I bought it too... no idea when I will play it but I doubt I will be getting it cheaper.
Hellmouth
#8537 posted by Lunaran on 2015/10/01 15:27:28
is apparently a game about cooking for a familiar looking dark lord:
https://twitter.com/brandonnn/status/649447517093015552
Heheh
#8538 posted by ijed on 2015/10/01 15:37:48
Devil Daggers
Very quake-like looking indie game in development -
https://www.youtube.com/watch?v=RcJ5Ni92QI8
I Had Nightmares Like That Before
#8540 posted by Zwiffle on 2015/10/02 21:52:30
Monsters/graphics look great, but the big empty infinite void (ie lack of level design) is a big turn off for me.
#8541 posted by Kinn on 2015/10/02 21:56:02
Maybe there is something a bit Quakey about the visuals, but gameplay-wise I'm not really seeing it - looks more like a first-person bullet hell or something.
I would love that soundtrack in a Quake level though.
Yeah it does look like a first person bullet hell. You never know what might happen with the development. Also, I thought I would despise Ziggurat but I put a lot of hours into the game and had a ton of fun. We'll see how it turns out.
#8543 posted by JneeraZ on 2015/10/02 23:02:20
Looks like it'll get super frustrating pretty quickly.
#8544 posted by metlslime on 2015/10/02 23:10:03
has more of a doom feel than a quake feel. But i agree, i would like to see that gameplay put into actual levels (even though they would probably need to be very open in style to support the horde style of gameplay.
Agree
#8545 posted by Drew on 2015/10/03 00:44:04
about music also. sounds kind of Arca-esque.
... Hence Overall...
#8546 posted by JPL on 2015/10/03 09:50:36
it sucks.
Riddick
#8547 posted by adib on 2015/10/04 08:16:34
I just tried to run my old Escape From Butcher's Bay on Windows 7 64 bits. It crashed after the initial credits screen. Tried to patch it to 1.1, it says "old file not found". I was hoping to mod it using Ogier. This game is very close to what I wanted for a project.
czg
Does your workmates know how to solve it?
No
#8548 posted by czg on 2015/10/04 10:16:04
Riddick
#8549 posted by Scragbait on 2015/10/04 15:00:35
I'm really pushing my memory here but I had the original Butcher Bay on my Vista machine and had to do something special to get it to work. I had a legit copy on disk but I think I ended up getting a no-CD crack executable because of SecoROM compatibility issues.
I later bought the Riddick combo on disk which has both Butcher Bay and Escape from Athena. I put it on a Win 7 X64 machine and it ran. It claimed a graphics update but I thought the older version looked better.
"graphics Update" = Most Of The Levels Being Rebuilt
#8550 posted by czg on 2015/10/04 15:02:42
#8551 posted by adib on 2015/10/04 21:31:32
Yes, my copy is an original 5 CD from ~2005, that's why it doesn't work. Nobody seem to be selling it anymore. The Athena game is US$14 and dollar is too expensive right now for me.
Devil's Daggers.
#8552 posted by Shambler on 2015/10/05 10:49:40
I had turds like that before. Literally, it looks like diarrhoea, set in the void.
Bler
#8553 posted by Zwiffle on 2015/10/05 14:04:59
You must be descended from Shakespeare.
Hunters Moon
#8554 posted by anon on 2015/10/05 21:55:36
Adlib
#8555 posted by [Kona] on 2015/10/05 22:11:47
Just out of curiosity, whats the gain in building mods for games that no one on the planet has installed anymore? It's just a lot of work for no one to play.
#8552
#8556 posted by [Kona] on 2015/10/05 22:14:49
Wasn't gonna say anything myself, but I thought it looked terrible. Minimalist is something, but completely empty void is just lazy.
Kona
#8557 posted by adib on 2015/10/05 22:45:00
The gain is make my game a total conversion of an already tried and true starting point. Also, what about other planets?
#8558 posted by [Kona] on 2015/10/06 06:38:24
A standalone version would work. But the requirement of having whatever pre 2005 game you pick that doesn't have any community behind it, means you could spends 100s of hours creating something that maybe 10 people will play.
#8559 posted by JneeraZ on 2015/10/06 13:35:04
So ... like Quake mapping then? :P
#8560 posted by Rick on 2015/10/06 13:49:38
Lol, almost exactly what I thought when I read that. Though for me and Quake mapping it's probably more like 1000s of hours and 100 people.
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