BUT aside from that it's really good throughout. Atmosphere, gfx and sound are top notch, it's very vibey especially underwater, and the story is fairly gripping. 
SPOILERS 
From what I can gather the Wau was just another attempt at preserving humanity - a parallel project to the Ark. The undead scientist intended it to keep people alive, but the criteria for 'life' as seen by the Wau was stupidly open ended, resulting in the monsters you're escaping from the entire time plus all those gigery people/machine mashups on the bunks towards the end. That was what it did to healthy people to keep them alive without food, whilst the monsters were partially recovered people with only fragments of organic, or wholly machine parts to work with - or just scans it stole from the pilot seats / black boxes. Which is why the dead scientist ultimately wanted to destroy it. Although wanting to then kill you and then him getting mashed by that worm thing was hammy and pointless.

That's my interpretation anyway.

I enjoyed the story but found the gameplay very patchy. Lots of level design was really poorly done; far too many case of 'wait until monster looks over there'. There was pathing that id1 has better. Also lots of dead ends without any real point to them. The infamous sunken ship sequence for example - it's almost like it wasn't playtested. The monster would teleport around when it got stuck, often glitching you to death. The way forward in one bit was a ladder you could easily walk past to hit a series of dead ends. There was a dead end beyond the reactor area for no other reason than to confuse you. If someone posted that map layout here we'd consider it a beginner's effort.

BUT!

Despite all my gripes I'm glad I paid full price instead of waiting for the inevitable Halloween price drop. The story and ambiance are great and I want to see them continue making games. In terms of narrative in games they made most AAA titles look idiotic. 
Argh 
I read the top user review on Steam, which seems to spoil major plot details in the second paragraph. Serves me right I guess, but argh...

So, don't read any steam user reviews of SOMA! 
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