They can't delete them if they wish to do so.
It's a wiki, sure they can.

Ok
#8474 posted by
Spirit on 2012/05/02 19:04:52
yeah, there is much more control for anyone compared to eg func. while users cannot delete the image file (just mail me if needed), they can remove its display.
I am very interested in how maps come to be so I thought the page was a good idea.

Spent 2 Hours Doing This
#8477 posted by nakasuhito on 2012/05/13 03:00:35
http://pablo.kotogoto.com/fok.png
i am the fastest mapper ever! this will surely go into the scraps folder that i'll never finish.
with me, its big start area-corridor-room and then i give up and start again :)
#8478 posted by
necros on 2012/05/13 03:06:13
you should just glue all your bits together, irregardless of textures and theme. that would be wild.

Yeah
#8479 posted by
RaverX on 2012/05/13 09:31:57
Fully agree with necros. Quake maps with all types of textures are cool, that strange and "not real" feeling is what defines Quake.
That makes me think, I have a few small DM maps, maybe I should glue them into one SP map...

Yeah!
#8480 posted by
Drew on 2012/05/13 16:04:25
or make an episode of mini (ish) maps
#8481 posted by
wakey on 2012/05/13 16:13:35
with mini maps from different authors.
Would give it a even more wild taste :9
#8482 posted by nakasuhito on 2012/05/14 08:59:33
i dont know. the scraps i have are just as boring as they get. sure i could work on them and glued them all together and make it playable, but i dont know. it doesnt help that most of them are pretty much the same thing too.

Cool Curvy Concept Map By Sst13
#8483 posted by
negke on 2012/05/15 10:02:04

W00t Thr F***
#8484 posted by
wakey on 2012/05/15 13:29:34
Always loved sst13's maps, and seeing that third screen i fell in love again <3

Wow
Screenshot #4 changed my impression from "neat" to "oh shit!!"

I'm Impressed
#8487 posted by
ijed on 2012/05/15 15:01:51
If you can see out of the eyes :)

..or If..
#8488 posted by
wakey on 2012/05/16 21:05:27
the openend mouth would be some sort of balcony.
#8489 posted by
negke on 2012/05/16 21:25:07
Sticking tongue out to reach the Quad.

That Is Awesome
#8490 posted by Tronyn on 2012/05/16 22:39:37
I always thought it would be awesome to make a Rune level that was a glacier that looked like this:
http://www.bidorbuy.co.za/item/30341565/Arthur_C_Clarkes_Chronicles_of_the_Strange_and_Mysterious_Hardcover_1987.html
(that's Arthur C Clarke's Chronicles of the Strange and Mysterious, the cover image, since there's multiple images there).
Unfortunately, the Unreal Tournament engine, as I found out, can't... really.. do that.. lol (and I wasn't even trying to have the ships!)

Duke3D
#8492 posted by
quakis on 2012/05/19 15:11:04
Been updating my previous Duke release (Done & Dusted) into version 1.1 which should be just around the corner now. I'll update the existing thread then. Touched up on things I didn't get around to first time and fixed some bugs. This should be the absolute final version and I wanted to get this out of the way before my upcoming stuff.
Below is a small teaser comparison screenshot from an area I modified;
Original |
New Version
#8493 posted by nakasuhito on 2012/05/20 00:01:55
did you get the links mixed up? because the original one looks far better than the new one to me :) looks good so far.
always wanted to do some blood maps, but i never got into the build engine. it felt so weird to me.
#8494 posted by
quakis on 2012/05/20 02:03:08
I suppose if a super detailed corridor floats your boat. :p

Statics
#8495 posted by
madfox on 2012/05/20 08:31:22
Textures of models get a bit rough compared to the HD brushes.
I did all I can and decided to start playing in Qubism58 old 256 style.
http://members.home.nl/gimli/tormo.jpg

MadFox
#8496 posted by
JPL on 2012/05/20 10:16:18
that looks cool, but you could have made efforts on lightning effect...