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Metl: 
Since I just changed some small thing to Biff's page I edited the link and changed it to Func_Msgboard. Are you ok with that? ;) 
Ok Speedy 
Any map of mine that has an abreviated name as in m76a is a map specifically made with the Awakening mod "weapons loadout" in mind. We pretty much play that mod all of the time, it has no hook and replaces a few of the standard fare weapons with a few that are a bit more interesting. I tend to add the "Awakening" into the worldspawn title as well. I highly recommend trying the mod, it is fun in both Sp and Dm. The new weapons create a whole new playing eperience in Sp mode. I know that having two version of such LARGE .bps's is a bit of overkill but...

This way the Lith/Vanilla players are happy and us "other mod" players are happy =)
I just hate the hook outside of the Chaos mod and the occsaional Insta-gib CTF scuttle. 
That All Terrain Map I Mentioned - 
It has been play tested and is pretty much final. I know that for many the items/weapons/whatever loadout will seem a tad odd, it is simply based on how we play 'em in the Backshooter's servers. I pretty much always tend to favor the Railgun and this one is no exception.

I hit what I beleive is the very limits of the basic Q2 engine here. I found that if I add just one more brush, even a simple triangle the bloody thing will not compile. Thus, it is not quite what I wanted in the end but what I had to settle for.
Screens...
http://www.backshooters.com/maric/78a.gif
http://www.backshooters.com/maric/78b.gif
http://www.backshooters.com/maric/78c.gif
Download...
http://quake2.abs.net/pub/maps/q2/marics78.zip 
Wazat 
if you want a design/gfx, I'm up for doin' em. Free. I did a design for Tronyn... 
F*** 
so frustrating not getting time to read all posts tonite. gotta go sleep. workin all week long thru hols.

just wanting to complement vondur on his new q3 "conversion" of his own map.
also speedy for the same. 
Site Is Teh NEW. 
Very Nice, Biff! 
clean, organised, brown... :) 
Biff 
nice looking map there, busy looking but brushwork looks good. I take it you havent done the lighting yet? And it does look a bit flat from those shots.

and very nice clean site too. 
Thanks, Guys 
You can thank Vondur for that layout, and GomJabbar for the code. Head back and check out the art page, btw -- got some goodies up there =)

As far as the q3 map is concerned, nitin -- those pics were taken after a test compile. The map is lit, and will look better after a full compile. Tnanks for the comments =) 
Inspiring Design 
in this new UT ctf map : here

general consensus seems to be that it doesnt play well or run well, but it does look amazing. 
Fuck 
<a href="http://www.ina-community.com/forums/showthread.php?s=7193a839cca4ab0b1f8d95880ecb008e&threadid=285359&perpage=30&pagenumber=1"></a> 
Inspiring Design 
in this new UT ctf map : here

general consensus seems to be that it doesnt play well or run well, but it does look amazing. 
Ok I Cant Link 
just go to planeunreal.com and check out the news item about CTF-skorbut.

and I didnt double post, I just refreshed the page once. 
Last Try 
Nitin 
I cant believe you`v never made a map
havent you even tried to make something ?? 
That UT CTF Map, Skorbut 
Yes, the general consensus is correct, it neither runs nor plays well at all. In fact it take about 4-5 minutes for the thing to load. I actually thought that it lock-up my PC... nope, when left alone for long enough it finally loads and launches.

It has pretty ok atmosphere but I have seen what I consider to be quite a lot more interesting atmosphere in UT2003 already. 
Speedy 
no 
Maric 
the screenies looked cool to me. 
Looks Good? 
asfasfasfdasdsad 
Okay. 
I like the theme. Was that one of the level themes that shipped with UT2? 
CTF-Skorbut 
Definite sp00ge material there. 
Maric 
that looks awesome!!! if only i had q2 installed. good job mang 
BIIIFFFF!!!! 
=) 
Ut2 Level 
thats one completely new set of models, with not much (if any) bsp 
Stupid Message Board 
not letting me post... 
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