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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Dude 
Echo's of eternity is looking hot, especially this shot http://www.hrimfaxi.dk/images/echo7_big.jpg

Skybox looks utterly fucked though, not sure what you've done there :P 
Hrimfaxi, 
I love the screenshots, but I wish I could scroll through them instead of having to open and close each one individually. :( 
 
So when do you think some of this will be completed? You have a lot of stuff under construction... 
 
and yeah echo7 shot looks seriously awesome 
Hmm 
DaZ: Well I'm not sure what's with the skybox, I don't remember doing anything with it. The shot is 6 years old though, so my memory fails me here! 8-)

Text_Fish: Yeah! I just made this as a start. The site is still under development.

[Kona]: I don't know when some of it will be done. Some of the maps has been under way for over 8 years.
Most of the shown maps are almost done though, (Echoes, Painted Steel and the Black as the sun pack) so I hope to finish a few of them this year.

Besides the maps shown at the site I have 4 or 5 more in development 8-) 
Jesus 
they all look good, hope you get to release them all. 
 
Hrim you are a true dedicated man to level design!

:) good for us that is for Quake!

Hope to play then all some day! 
Hi Trinca ;) 
 
Wow 
that's a tone of maps to look forward to! I especially liked the Runic and medieval stuff!
Echoes of Eternity in particular looks great. 
Howdy 
Hey guys, I just registered on this board but I've been a silent lurker for many years. Some of you may know me from Mapcore.

During my free time I've been working on a 3-map Q1SP episode named Haunted Realms and using Kell's excellent Knave wad, trying to create variations on this theme (meaning that each map will have a distinct atmosphere while using the same set of textures).

Enough talk, here's the first batch of pics from the first map, Darkwatch.

http://i.imgur.com/O2irg.jpg
http://i.imgur.com/bvfyZ.jpg
http://i.imgur.com/pJ5RM.jpg
http://i.imgur.com/6M1m5.jpg
http://i.imgur.com/30IEB.jpg
http://i.imgur.com/Zb78o.jpg

Oh and Sock, nice to see you do some stuff on Q1 again. 
 
That looks very moody, I like it plenty. 
 
it looks good! 
Great Stuff 
nice dark atmosphere and unique take on the Knave design style.

2012 is shaping up to be a really good year for Q1SP 
Wow 
Looks amazing! 
Looks Ace! 
Shots were a bit dark though, probably just a gamma issue. 
Jesus Christ 
more amazing shots! How long is this one off?

Scale in map 1 looks slightly too large though from those screenshots. 
Neat Stuff Indeed! 
Are you the same Skacky who released Shadow Politics for Thief? 
Wow! 
That looks fantastic skacky!

Looking forward to play it. 
 
Quakis: Yeah I'm the same person. I'm still working on my other Thief map at the same time but I paused its development for now.

The pics are a bit dark indeed, my screenshots seem to disregard my gamma settings for some reason with FitzQuake. The level is quite brighter in game but still pretty gloomy.

Thanks for your comments guys, very appreciated. 
 
Really nice work skacky, enjoyed all the pics!

All these screenshoots made me map much more then usually 
Fucking Awesome 
Love knave. Big scale is just fine. Dark shots but prolly fine in game. Not a fan of the trim as it is in lava shot. Half submerged skull. Opinion. Last one - vein this look too regular/ inorganic / pipey maybe? 
 
looks awesome skacky 
Double Neat! 
Shadow Politics was a good ride, so I'm definitely looking forward to both the new Thief and Quake projects. 
Bookcase Review 
skacky: Nice to see you here at func, hope you enjoy the stay, a different crowd to mapcore, much more game play focused..

It is hard to go wrong with the Kell texture set (beautiful artwork) but the greatest strength is also its greatest weakness, books books and more books! The spiral bookcases always look amazing (screenshot 4) and towering bookcases in some of the screenshots look epic.

I like screenshot 2 best because it has nice variety of floor heights and it feels like the fight with the ogre/fiend could be interesting. I like the additions of the flesh and mouth in the last screenshot and it is certainly a better direction than every wall being books.

The lighting seems to lack any kind of hotness and is either very dark near the sky (screenshot 5) or the central areas (screenshot 3) have a high ambient light making the center of the room look flat. 
More Underground 
http://www.simonoc.com/images/design/sp/its3.jpg
(large image 1.86Mb)

doodling on my start map, any feedback on lighting? things you don't like? nitpicks? all are welcome ... 
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