 Q1 Maps Collective?
#8431 posted by HeadThump on 2005/08/09 09:01:33
No Collectives, here. Sorry, my Che tee shirt got faded in the wash. Har har har.
Maybe if you called it, Q1 Maps Commune it would have more appeal to it.
 Btw,
#8432 posted by HeadThump on 2005/08/09 09:06:06
there are several good Quake 2 models out there under the nick, 'Wrath', is that you, or a pretender?
 Headthump
#8433 posted by wrath on 2005/08/09 09:26:46
It's another guy. I'm just a poseur. I was first though, I believe.
 .
#8434 posted by madfox on 2005/08/09 09:46:01
must be a HOMMOGRAM.
 Thanks Headthump...
#8435 posted by Maric on 2005/08/09 10:21:27
I appreciate the "heads-up".
Mr. Damage has asked for several of my .map files for conversion, he seems to be quite a nice d00d and I am always happy to oblige.
It is nice actually being asked as he always has and does (as opposed to those that just do so without any word at all). It is rather odd to see my maps in games and in other "forms" when it is a total supprise... Meh, I am not all that prickly about the whole possessive map design thing anyway.
It is also nice to see some of those maps getting a second life in another game. I certainly hope that that KP crowd has a little fun with them.
 Post #8434
#8436 posted by Shambler on 2005/08/09 10:40:55
Best post evar.
No idea who it's in reply to but it's applicable to almost anyone really.
 I Feel The Same
#8437 posted by HeadThump on 2005/08/09 12:42:19
Meh, I am not all that prickly about the whole possessive map design thing anyway.
When I see very possessive copyright notices in the readme files of maps, I'm thinking, 'so, did you pay a commercial license for that copy of Radiant on your machine? What about those textures, hmm?' Just enough copyright notice to disclaim any warranty is sufficient for me.
 Huh?
#8438 posted by Lunaran on 2005/08/09 12:51:17
What the fuck does Radiant being free have to do with intellectual property rights? Using freely available software or textures doesn't mean people gain the right to rip you off.
 Has, Everything To Do With It
#8439 posted by HeadThump on 2005/08/09 18:15:49
you can't legaly profit from the use of Radiant without a comercial license any more than the person exploiting your material; look it up in the EULA if you have trouble understanding this matter.
Of course, if you are using Quark where the rights are distributed to you at know cost, that is a different story. Do you not recognize the thousands of man hours of labour that went into creating the software that you utilize to create your textures or levels or the like as being of intrinsic value? That if so profit from the use of that software without a contractual consent, you are also exploiting and ripping off their property rights?
 Should Be 'no' Damn Homonyms Ha Ha!
#8440 posted by HeadThump on 2005/08/09 18:16:39
 But, Personally,
#8441 posted by HeadThump on 2005/08/09 18:24:44
I'd rather talk about the latest cool features of Adobe Creative Suite 2 with you than to fuss about intellectual property and contract law.
(I burnt out of that on my first serious job out of college as a paralegal for a firm whose only real client was a tobacco company).
 Wrath...
#8442 posted by distrans on 2005/08/09 18:43:49
...yes. A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake. Travail is a two episode, eleven level extravaganza that will probably celebrate birth around Quake's 10th anniversary.
Scragbait, Ionous (in one guise or another) and I have been pottering away for some time. Xen, [Kona] and even nightbringer were involved early on. When it bacame clear that the project wouldn't finish before [kona]'s exit from the scene, he released his proposed Travail level as Autumn Haunting. Necros has done the early work in developing the AI and attacks for a rather nasty episode boss. Kell is (I believe) working on some custom textures.
I hope to pop a bundle of screenies up at QExpo in a couple of days (to indicate the extent of our progress) in an effort to attract a model maker, animator and coder for the final push home.
 Okay, I See You Point
#8443 posted by HeadThump on 2005/08/09 18:49:41
and it is a bit different from the one I made on intellectual property; your saying that the assets you made out of whole cloth with those still belong to you, and that is true even if you
can't commercialy use them. That is true. I can't argue with that.
What I had in mind is the case of Fantasy Quake where there is this notice,
HOWEVER, ANY ALTERATION OF ANY PART OF THIS PROGRAM OR ITS
ACCOMPANYING MAP LEVELS MAY NOT BE DONE.
It is absurd for them to claim the majority of the assets they use are alterations of Quake models, textures and sounds. How can they claim a right for themselves which they deny ID?
Anyway, I could have been more clear earlier, sorry for the confusion, Lunaran.
 Ugh,
#8444 posted by HeadThump on 2005/08/09 18:53:03
there was some ugly cut and paste editing in my last post.
Glad to hear about the full sized project, Distrans.
 Jesus Christ Noone Cares
#8445 posted by czg on 2005/08/10 02:21:38
I'm gonna steal all your maps and release them as my own and then ID will hire me and make me head designer for Quake 5 and I'll include your, oh excuse me; my maps in it.
 Some Nice Remixes Of The Doom Soundtrack
#8446 posted by Jago on 2005/08/10 02:37:20
Can be found at the Doom Remix Project: http://doom.ocremix.org/
 Ooh And Aah: Remixes Of Super Metroid Tracks
#8447 posted by Jago on 2005/08/10 02:47:29
 Jesus Christs Cares, CZG
#8448 posted by HeadThump on 2005/08/10 08:45:21
ha ha ha!
#8449 posted by wrath on 2005/08/10 10:18:53
czg;
there should be
damn straight!
distrans;
A small but committed core group with a floating number of associates has been quietly working away on a new mission for Quake.
cool beans.
I know there've been some single player-pushes now and then, but the last collaboration on the dm-side must've been ages ago.
Is the DM-scene dead? Cause by now, with broadband widely available, getting a custom map func_server up and running would be sooo much easier than a few years ago.
 FEAR Demo Video
#8450 posted by . on 2005/08/11 01:34:45
Here's a video I did of some little highlights/gameplay of the demo. While it doesn't really have huge spoilers, you might not want to watch it if you would rather experience it first:
13 MB
http://files.filefront.com/FEAR_demo_video/;4030873;;/fileinfo.html
 Phait
#8451 posted by Mike Woodham on 2005/08/11 04:30:53
I waited in line for a download slot like a good boy and when I finaly got the download it was a .wav file called 'harp', and IE immediately crashed: twice.
I dumped the file.
So, is FEAR any good?
 No
#8452 posted by czg on 2005/08/11 04:37:43
See Icon
 Czg
#8453 posted by Mike Woodham on 2005/08/11 05:35:00
Oh, right.
 I Got Lucky
#8454 posted by starbuck on 2005/08/11 07:32:06
and the download worked for me (eventually). The video Phait recorded doesn't make FEAR look too bad, although I understand everyone who's played it seems to agree they wish they hadn't.
One thing that looked good in that video was some of the movements of the generic evile troops. I liked it when one guy started scurrying away from Phait, shuffling on his front under a low obstacle in a vain attempt to save his life. There were some good moments where they jumped over stuff, too, but it looked scriped. Stuff that looked stupid included the bloody bullet-time. For gods sake, seriously.
 Well...
#8455 posted by Shambler on 2005/08/11 09:53:38
The video Phait recorded doesn't make FEAR look too bad</w>
Not exactly glowing praise for the video then :P
|