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B0rk 
b0rk! 
FEAR 
Haven't passed the demo yet but my impressions so far...

Control was fine. I see some thought it was wanky, so I immediately recalled Riddick's drunken feel and hoped that wasn't the case, and for me - it wasn't.

AI retreat/dodge/dive/cover was good to see, definitely gave them a more human feel.

Spook-factor in the beginning and supportive ambience/music was nice to see.

Graphics - not sure what to say. I had to run it at DX8 shaders at 640x480 and settings generally on medium for all-around smooth play. Although when I first started the demo up, DX9 shaders were in use with reflections, etc etc. I'll just say it looks good for this generation of games, but graphics don't impress me anymore as most engines these days are starting to look alike.

I don't see what's so bad about the demo yet. I'm not real excited about the game, but I don't think it's so bad either. 
Q4 Stuffs 
Man, I came here specifically hoping you guys would manage to rival or even surpass the forums on Blue's and the Shack for hateful bitterness about the new Quake4 media but you're silent.

I don't know what to think anymore. 
Sorry Lun 
/me starts hatin'



PS looks fine stop worrying 
Awesome 
Pope gave me my first award :D :D :D

http://www.jesselawrence.com/images/zwiffle_award.jpg

ENJOY!!! 
New Q4 Media? 
Didn't know there was any. 
Yeah 
there's some Q4 multiplayer videos knocking around, doesn't show much gameplay, but you get an idea of the player movement and environments. Looks exactly like a graphically upgraded Quake 3 actually. 
Project Offset 
Jago 
WElcome to June's news ;)

Thanks for posting the August video tho....as before, tech looks good - but the actual gameplay footage looks fantastic, really how a fantasy FPS should. 
Yeah 
Offset still looks cool, June video is definitely something to gawk at. Looks better than most hyped shooters nowadays (like any of the new 'Quake' titles.) 
Quake4 Weapons 
these must be the shittiest weapon models ive ever seen. 
Scope 
and the railgun has a fucking scope wtf. raven so definately gonna bork this :/

http://planetquake.ingame.de/q4/weapons/pics/q4_rg_scope.jpg 
Meg 
You could zoom with every weapon in quake3. 
Sin Episodes 
is it only me that thinks that this might kick ass?

Everyone else seems to be really meh about it or go on a rant about steam the moment Sin is mentioned.

On another note, anyone seen the latest Prey trailer? I really liked the stuff that was released at E3, but I can't d/l the latest trailer. 
Than 
I'm interested in Sin primarily because of their distribution method - I don't know much about the game yet (not terribly excited because I didn't like the original game too much, I suppose).

I think being able to purchase/download it online is a great though (as with HL2) and I think we should be supporting this method of distribution.

Sure, STEAM has its problems, but I would definitely love to see more games distributed this way - if you can cut the publisher out of the equation, the developer makes more money and/or can bring the game to us at a lower price point. 
Wrath 
SM69 was developed like that for a while; I would make stuff and then metlslime would make it look good. Currently I'm the only one working on it, though. 
 
Quake-mapper Hosting 
I've decided when I upgrade my hosting in the near future, I will have more than enough space - and would like to host Quake mappers, providing them with a subdomain as well -- (preferably Q1/Q2/Q3 maps only, as newer game maps, as they add up - can get large and before you know it I'm squeezing my disk quota).

So naturally I'd like to get a domain with the word "quake" in it, but as I am tired at the moment I can't think of anything - but of course, it should be short. So if you have any ideas, awesome. 
Http://www.p1mpquake.com/ 
All the p1mping, all the previews, all the mapping angst, but with 100% less product than other leading Quake sites (note: may contain artificial sweeteners). 
Freestyle Appeal. 
VB, at the last count there were 15,021 Quake maps out there - have you checked all of them for suitability for trick-jumping?? If not, do so. 
Sin Episodes. 
I'm not interested in Sin primarily because of their distribution method - I don't know much about the game yet but given the original had no appeal I can't imagine this will either. Saw a few screenshots and they were shit.

Anyway, I think focusing on purchasing/downloading it online is gash though (as with HL2) and I hope this method of distribution is a fast-dying gimmick.

Sure, STEAM has its problems, and that is why I'd prefer to keep buying games on reliable physical media for the foreseeable future. 
Quake 4 MP Shakycam Video. 
Looks like a fast (good) version of Q3a (utter shit), where at least you can see the other players (unlike Q3a - good), but there still seems to be gash-all damage feedback (like Q3a - bad).

So I don't really fucking know. Definitely too much like Q3a tho...

Weapon models look okay, the machine gun thing is a bit gey, rest are fine. 
Sin Shots 
I'm slightly bewildered by all these people saying "omfg! sin looks so crap!" and then looking at some shit like FEAR and saying "OMFG! LOOK HOW AMAZING THAT LOOKS! IT HAS TEH BULLET TIME SLO MOTION AND SHADOWS THAT MOVE AND FIST FIGHTING!! AMAZING!" when actually the only thing that looks cool is all the debris that flies all over the place in firefights.

I think the shots of sin look far better than most of the fps games that are being touted as the next great thing, with the only exceptions being STALKER, HL2 Lost Coast and Alan Wake (not an FPS, but I put it in the same category because I can't possibly lump it with the shit that clogs up the 3rd person action genre.) There is at least some original looking design and character to the art displayed in the shots. The same can't really be said for what I've seen for many of the other big name FPS games. 
 
Shambler: There is the odd map or two that is suitable enough for freestyle (hint: not the plain old trickjumping you are likely thinking of) but none really made specifically for it, which is really needed for it to reach its potential. 
VB. 
Hmmm I would be surprised if you hadn't missed quite a few maps. Even off the top of my head I can think of some large scale SP maps, coagula style maps, and speedmaps that could work well for "freestyle" ( http://www.besmella-quake.com/forum/viewtopic.php?t=73 - ummm, so that will be trickjumping, then).


Than you are deluded I saw the shots of sin when there were posted, the looked like Daikatana Ep4 but with brighter colours.

As for FEAR, blah, it's irrelevant now. 
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