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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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i dont know. the scraps i have are just as boring as they get. sure i could work on them and glued them all together and make it playable, but i dont know. it doesnt help that most of them are pretty much the same thing too. 
Cool Curvy Concept Map By Sst13 
W00t Thr F*** 
Always loved sst13's maps, and seeing that third screen i fell in love again <3 
Wow 
Screenshot #4 changed my impression from "neat" to "oh shit!!" 
Also Meant The Fourth 
 
I'm Impressed 
If you can see out of the eyes :) 
..or If.. 
the openend mouth would be some sort of balcony. 
 
Sticking tongue out to reach the Quad. 
That Is Awesome 
I always thought it would be awesome to make a Rune level that was a glacier that looked like this:

http://www.bidorbuy.co.za/item/30341565/Arthur_C_Clarkes_Chronicles_of_the_Strange_and_Mysterious_Hardcover_1987.html

(that's Arthur C Clarke's Chronicles of the Strange and Mysterious, the cover image, since there's multiple images there).

Unfortunately, the Unreal Tournament engine, as I found out, can't... really.. do that.. lol (and I wasn't even trying to have the ships!) 
That's Sold 
and can't be viewed :) 
Duke3D 
Been updating my previous Duke release (Done & Dusted) into version 1.1 which should be just around the corner now. I'll update the existing thread then. Touched up on things I didn't get around to first time and fixed some bugs. This should be the absolute final version and I wanted to get this out of the way before my upcoming stuff.

Below is a small teaser comparison screenshot from an area I modified;

Original | New Version 
 
did you get the links mixed up? because the original one looks far better than the new one to me :) looks good so far.

always wanted to do some blood maps, but i never got into the build engine. it felt so weird to me. 
 
I suppose if a super detailed corridor floats your boat. :p 
Statics 
Textures of models get a bit rough compared to the HD brushes.
I did all I can and decided to start playing in Qubism58 old 256 style.

http://members.home.nl/gimli/tormo.jpg 
MadFox 
that looks cool, but you could have made efforts on lightning effect... 
 
Might be a case of distance, you'll see. 
Madfox 
you are insane!
what project is this all for? 
Torro 
I just finished my last map tormentarium.

Negke asked what I did with it, and I decided to overcome the question,
are my maps that bad they won�t compile in 64 houres vis time?
or is the compiler just stupid and I have to wait another 23?

So I took the first reason as concern, recompiled some.
Now the map turns out after 23h04 vising.
Glidges in the tubes though. 
(It's Great) 
 
Just A Small Status! 
Was Wondering About That THIS MORNING 
Or rather was wondering about a massive IKBASE set you were working on. Still in progress? Figment of my imagination?

Can this shot be added to quaddicted's WIP paige Hrim? 
Hrimfaxi 
Oh, looks to be very nice and also quite huge.. Keep it up ! 
Drews Figment Of Imagination 
I belive it is this map your talking about!
http://hrimfaxi.dk/prew/index.html

I went to Win 7 over a year ago and my old editor (Worldcraft 1.6a) didn't do well with my new system, so I had to change to Hammer 3.3.
Well Hammer3.3 don't like the IKbasemap much 8-(, so I haven't been able to work on it for over a year.
But I intend to take an old PC I have with Win XP and finish the map some time.
So mabe I wil finish the IKbase map this year! If time permits.

JPL: Thanks! The map isn't that huge. It's the first map in the episode I'm working on.
Map two and three is at the same state as this one .
All three maps just lack some fixes and tuning.
I have one or two maps more in the pipeline for this episode, all about 90% done so with some luck I will release something this year! 
That 
Looks 
EPIC 
 
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