That Was Funny
#8540 posted by HeadThump on 2005/08/17 18:23:58
Getting tech support from you is kind of like getting auto repair tips from this guy:
http://www.hotweird.com/crow/crowley.html
be sure to read the author's other work 'Music to Eat Pussy and Drink Zombies By' on the same site.
Nitin
#8541 posted by aguirRe on 2005/08/18 03:21:16
If you see an unknown post on the PQ forums that has your nick, it's me. I'm not sure how that happened but I seem to use a login that somehow originates from you, possibly from a GameSpy id. Sorry.
Phait:
#8542 posted by Scampie on 2005/08/18 10:58:50
spawnpoint has 125gb of bandwidth a month and a HD space of about 2.5gb. I find that ample for my current hosted sites, but have found myself go over the bandwidth limit once and awhile due to some jackasses downloading a huge file multiple times in 1 day.
Just thought the info would let you make a better choice. Be sure to check their policy/cost of bandwidth per GB over.
Phait
#8543 posted by inertia on 2005/08/18 11:18:48
http://www.hostned.com/purchase_sdl-pro_hosting.htm
i dont know if they're any good but their prices look awesome
also, globat (which func is hosted on) is really super slow it seems, so even with their good prices, i would suggest not buying their services :/
Thanks
#8544 posted by . on 2005/08/18 12:38:06
Helio Display
#8545 posted by . on 2005/08/18 14:21:48
Have any of you seen this? It project images onto a gas apparently, so that it is essentially in midair. You can wave your hand through it:
http://www.audioholics.com/news/pressreleases/Heliodisplayprojectorair.php
Bitchin' New Bong Accessory
#8546 posted by HeadThump on 2005/08/18 14:49:45
It project images onto a gas apparently
Alright!
Quaked.com
#8547 posted by Tron on 2005/08/18 21:22:23
That is the best suggestion. Short and obvious what game it is about and where people are focused, but at the same time the "ed" at the end goes along with the quake editing it would feature.
Aye
#8548 posted by . on 2005/08/18 21:25:31
I'm torn between quaked.com and omgquake.com
Quaked.com
#8549 posted by Shallow on 2005/08/19 03:59:24
I would have to agree that this is by far the best suggestion.
I would hazard that a lot of your potential audience will hate 'omgquake.com' straight away, and for those that think it's teh funnay to begin with, it will get old pretty fast.
LMFAO
#8550 posted by Blitz on 2005/08/19 04:20:34
"omgquake"
Faux. Pas.
My Vote Goes To Quakese.cx
#8551 posted by Kinn on 2005/08/19 04:42:25
And Shambler should have a guest column.
Omgquake.com - Please No !
#8552 posted by Ankh on 2005/08/19 06:41:08
System 4
#8553 posted by . on 2005/08/19 07:12:18
Does anyone want the scraps and concepts, etc? (everything).
Are You Giving Up On It?
#8554 posted by HeadThump on 2005/08/19 10:48:13
If No One Has Put A Claim On It
#8555 posted by HeadThump on 2005/08/19 10:52:34
by Sunday, send it over to me. I can finish it up
in a reasonable time.
Phait
#8556 posted by Spirit on 2005/08/19 11:21:24
no, don't tell me that you're quitting! system 4 looked like a base map i could like (which is pretty unusual).
I'll Just Admit It
#8557 posted by . on 2005/08/19 11:32:09
I don't have the discipline to keep up a 6-map project all by myself - at least with Frib telling me my work is asstastic - which seriously makes me question everything - and my endless comparing to my inspirations... it's just deadend after deadend. So instead of rushing out a shitty episode, I'd rather let it be.
I have other, single map ideas I want to get done that don't really require funky, cool Quake brushwork.
Phait
#8558 posted by Zwiffle on 2005/08/19 12:26:58
That's a shame, it was looking good. Oh well. Just be prepared to take a ton more flaming.
Phait:
#8559 posted by metlslime on 2005/08/19 12:53:14
if you can't do a six-map pack, why not condense everything you have into one map? Otherwise, we'll have to stage an intervention.
Metl
#8560 posted by . on 2005/08/19 13:08:07
A nice idea, but it's not necessarily the quantity, I just feel quite discouraged.
My other map ideas involve more realistic settings with custom texes, which we don't see often (if at all, that I really recall... although Lost Chapters is partially there, and that Ontranto... release?) - and so I feel I have no particular "OMG AWESOME QUAKE STYLE BRUSHWORK!!1SP00GE" shadow to map under.
I dunno if that makes any sense. At this point, for me -- doing traditional Quakey maps = discouraged, lack-of-confidence... doing realistic/interesting maps = inspiring, confident.
I was explaining to Zwiff recently about it. I want to do a haunted house/mansion type deal set in the 1930's with completely new textures (I'm already quite confident when it comes to graphics, I just have to deal with Quake's palette). It wouldn't just be a house full of fiends, that'd be boring. I have plans.
But it would be 1 of 3 maps in sequential releases, of a series of interesting, believable (as you can get in Quake, I guess) settings. Another idea was a theatre or church.
Phait:
#8561 posted by metlslime on 2005/08/19 13:17:53
This new plan might be great, but i think it would be good for you to follow through on something, even if you have newer, more exciting ideas in the meantime.
Something You Might
#8562 posted by HeadThump on 2005/08/19 15:02:13
find more agreeable, Phait, would be to handle it as a chain episode where one mapper tackles it for three weeks or so at a time, and in a few months you will be ready to have it sent back to you for the finish.
You are beating yourself up too much. You have a strong desire in you to make a modern Quake level with all of the crazy brush work, but don't worry about THAT if you don't feel you can tackle an Insomnia styled map.
Personally, my favorite maps are a lot of those old Runic levels, Carnage, Arcane, Bridges'n'Towers -- the brush work isn't all that complicated in any of those
levels but a lot of players would not mind seeing something along those lines.
I don't like being unduly critical of anyone's work (mugs in the pork worthy posts are another story ;) but a lot of big maps can bore the shit out of you if you have to spend a lot of time backtracking or looking for something you may have missed.
Rethink your plans, man, but don't give up.
Phait
#8563 posted by inertia on 2005/08/19 17:35:27
Shut the fuck up and finish your episode. At least condense the pieces you have into something smaller but still good. The visuals that we got to see (on a daily basis) were looking good... if you don't have the guts to follow through on something that people encouraged you _EVERY_ DAY to finish, then I don't ever forsee you finishing a single goddamn thing.
I for one love idbase, and am optimistic that you created a successful spin on the old style.
If you scrap this map project, I honestly don't think you'll finish something that involves you creating lots of new textures, or whatever... as alot of people here, who get alot more respect than I, have said: finishing maps has got to be on the forefront of your mind. I admit that I'm a perfectionist, so that's why it took me like 6 years to release the map I'm releasing this weekend... so looking back on that, I don't want you to repeat my procrastination and perfectionist attitude!
Take what you have made, re-evaluate it, and think of a way to piece it together into a level. I'm sure you want to get 20/20 on UWF's site, but 15/20 is still damn good, and _I_ think its possible for you to make that sort of quality level. Good Luck.
FINISH HIM (wait, this isn't mortal kombat)
FINISH THE MAP PACK
#8564 posted by wrath on 2005/08/19 17:45:02
stop feeding the attention-whore.
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