Shoot The Tiler...
#8511 posted by Mike Woodham on 2012/06/01 12:37:40
That's a bodge job on the tiling on the stairs, so I hope he didn't get paid.
Oh Man
#8515 posted by
Drew on 2012/06/08 17:17:22
food just fell out of my mouth.
Drew
#8516 posted by
- on 2012/06/08 17:21:20
This is the screenshots thread man, don't leave us hanging here!
Simon that looks fucking amazing.
Gothic Church
#8517 posted by
JPL on 2012/06/08 18:34:32
... it is kicking ass ! VEry nive sense of details, just missing some torches here and there... cause only 1 torch for all this vast area is not enough IMHO ;)
Keep it up !!
Awesome, Sock!
#8518 posted by
generic on 2012/06/08 20:08:09
Thank you for indulging the Q1 community!
#8519 posted by anonymous user on 2012/06/08 21:13:58
Awesome work sock!
Mine is in a very very early stage but already have 1000 brushes need more 6 month of work and less lights! :\
http://www.quaketastic.com/upload/files/screen_shots/qdq000009.jpg
Sock:
#8521 posted by
metlslime on 2012/06/09 22:58:55
very nice, excellent brushwork and texture mapping. I would say try to make the lighting moodier. Right now you have a room that is nearly illuminated in every corner and crevice, looking into two other rooms with very similar lighting levels. I think quake looks best when there are alternating light/dark rooms, and also, within a single room there are bright patches and dark shadowy areas.
Lighting
#8522 posted by
sock on 2012/06/10 21:20:39
@metlslime, yeah the lighting is very bright, first attempt at trying to create glowing stain glass windows. Plus I also increased the brightness of the screenshot in PS by 50%. Quake lighting is certainly not easy, I keep getting weird solid black triangles in upper areas of the roof. Its a shame no coder is maintaining the light compiler anymore.
Sounds Like A Job For Ydnar ^^
#8523 posted by
wakey on 2012/06/11 18:51:22
Status (again)
#8524 posted by
Hrimfaxi on 2012/06/17 20:12:25
For those that like to look at screenshots of "maps in progress" I have updated my site.
Go here for pictures of many of the maps I'm working on:
http://www.hrimfaxi.dk/wip.html
Dude
#8525 posted by
DaZ on 2012/06/17 21:20:45
Echo's of eternity is looking hot, especially this shot
http://www.hrimfaxi.dk/images/echo7_big.jpg
Skybox looks utterly fucked though, not sure what you've done there :P
Hrimfaxi,
#8526 posted by
Text_Fish on 2012/06/18 00:54:38
I love the screenshots, but I wish I could scroll through them instead of having to open and close each one individually. :(
#8527 posted by
[Kona] on 2012/06/18 12:23:39
So when do you think some of this will be completed? You have a lot of stuff under construction...
#8528 posted by
[Kona] on 2012/06/18 12:24:14
and yeah echo7 shot looks seriously awesome
Hmm
#8529 posted by
Hrimfaxi on 2012/06/18 13:22:22
DaZ: Well I'm not sure what's with the skybox, I don't remember doing anything with it. The shot is 6 years old though, so my memory fails me here! 8-)
Text_Fish: Yeah! I just made this as a start. The site is still under development.
[Kona]: I don't know when some of it will be done. Some of the maps has been under way for over 8 years.
Most of the shown maps are almost done though, (Echoes, Painted Steel and the Black as the sun pack) so I hope to finish a few of them this year.
Besides the maps shown at the site I have 4 or 5 more in development 8-)
Jesus
#8530 posted by
nitin on 2012/06/18 14:50:11
they all look good, hope you get to release them all.
#8531 posted by anonymous user on 2012/06/18 15:23:45
Hrim you are a true dedicated man to level design!
:) good for us that is for Quake!
Hope to play then all some day!
Wow
#8533 posted by Tronyn on 2012/06/18 20:34:23
that's a tone of maps to look forward to! I especially liked the Runic and medieval stuff!
Echoes of Eternity in particular looks great.
Howdy
#8534 posted by
skacky on 2012/06/19 00:55:28
Hey guys, I just registered on this board but I've been a silent lurker for many years. Some of you may know me from Mapcore.
During my free time I've been working on a 3-map Q1SP episode named Haunted Realms and using Kell's excellent Knave wad, trying to create variations on this theme (meaning that each map will have a distinct atmosphere while using the same set of textures).
Enough talk, here's the first batch of pics from the first map, Darkwatch.
http://i.imgur.com/O2irg.jpg
http://i.imgur.com/bvfyZ.jpg
http://i.imgur.com/pJ5RM.jpg
http://i.imgur.com/6M1m5.jpg
http://i.imgur.com/30IEB.jpg
http://i.imgur.com/Zb78o.jpg
Oh and Sock, nice to see you do some stuff on Q1 again.
That looks very moody, I like it plenty.