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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I never did the layout before detail. I'd just map fully detailed, wall-by-wall, and the layout would just form however it wanted out of that. I felt doing the entire layout roughly firstly, it would then make detailing everything feel like a chore as you fill gaps. 
That Is A Good Point 
Re: Glassman
Yeah a couple years ago I did get in touch with him and asked him to release his scraps... he looked around to see if he could find them, but was only able to confirm that they're lost for good. Too bad. 
Shambler's Food 
Omg Necros! 
http://necros.slipgateconstruct.com/

These shots look awesome!

Looking forward to seeing more.

MadFox: You're always posting weird and interesting models. What are you working on? 
 
madfox: that is strangely hipnotic. *_*

than: everyone's making maps lately, i wanted to join in. :P i think i can have that last shot released in may! 
Clay Renders, Hm? 
necros: FFS, send me your Doom 2 map. If you're not going to finish the final detail pass, I will. Also, Dragons! 
You Have Mail. 
and yeah, dragons; maybe in june. 
Also Cath! 
 
 
oh yeah that too. god, do i really have 4 nearly finished maps? :( 
Fuck 
this year has so much quake-potential. 
Than 
It came up to me when I started the energy cell generator and I needed some new bolds.
I could get away with progrefs from mh but that are a lot of entities.

I was working on the coil model,
http://members.home.nl/gimli/coil.gif
when I remembered the tesla coil frpm C&C.
So I warped accidently something like this,
http://members.home.nl/gimli/tesla.gif
thought it too lazy without parms and skinfile so turned my witz on it and pointed out to some shambler's addon,
http://members.home.nl/gimli/tesle.gif
that could also co inwards of course...
http://members.home.nl/gimli/tesli.gif 
You Are The Rogue Scientist/Tesla Of Quake 
that lightning really is hyponotic too... every time your eye tries to figure out how it's moving you get confused all over again, heh. 
Sparks Belong In Moving Skyboxes 
Is This Still Quake? 
Scratch 
Bandwith is a little slow, but this is how it looks ingame.

http://members.home.nl/gimli/tesslq.wmv 
 
woooOOOOO-- bzzt 
Progress 
I have 1 week holiday at the moment, so I might actually finish this. Spent most of today mapping because the weather sucked.

Would have liked to try some of Sock's ideas, but decided to keep it simple. It's subtle, but the fog makes a big difference.

http://imgur.com/0qjZO

r_speeds have gone crazy. Was hoping to put some more detail in, but maybe it's already too much considering the layout is annoyingly open and impossible to vis. Getting the gameplay tweaked is probably all that remains (probably should do gameplay first, huh?) 
Sounds Like A Fantastic Idea 
Guess I was wrong about the kingpin rock textures not working! 
 
dawn than you map really good... 
Than 
It is really nice now. It changes everything having good rock texture, decent lightning and smooth foggy effect.
I can't wait playing it ! 
Small Add... 
Maybe find a better skybox.. though... 
Why Better Skybox ? 
JPL I see no sense in criticize the old classic style Quake skybox..
..surely there are better of them but I think it's not focal point!

Instead try and change clouds color.. I've obtained good results with azure & blue(I hate
standard purple though!) 
Michelor 
I just shared my point of view. You disagree.. fair enough... I was not really thinking to purple sky either, rather to any of Kell's skybox, such as Labyrinthus, or Dust skybox..
I think it would render better... that's just my humble opinion. 
Than 
Good castle, than!
I keep the reminding of Alice'mcGee in the screenshot.
Can't you make a giant gammabuster out of the top? 
Sky 
I've tried changing the colour, and I think grey fits with the fog best, so that's why it's grey at the moment. Having a different fog colour looks a bit cheap, and I don't really want to use a skybox because then I need to include it with the map. Quake's default sky texture is ok, the main problem is simply that it's insanely low resolution and looks total shit when you can see it against something that is far away - especially if you look up a tall shaft to a small patch of sky. I think it looks ok in the map though, so I'll probably just leave it. Might be worth trying a skybox though...

Madfox: What do you mean by gammabuster? Some kind of giant cannon? Not sure I really want to do that. Maybe an observatory would look cool. Not sure I want to change all that stuff though. 
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