Don't Just Add Everything To The Pipeline
#8466 posted by
negke on 2012/05/02 16:41:23
Do not add other people's images unless you have permission to share them.
Since They're Here
I may as well do it, I think? Note how I didn't post the lunsp2 screenshots that weren't posted anywhere.
#8468 posted by
Spirit on 2012/05/02 17:10:53
Thanks for adding. Func is public so that is not what I had in mind with that sentence. It is just meant to make people not upload shots they were shown in private or if they are playing a beta.
#tf is not public.
#8469 posted by
negke on 2012/05/02 17:24:13
Except people have no control over the screenshots once they are mirrored. They can't delete them if they wish to do so.
Are You Trolling? Honest Question.
#8470 posted by
Spirit on 2012/05/02 17:30:27
#8471 posted by
rj on 2012/05/02 18:43:41
the lunsp2 screenshots that weren't posted anywhere
this needs rectifying.
They can't delete them if they wish to do so.
It's a wiki, sure they can.
Ok
#8474 posted by
Spirit on 2012/05/02 19:04:52
yeah, there is much more control for anyone compared to eg func. while users cannot delete the image file (just mail me if needed), they can remove its display.
I am very interested in how maps come to be so I thought the page was a good idea.
Spent 2 Hours Doing This
#8477 posted by nakasuhito on 2012/05/13 03:00:35
http://pablo.kotogoto.com/fok.png
i am the fastest mapper ever! this will surely go into the scraps folder that i'll never finish.
with me, its big start area-corridor-room and then i give up and start again :)
#8478 posted by
necros on 2012/05/13 03:06:13
you should just glue all your bits together, irregardless of textures and theme. that would be wild.
Yeah
#8479 posted by
RaverX on 2012/05/13 09:31:57
Fully agree with necros. Quake maps with all types of textures are cool, that strange and "not real" feeling is what defines Quake.
That makes me think, I have a few small DM maps, maybe I should glue them into one SP map...
Yeah!
#8480 posted by
Drew on 2012/05/13 16:04:25
or make an episode of mini (ish) maps
#8481 posted by
wakey on 2012/05/13 16:13:35
with mini maps from different authors.
Would give it a even more wild taste :9
#8482 posted by nakasuhito on 2012/05/14 08:59:33
i dont know. the scraps i have are just as boring as they get. sure i could work on them and glued them all together and make it playable, but i dont know. it doesnt help that most of them are pretty much the same thing too.
Cool Curvy Concept Map By Sst13
#8483 posted by
negke on 2012/05/15 10:02:04
W00t Thr F***
#8484 posted by
wakey on 2012/05/15 13:29:34
Always loved sst13's maps, and seeing that third screen i fell in love again <3
Wow
Screenshot #4 changed my impression from "neat" to "oh shit!!"
I'm Impressed
#8487 posted by
ijed on 2012/05/15 15:01:51
If you can see out of the eyes :)
..or If..
#8488 posted by
wakey on 2012/05/16 21:05:27
the openend mouth would be some sort of balcony.
#8489 posted by
negke on 2012/05/16 21:25:07
Sticking tongue out to reach the Quad.
That Is Awesome
#8490 posted by Tronyn on 2012/05/16 22:39:37
I always thought it would be awesome to make a Rune level that was a glacier that looked like this:
http://www.bidorbuy.co.za/item/30341565/Arthur_C_Clarkes_Chronicles_of_the_Strange_and_Mysterious_Hardcover_1987.html
(that's Arthur C Clarke's Chronicles of the Strange and Mysterious, the cover image, since there's multiple images there).
Unfortunately, the Unreal Tournament engine, as I found out, can't... really.. do that.. lol (and I wasn't even trying to have the ships!)