That All Terrain Map I Mentioned -
#828 posted by Maric on 2003/04/08 00:25:37
It has been play tested and is pretty much final. I know that for many the items/weapons/whatever loadout will seem a tad odd, it is simply based on how we play 'em in the Backshooter's servers. I pretty much always tend to favor the Railgun and this one is no exception.
I hit what I beleive is the very limits of the basic Q2 engine here. I found that if I add just one more brush, even a simple triangle the bloody thing will not compile. Thus, it is not quite what I wanted in the end but what I had to settle for.
Screens...
http://www.backshooters.com/maric/78a.gif
http://www.backshooters.com/maric/78b.gif
http://www.backshooters.com/maric/78c.gif
Download...
http://quake2.abs.net/pub/maps/q2/marics78.zip
Wazat
#829 posted by
. on 2003/04/08 00:38:12
if you want a design/gfx, I'm up for doin' em. Free. I did a design for Tronyn...
F***
#830 posted by
daftpunk on 2003/04/08 19:31:29
so frustrating not getting time to read all posts tonite. gotta go sleep. workin all week long thru hols.
just wanting to complement vondur on his new q3 "conversion" of his own map.
also speedy for the same.
Very Nice, Biff!
#832 posted by
necros on 2003/04/08 20:49:36
clean, organised, brown... :)
Biff
#833 posted by
nitin on 2003/04/08 21:39:31
nice looking map there, busy looking but brushwork looks good. I take it you havent done the lighting yet? And it does look a bit flat from those shots.
and very nice clean site too.
Thanks, Guys
You can thank Vondur for that layout, and GomJabbar for the code. Head back and check out the art page, btw -- got some goodies up there =)
As far as the q3 map is concerned, nitin -- those pics were taken after a test compile. The map is lit, and will look better after a full compile. Tnanks for the comments =)
Inspiring Design
#835 posted by
nitin on 2003/04/09 00:23:49
in this new UT ctf map :
here
general consensus seems to be that it doesnt play well or run well, but it does look amazing.
Fuck
#836 posted by
nitin on 2003/04/09 00:24:20
<a href="http://www.ina-community.com/forums/showthread.php?s=7193a839cca4ab0b1f8d95880ecb008e&threadid=285359&perpage=30&pagenumber=1"></a>
Inspiring Design
#837 posted by
nitin on 2003/04/09 00:24:30
in this new UT ctf map :
here
general consensus seems to be that it doesnt play well or run well, but it does look amazing.
Ok I Cant Link
#838 posted by
nitin on 2003/04/09 00:27:28
just go to planeunreal.com and check out the news item about CTF-skorbut.
and I didnt double post, I just refreshed the page once.
Nitin
#840 posted by
Vodka on 2003/04/09 00:54:54
I cant believe you`v never made a map
havent you even tried to make something ??
That UT CTF Map, Skorbut
#841 posted by Maric on 2003/04/09 01:28:36
Yes, the general consensus is correct, it neither runs nor plays well at all. In fact it take about 4-5 minutes for the thing to load. I actually thought that it lock-up my PC... nope, when left alone for long enough it finally loads and launches.
It has pretty ok atmosphere but I have seen what I consider to be quite a lot more interesting atmosphere in UT2003 already.
Maric
#843 posted by
nitin on 2003/04/09 02:38:31
the screenies looked cool to me.
Okay.
#845 posted by
metlslime on 2003/04/09 13:39:37
I like the theme. Was that one of the level themes that shipped with UT2?
CTF-Skorbut
#846 posted by
R.P.G. on 2003/04/09 17:09:20
Definite sp00ge material there.
Maric
#847 posted by killjoy on 2003/04/09 18:56:37
that looks awesome!!! if only i had q2 installed. good job mang
Ut2 Level
#849 posted by
Vodka on 2003/04/09 22:01:02
thats one completely new set of models, with not much (if any) bsp
Half The Time When I Try To Post, I Get This:
#852 posted by
Wazat on 2003/04/10 12:11:15
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