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		 Preach #8515 posted by HeadThump  on 2005/08/16 14:01:57In case mY mail did not get through to you, thanks for the Qexpo contribution you made with the player model pack. Now, with a change of a few lines of code, any mapper can have several versions of Axeman in his level!  
		 Careful With That Axe Eugene #8516 posted by Preach  on 2005/08/16 16:10:18Yeah, I did kinda think that after I'd made a few of 'em. The cawdor in particular seemed a likely candidate, with the noose and everything it would be very apt as an "executioner". One of the interesting things is that, although they'll work straight off as axemen, with a few seconds of work I could make much better models for the job. The way the models start out in the editor, the axe follows the hand throughout all the animations. It's then hidden from view in the final stage of conversion. So adding multiple death animations with the axe in hand would be an easy addition. If somebody was interested in using the models for this purpose, let me know and I'll release axemanic versions of the models you want.  
		 Something About A Cave And A Pict #8517 posted by HeadThump  on 2005/08/16 16:47:28I got your email. I could use a few more monster types in my Shrine map. I may need to customize the textures to fit the theme, but new axemen would certainly be welcome.
 BTW, where was Axeman first used? The Requiem episode, maybe?
 
		 Anyone Having Internet Problems? #8518 posted by Blitz  on 2005/08/16 22:26:52A lot of sites are loading very slowly, including this one, but my bandwidth is fine, and other sites load quickly.
 Someone mentioned that there is a virus going around shitting things up, but I can't find any substantial stories.
 
		 All Is Fine Here #8519 posted by .  on 2005/08/16 22:36:14Trying to find a Quake 2 tex wad, every link in the WAD discussion thread is broke as well. Guess I'll have to reinstall Q2.  
		 Quake CTF... #8520 posted by distrans  on 2005/08/16 22:41:55...that's right, I'm looking for 3wctf301.zip... yes, I've googled but only seem to get dead links. Anyone got it lying around on their HDD?  
		 Meh #8521 posted by Shambler  on 2005/08/17 01:34:07I prefer the lighting of the original Doom in those shots. Pitch black shadows are sooooooo last year.  
		 Quake Mapper Hosting Domain #8522 posted by .  on 2005/08/17 02:44:39Ok, I came up with more than a few domains for when I begin hosting Quake 1/2/3 mappers. Which do you think?
 - omgquake.com
 - daquake.com
 - quakemappers.com
 - quaked.com
 - qrackheads.com
 - quakeit.com
 - quakefiends.com
 
 
		 Phait #8523 posted by inertia  on 2005/08/17 02:47:14quakeisnotdead.com
10yearsandstillgoing.com
 
		 Bit Too Long #8524 posted by .  on 2005/08/17 02:54:15Would prefer to keep it short. I mean:
 h t t p ://member.quakeisnotdead.com ?
 
		 Phait #8525 posted by inertia  on 2005/08/17 02:58:08yeah those were kinda long, i meant a domain more like this:
 
 quakereallyisnotandwearenotfuckingkidding.com
 
		 Harrr #8526 posted by .  on 2005/08/17 03:02:42I'm thinking 2000 MB, 125 GB bandwidth ($100/year) or 3000 MB, 250 GB bandwidth ($200/year) should do well enough for hosting. I am really enjoying the idea - NO FILEPLANET!  
		 I Like Quaked.com #8527 posted by Ankh  on 2005/08/17 03:28:22  
		 Phait #8528 posted by Spirit  on 2005/08/17 04:32:06quaddicted.com will be open for file uploads as soon as i stop my lazyness ;)  
		
		#8529 posted by Spirit  on 2005/08/17 04:33:27for when I begin hosting Quake 1/2/3 mappers.
 oops, didn't read that... however, i'll let people upload singleplayer maps for Quake1.
 
		 Spirit #8530 posted by .  on 2005/08/17 05:06:11Your download layout needs some help, it's quite uncategorized - just filenames :|  
		 And Wtf #8531 posted by .  on 2005/08/17 05:07:32Since when/how/why did my static IP change from 68.x to 70.x  
		 Check Out Tei's Booth #8532 posted by HeadThump  on 2005/08/17 05:29:12at the QExpo, he has a height field renderer added into a Quake engine. There is even a little FitzQuake in the code:
 //if (trace.ent->v.solid == SOLID_BSP) //johnfitz -- no sliding on entity bboxes
 
		 Good quaked.com is good!  
		 Quakese.cx #8534 posted by negke  on 2005/08/17 07:01:33http://qexpo.quakedev.com/booths.php?tag=asaki
 this would sum it up pretty well... hooray to asaki!  
		 Phait #8535 posted by Spirit  on 2005/08/17 07:02:00I know, it's just temporary. I'm working on some other download system at the moment. It is much better!  
		 Neg!ke #8536 posted by Zwiffle  on 2005/08/17 09:07:46Oh dear god. :(  
		 Socket A Cooling #8537 posted by Jago  on 2005/08/17 09:16:01So I figured out I am in need of a new heatsink/cooler for my old computer. The CPU is an AMD TBird 1400 and the motherboard is Gigabyte GA-7DXR. It was running way too hot before (65c idle, 70c+ under load) and was constantly crashing so I had to underclock it to 1050 Mhz (idle temps dropped to 57c, load temps are around 60 now) to make it stable. However this is just a workaround and I need a proper solution for the overheating. So what would be the recommended heatsink/cooler for my setup?  
		
		#8538 posted by wrath  on 2005/08/17 09:22:49Put the computer in a sack, throw the sack in a river, and HURL the river into space!  
		 Wrath LOL!!  |